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Topics - ZeroGravitas

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1
DF Dwarf Mode Discussion / Too many migratory legendary poets?
« on: February 27, 2020, 08:06:29 pm »
Every migrant wave seems to have at least one legendary poet, sometimes two. Fort has thirty dwarves now and I have three legendary poets. Should they be this common?

2
Other Games / What's the deal with Heretic Operative?
« on: March 22, 2019, 01:40:03 pm »
Heretic Operative is a $20 board-game-looking thing on Steam.

https://store.steampowered.com/app/958740/Heretic_Operative/

The thing is, it looks a lot like the mock-ups for the vaporware game, That Which Sleeps. The reviews for HO are decent. The scope seems to be smaller than TWS; it's not a giant empire game.

Is HO any good? Has anyone played?

3
Other Games / Best 3d real-time melee combat?
« on: October 05, 2018, 09:17:52 am »
Was thinking about this topic this morning: what game do you think has the best real time 3d melee combat?

I was originally thinking about this in the context of Mount and Blade or a game like Chivalry, but I guess it could include "fighting" games like Absolver or Soulcalibur or other games like Assassin's Creed / Shadow of Mordor / Witcher 3.

What aspects of the combat make it better than combat in other games?

4
Other Games / Pillars of Eternity 2: Deadfire
« on: March 27, 2018, 09:22:20 am »
Hadn't realized it was releasing so soon (May 8!!) but a trailer came out today:

https://www.youtube.com/watch?v=LgCTt02KTYg

More exciting, a bunch of info on how continuity between the first and second games will work, that I missed in February: https://twitter.com/jesawyer/status/966864619900846080

I hadn't realized the two games would connect, as I'm sure I don't have my save game anywhere. Was that cloud-saved or something? I can't recall. So it's good that you'll be able to customize your own starting situation from the previous game without replaying it.

The game will apparently be even longer... which means I will probably never finish it... sigh.

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Other Games / Twilight Struggle, the board game, is now on Steam
« on: April 22, 2016, 10:59:30 am »
Twilight Struggle is one of the best board games of all time, hands down. Just a few days ago it was released on steam.

Reviews are great. A friend of mine said the AI is actually competent as well! And of course there's multiplayer.

Looking forward to playing a few games of this once I have a minute.

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DF Modding / A military stopgap: the dwarven pig?
« on: April 08, 2010, 03:21:15 pm »
To quote Toady, "the military is crap", so in the meantime I'm going to create an animal that can guard me from the monsters of the deep, as well as the newly super-sized goblins. This is my first go-round... I've tried to go for the following features:

1. males and females same size until year 1, when females begin growing quickly
2. females have horns, which they will use to attack with
3. males won't try to attack with horns, which they don't have
4. animal is butcherable for shell (and meat, of course)
5. animal is milkable in the meantime
6. only females are trainable (ie, for war)

This is what I have so far, if you forsee problems please point them out:

Spoiler (click to show/hide)

Hmm, they don't seem to be fighting correctly...

Ok... got the biting to work, now to fix the goring...

Alright, the biting and goring work, now just need to fix the hair problems...

Ok, done! Formatting (indentation) might be a little off but it works. No errors. Can't take on an elephant but it tore a goblin to pieces in about 5 seconds.

7
Is this an old bug or something new?

In any case, my expedition leader went into a mood. He couldn't get that thing he wanted, so he went berserk. Now I can no longer access ANY noble roles (sheriff, militia commander, expedition leader, maanger, etc) EXCEPT for broker and bookkeeper, which were held by other dwarves. But there was no sheriff/militia commander/etc, and I've lost those too.

Solution, or fort ruined?

8
DF Dwarf Mode Discussion / Vermin work-around
« on: April 05, 2010, 12:17:22 pm »
Vermin corpses not rotting is extremely annoying because there are so many of them.

To fix for now, delete [SMALL_REMAINS] from all vermin in raw files (located in xxx\df\raw\objects). Relevant files, APPROXIMATELY from most annoying vermin to least, depending on biome:

creature_insects.txt
creature_amphibians.txt
creature_small_mammals.txt
creature_reptiles.txt
creature_subterranean.txt
creature_standard.txt
creature_annelids.txt
creature_birds.txt
creature_small_ocean.txt
creature_small_riverlake.txt

Notepad++ is extremely useful here since it will allow you to simply open every file and mass replace [SMALL_REMAINS] with a blank line, or simply SMALL_REMAINS with no brackets so that you can fix it easily if you'd like. Always back up your original raws before modding, of course.

You will probably have to re-generate your world for this to take effect, or your world might not even work at all.

This will prevent you from using vermin corpses for anything, if there are any uses for them (I thought I saw something about extracts from dead vermin now, but I'm not sure), because vermin will not leave corpses any longer. It might also prevent starving dwarves from eating vermin, though I believe they will eat them raw.

You will still need cats to kill vermin. There just won't be any remains left afterwards, until Toady fixes the problem.

