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Topics - Zarium

Pages: [1]
1
DF Gameplay Questions / Stuck Barrel
« on: December 14, 2012, 05:18:58 pm »
Ive got a empty barrel which for no apparent reason was placed on a wooden downward stairs. I cant seem to get my dwarves to move the barrel or deconstruct the stairs.

2
DF Modding / question about trade and wagons
« on: May 22, 2011, 12:35:26 pm »
One of my big problems with DF maps is the best spots are often considered islands, so only your race will trade with you. Is it possible to make a mountable, aquatic wagon that will cause other races to trade with you?

3
DF Modding / Question about mining mod
« on: April 06, 2010, 12:53:57 pm »
Is it possible to have a race use a physical attack instead of a weapon for mining?
Like a werewolf race digging with its claws?

4
DF Dwarf Mode Discussion / Needs suggestions of my first race mod.
« on: December 02, 2008, 03:01:03 pm »
This is my first attempt at making a new race and I could use some suggestions on how to improve them for Fortress/Adventurer mode.

Code: [Select]
[CREATURE:KAZAI]
[NAME:kazai:kazan:kazan]
[TILE:250][COLOR:3:0:0]
[GENPOWER:3]
[BODY:HUMANOID:2WINGS:2EYES:2EARS:NOSE:2LUNGS:HEART:HUMANOID_JOINTS:THROAT:NECK:BRAIN:5FINGERS:5TOES:MOUTH]
[ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:1:GORE][ATTACKFLAG_CANLATCH]
[SPECIALATTACK_INJECT_EXTRACT:50:100]
[SPECIALATTACK_SUCK_BLOOD:50:100] 
[CHILD:12][BABY:1]
[INTELLIGENT][FLEEQUICK]
[TRANCES][POWER][WEBBER][WEBIMMUNE][THICKWEB][TRAPAVOID]
[CANOPENDOORS][BONECARN][NOSKIN][NOBONES][NOMEAT][NOSKULL]
[FIREIMMUNE][MAGMA_VISION]
[PREFSTRING:grace][CANNOT_UNDEAD]
[SILK_SPEC_HEAT:7500]
[VERMIN_GROUNDER][VERMIN_BITE:10:bitten:USE_EXTRACT]
[EXTRACT:Kazan milk:30:0:1]
[EXTRACT_PARALYZE][EXTRACT_PERMANENT]
[EXTRACT_CHEESE:Kazan cheese:60:0:1]
[EXTRACT_COOKABLE][EXTRACT_SPEC_HEAT:7500]
[EXTRACT_SIZE:1]
[FLIER][EXTRAVISION][PARALYZEIMMUNE][POWER]
[LITTERSIZE:2:10]
[BLOODTYPE:SLIME]
[SIZE:5]
[SPEED:450]
[EQUIPS]
[PREFSTRING:intricate aerial dances]
[ALL_ACTIVE]
[STANDARD_FLESH]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[PERSONALITY:IMAGINATION:25:75:100]
[PERSONALITY:ARTISTIC_INTEREST:60:75:100]
[PERSONALITY:INTELLECTUAL_CURIOSITY:50:60:100]
[PERSONALITY:SELF_DISCIPLINE:0:40:75]
[PERSONALITY:ACTIVITY_LEVEL:20:60:100]
[PERSONALITY:CHEERFULNESS:25:75:100]
[PERSONALITY:GREGARIOUSNESS:25:75:100]
[PERSONALITY:SYMPATHY:0:50:75]
[PERSONALITY:FRIENDLINESS:50:75:100]
[PERSONALITY:ANGER:0:25:50]
[SWIMS_LEARNED][SWIM_SPEED:3500]
[SPHERE:ANIMALS]
[SPHERE:PLANTS]
[SPHERE:TREES]
[SPEECH:elf.txt]

