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March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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DF Bug Reports / floodgate spam
« on: September 02, 2006, 12:48:00 am »DF Bug Reports / meeting problem in saves?
« on: December 26, 2006, 09:35:00 pm »DF Bug Reports / leather artifact problem
« on: August 24, 2006, 10:28:00 pm »DF Bug Reports / problem in reclaim mode
« on: August 22, 2006, 07:58:00 pm »DF Bug Reports / caravan guard death bug
« on: November 14, 2006, 05:35:00 pm »DF General Discussion / yet another jolly bug report.
« on: August 12, 2006, 01:18:00 pm »Oh, and the guy i set as a animal trainer/caretaker/trapper refuses to build a kennel, even though there are no other jobs avalible.
Edit: scratch that, he just went and plopped down the kennel. Still no go on the traps though.
[ August 12, 2006: Message edited by: ussdefiant ]
[ August 12, 2006: Message edited by: ussdefiant ]
DF General Discussion / question and a problem
« on: August 11, 2006, 02:28:00 am »2)Whenever a craftsman finishes working on an artificat, he always seems to drag it around instead of depositing it in a stockpile. I'd like to sell that stuff to my greedy dwarves
3)Did i mention that a sherrif, broker, bookmaker, and manager all arrived in one wave of migration. Heck of a job providing for their demands. Specially since i haven't really gotten any valuable metals for coins yet.
DF General Discussion / lack of migration
« on: August 09, 2006, 10:59:00 pm »Might the mass slaugters i coundcut of rehsus monkeys that swarm my gate be keeping them away for some reason, or should the game only be counting dwarf deaths?
DF General Discussion / dwarvish temper tantrums
« on: August 08, 2006, 03:09:00 pm »I've got my 4th fortress running properly after i accidently gave away all my goods for free on the 1st one and got immediately eaten by bears on the 2nd and 3rd one (on the default "safe" map, no less).
However, my hunter recently got himself into a small tussle with a gorilla and got a wounded left hand, and insists on sitting in the barracks until it heals. Problem is, he seems to be rapidly growing very unhappy, even though he can get up and go get food and water. At the moment he is not doing anything except throwing tantrums.
Seeing that i only just recently started( still in 1st spring) and only have the 7 dwarves, is there any way i can lift this guy out of the doldrums before he decides to toss himself in the river?
(he is only listed as very unhappy, not melachonic or anything like that)
DF General Discussion / major farming problem
« on: August 13, 2006, 08:04:00 pm »I'm suddenly unable to plant any plump helmets at all in the ground. Every season in the farm plot just displays it in solid red. It's not a lack of seeds, as i have about 170 of them
Seeing as i have no sweet pods and i doubt the other two are edible, i'd seriously like to know if this is some kind of bug or not, lest my fortress starves to death.
DF General Discussion / smithing requirements
« on: August 13, 2006, 02:47:00 pm »DF General Discussion / noble problems
« on: August 13, 2006, 11:52:00 am »Also, where might i see the requests that are made of the mayor, so that i might try to fulfill his mandate to satisfy the above mentioned Ber fellow?
And finally, can we PLEASE have a cap on the number of nobles we get in a single migration? I simply don't have the ability to satisfy even half of what i have now.