9
DF Dwarf Mode Discussion / Embark in the new version
« on: April 01, 2010, 06:52:57 pm »
No more turtles!?!?  Is that just my own civilization not having turtles? Either way, not too important.

Two problems, though:

1. Lots of things are listed twice. Like I have two entries for "cave lobster" and "cave fish".

2. Lots of new kinds of meats valued at 2 and 4 means way more free barrel abuse. (or does it?)

Other comments:

Copper axes is a good change
Reduction of anvil costs is good

10
DF General Discussion / The funds! The funds are holding us back!
« on: March 01, 2010, 12:56:46 pm »
Maybe people would donate more often if you would release something more often. I can't help but think you've cost yourself thousands by deciding to make this upcoming release be so mega-inclusive. I've been playing 40d for years now and I find myself less and less inclined to open it up. There's nothing to do anymore, and I'm not going to pay to read dev logs, as amusing as they are.

It's fine to release on your own schedule but I think it's silly to put up monthly reports complaining about the cash flow when we haven't had any new content in forever.

11
DF General Discussion / RESOLVED: tile border lines
« on: July 08, 2009, 11:00:55 pm »
I recently returned to DF with d13. I  have a problem. I also have that problem in d12, so clearly I'm doing something wrong.

So this is how DF used to look on my screen:



(minus the dithering, thanks ms paint!)

Everything's fine. Now I lost my init.ini, tried to reconfigure my settings, and this is how it looks now:



OGOD THE GRIDLINES MAKE THEM GO AWAY

Seriously though, how do I make it look like it used to? I play in fullscreen mode on a 22" widescreen monitor. Whatever I do, I can't get the game to fill up the screen normally without all those damn gridlines. Other settings might get rid of the gridlines but won't fill up the screen. And I can't stand them!

12
DF Dwarf Mode Discussion / Murder was the case!
« on: March 22, 2009, 04:20:58 am »
Apologies to Snoop.

This thread is really more personality traits generally.

Most people have noticed that NPCs will murder fellow inhabitants sometimes in worldgen. Usually a murderer is a multi-murderer: I've seen dwarves that kill 5 other dwarves in their same home fort. I've seen demons that rule goblin civs murder multiple goblins as well.

I assume this isn't totally random: is it related to personality traits?

Murder can happen in Fort mode as well; either during tantrums (I think) or Fell/Macabre moods. Are there other circumstances this will happen? Will dwarves ever just murder someone they have a "Grudge" against? What personality traits after this? I think ANGER does but I'm not sure of others.

13
DF Dwarf Mode Discussion / Can I pave my underground canal with roads?
« on: February 27, 2009, 02:39:48 am »
Constructed floors keep tower-caps from clogging up canals on maps with underground rivers.

Will this still work if I build underground roads?

14
DF General Discussion / Agility: overpowered?
« on: February 20, 2009, 06:46:41 pm »
There are three stats: Toughness, Strength, and Agility. They do pretty much what you expect them to do. Among other things, toughness lets characters take more damage, strength increases damage and carrying capacity, and agility increases speed and dodging.  Characters get higher attributes by leveling up various skills.  You gain experience in a skill by performing that skill.

Here's the problem: a character with more agility will perform all actions more quickly: moving, combat, any trade skill, et cetera. It's not because his agility is necessarily more useful for those actions, it's more like an agile character simply lives in a different space-time continuum. Everything is faster for him.

Thus, a character with even a minor agility advantage will eventually catch up to and surpass any other character at any skill.  Dwarves only have a finite amount of actual time between sleeping, eating, drinking, and going on break. A more agile dwarf will always perform more actions, and thus gain more experience, in that finite time frame.  This will in turn increase his attributes more (including agility) which will increase his ability to perform mroe actions even further.

At this point, one might think "So what? That's the whole point of stats."  My point is that the difference agility makes overpowers all other considerations: the difference is TOO big; agility is TOO good.  In particular, consider a task like sparring.  Dwarves will only spar for a finite amount of actual time. The sparring activity itself is  not what grants experience in combat, but rather the number of attacks/actions performed determines experience.  For example, each sword swing or wrestling move with grant more experience.  A dwarf with a high agility will swing his sword many more times while sparring, and thus level up much than a less agile dwarf.

Thus, you run in to scenarios where a dwarf who has trained as a Record Keeper for a single season can then begin training as a Swordsdwarf, and that dwarf will quickly become a far better Swordsdwarf than dwarves who spent the first season training with swords.  I don't see this as a problem with Record Keeping: any skill that levels agility will do the same thing.  The problem is that agility itself is overpowered because it increases the speed at which the dwarf LIVES. It's like a permanent hit of dwarven crystal meth,  and dwarves don't care about the resulting bad teeth.

(This is all true for adventure mode, as well, although the applications are more limited there.)

15
DF Dwarf Mode Discussion / My liaison never showed up!
« on: February 19, 2009, 03:51:52 am »
He didn't show up and die. He just never ever came. 3 years in to the fortress and I've never seen him.

The caravans still come every fall.

Will this affect my ability to attract nobles and/or the king?

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