Code: [Select]
[ENTITY:SWAMPS]
[INDIV_CONTROLLABLE]
[CIV_CONTROLLABLE]
[CREATURE:KAZAI]
[TRANSLATION:Kazai]
[ADVENTURE_TIER:4]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_WHIP]
[WEAPON:ITEM_WEAPON_SWORD_SHORT]
[WEAPON:ITEM_WEAPON_SPEAR]
[WEAPON:ITEM_WEAPON_CROSSBOW]
[AMMO:ITEM_AMMO_BOLTS]
[WEAPON:ITEM_WEAPON_BOW]
[AMMO:ITEM_AMMO_ARROWS]
[WEAPON:ITEM_WEAPON_PIKE]
[WEAPON:ITEM_WEAPON_HALBERD]
[WEAPON:ITEM_WEAPON_SWORD_2H]
[WEAPON:ITEM_WEAPON_SWORD_LONG]
[WEAPON:ITEM_WEAPON_SCIMITAR]
[ARMOR:ITEM_ARMOR_LEATHER:COMMON]
[ARMOR:ITEM_ARMOR_COAT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_DRESS:COMMON]
[ARMOR:ITEM_ARMOR_ROBE:COMMON]
[HELM:ITEM_HELM_HOOD:UNCOMMON]
[HELM:ITEM_HELM_SCARF_HEAD:UNCOMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[GLOVES:ITEM_GLOVES_MITTENS:COMMON]
[SHOES:ITEM_SHOES_SHOES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SANDAL:COMMON]
[SHOES:ITEM_SHOES_CHAUSSE:UNCOMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
[PANTS:ITEM_PANTS_THONG:UNCOMMON]
[PANTS:ITEM_PANTS_SKIRT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON]
[PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
[PANTS:ITEM_PANTS_BRAIES:UNCOMMON]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[CLOTHING]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:UNTOWARD]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
[SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
[RIVER_PRODUCTS]
[OCEAN_PRODUCTS]
[OUTDOOR_FARMING]
[INDOOR_FARMING]
[BABYSNATCHER]
[AMBUSHER]
[AT_PEACE_WITH_WILDLIFE]
[ABUSE_BODIES]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[SPHERE_ALIGNMENT:WAR:512]
[ART_FACET_MODIFIER:FANCIFUL:640]
[ART_FACET_MODIFIER:OWN_RACE:512]
[FRIENDLY_COLOR:7:0:1]
[LIKES_SITE:DARK_FORTRESS]
[TOLERATES_SITE:DARK_FORTRESS]
[CAN_HAVE_MILITARY_SITE_LEADER]
[START_BIOME:ANY_TROPICAL]
[BIOME_SUPPORT:ANY_WETLAND:1]
[BIOME_SUPPORT:ANY_DESERT:1]
[BIOME_SUPPORT:ANY_FOREST:2]
[BIOME_SUPPORT:ANY_OCEAN:3]
[BIOME_SUPPORT:ANY_LAKE:3]
[BIOME_SUPPORT:ANY_GRASSLAND:3]
[BIOME_SUPPORT:ANY_SAVANNA:2]
[BIOME_SUPPORT:ANY_SHRUBLAND:2]
[BIOME_SUPPORT:ANY_RIVER:1]
[DIPLOMAT]
[MERCHANT_NOBILITY]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[PROGRESS_TRIGGER_TRADE:1]
[ACTIVE_SEASON:SUMMER]
[SIEGER]
[MAX_STARTING_CIV_NUMBER:100]
[START_GROUP_NUMBER:10]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[WANDERER]
[BEAST_HUNTER]
[SCOUT]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:ACCEPTABLE]
[ETHIC:TORTURE_FOR_FUN:ACCEPTABLE]
[ETHIC:TORTURE_ANIMALS:ACCEPTABLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PERSONAL_MATTER]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_SERIOUS]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[WILL_ACCEPT_TRIBUTE]

5
DF Suggestions / DF DLL/LIB
« on: December 02, 2008, 02:22:25 pm »
I was reading a comment about DF's rogue style interface somewhere and this occurred to me. If you could separate DF into a DLL/LIB component and a standard interface component, then all of us bored 3rd party program writers could just make our own interfaces for it without burdening Toady with the trouble of doing it.

6
DF Dwarf Mode Discussion / Monkey Business
« on: November 16, 2008, 09:52:25 pm »
This was so dam funny I had to make a post about..

So I'm playing fortress mode, I pick a absolutely wonderful spot. Tons of metal, jewels, etc. Magma tube, brook, warm climate. I get there, and I have three pages of fish, nothing more dangerous than a wolf around, and a nice stone road right through the middle of the map. I start to move my stuff over to set up camp and as soon as my dwarfs move about half a map away and then the monkeys steal all my food! Freaking hilarious, of all the things that could go wrong the monkeys rapidly swiping my food would have never occurred to me.

7
DF Gameplay Questions / Lots of newbie questions
« on: November 12, 2008, 07:38:39 pm »
Hi, I d/l'ed DF off the site about a week ago, and I have a ton of newbie questions I cant find in the wiki. Basically they all based on the three fortress spots i have tried so far.

The first was a volcano island.
 
 This fortress went surprisingly well, but I don't think I could get any immigrants, is it possible to get them on a island even is one edge of the map is land covered? Secondly I went looking for my volcano only to discovered it was under an obsidian cap under water, is that a bug? It showed up as a volcano on the big map.

My second try was on a road square, which happen to have a brook, and a magma vent. Only when I embarked I discovered that the 'rock' was just a flat path with a bridge, that the brook was frozen all but 3 months of the year, and between the chasms, and the magma vent I had a massive list of nasty stuff in the area.

  My first problem here is that my trade depot is never accessible, even when I built it on the so called road! Secondly as per the wiki instructions I used magma to melt the brook, but it refroze with active magma still under it. Lastly when I tried to reclaim the fortress after abandoning it for a lack of food, I found out that my manager wouldn't manage without a office. Only problem is I needed him to order up a chair to make the office! Is there anyway to reduce the size of your returning party?

My current map is a swamp! Its so flat the surface has 2 z levels and a ton of ponds. Its has layers from all four groups and a enough soil/trees to give an elf an enamma.


 On the bright side the soft soil makes for a quickly dug fortress on the down side my soil made ramps seem to keep clasping can anyone tell me why? That and I can't put fortifications in soil, also I can't seem to find the local aquifer. That mite normally not be a bad thing, but there this brook on the highest underground z-level I want to turn into a water fall without turning my dwarven fortress into a dwarven swimming pool. Lastly will obsidian grates melt and my trade depot still isn't accessible. I mean this maps ALMOST flat for crying out loud. Any advice?

p.s. This graphics really look great on my 26 inch HDTV screen  ;D

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