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Topics - blue emu

Pages: [1] 2 3 ... 7
1
Like it says on the tin.

2
Is this usual?

It's not the Circus. I think it's the second and third cavern layers, fused together.

Also, there's a big spike of obsidian studded with precious gems sticking up into that huge cavern.

I've heard a few rumors about these puppies. Do not open 'til Armokmass.

3
DF Dwarf Mode Discussion / How to encourage marriage and births?
« on: August 16, 2021, 04:50:57 pm »
I'm playing a "Last Seven Dwarves in the World" fortress. v47.05, no mods.

I got a fairly encouraging start: four females (one of them bisexual) and three males (also one of them bisexual). I've done the usual things... after digging in, setting up farms and producing lots of booze and prepared meals plus setting up a small clothing industry to prevent a collapse of morale, I've given them several months off duty to socialize and hopefully to bond. I've moved them into double-bed rooms in order to improve the odds of dwarven hanky-panky.

Any other suggestions?

4
I'm planning to start a game with zero immigration. I'll be limited to my seven starting dwarves plus any children born on-map.

Does anyone have any advice on this? Starting settings? Starting skills? Essential equipment? Priorities?

Should I just seal myself in and avoid any contact with the surface world? Ignore the caravans? Will I even get any caravans?

5
The output end of a screw pump is treated in some respects as a solid wall.

Does it support adjacent constructions? Could you build an otherwise unsupported floor adjacent and one level higher?

6
Like it says on the tin.

Half of my Militia only have one iron boot on.

I have lots of iron boots.

7
DF Dwarf Mode Discussion / Dwarven Amusement Park?
« on: March 02, 2019, 02:35:00 am »
I'm thinking of setting up a Dwarven Amusement Park.

Unicorn rides! A Forgotten Beast Petting Zoo! A Minecart roller-coaster!

Does anyone have any ideas to contribute? The floor is open for discussion.

8
The latest (40.24) release is a bit bugged when it comes to making soap. When you make a bucket of Lye at the Ashery, the Dwarves will carry the bucket to a Booze stockpile... and then, instead of POURING it into an empty barrel (to give you a "Lye barrel" and an empty bucket) they will PLACE the Lye bucket into an empty barrel or stone pot, giving you what looks (to the 'k' view) like an empty barrel which contains a Lye-filled bucket.

The problem is that the Soapmaker's Workshop requires tallow or oil plus either a bucket of Lye or a barrel of Lye... a barrel of Lye-buckets is NOT considered a valid ingredient, and the soap-making orders cannot be queued.

My work-around is to mark all the Lye-buckets (but NOT the barrels or pots that contain them) for dumping, wait for them to be dumped and forbidden, then adjust the labors of my soap-making dwarf so that this labor is the ONLY one enabled, get every other dwarf in the Fort busy (dumping stones, for instance), unforbid one of the dumped buckets of Lye, and immediately queue the soap-making orders.

A lot of micro, but it does indeed allow you to make soap.

9
DF Dwarf Mode Discussion / Another odd battle report
« on: April 27, 2015, 08:25:42 am »
Playing a 40.24 unmodded noob-friendly fort just to get used to the recent game changes.

Invaders off. Breached the top caverns a year before, but sealed it up again (or so I thought?!?!)... no trouble since then.

Then suddenly, in my main axial stairwell dozens of levels above the caverns, I get reports of a bunch of Dwarves freaking out about a Giant Cave Spider. I took a look... saw nothing unusual. Checked the 'u' menu... and there is indeed a freshly-killed GCS corpse in my stairwell.

Checked the combat logs, and the first entry shows the GCS to be SPARRING with a civilian ("... lightly taps the Farmer..."). Then all Hell broke loose, and my unarmed Bookkeeper punched the GCS's lights out. No injuries.

How did it get in? How did it get dozens of levels above the caverns before being found? WHY WAS IT SPARRING WITH MY CIVILIANS?

WT_actual_F is going on?

10
Just finished digging a twenty-level-deep dodge-em trap. One of my Legendary Miners left the pit via the passage, the other one left by climbing the twenty-level-tall natural-stone wall of the pit.

To be a bit more precise, he climbed up nineteen of the twenty levels, then fell to an explosive death.

How would I best stop this sort of Dwarven silliness? Should I smooth each level as I dig it, to make it unclimbable?

11
DF Dwarf Mode Discussion / World's most bad-ass kitten -
« on: June 06, 2014, 06:25:40 am »
There are four pages of this:


12
If I rely just on "Generate World with Advanced Parameters" instead of modding the game files, what settings should I use in order to get as much Adamantine in the embark as possible?

I assume that increasing the spacing between the Magma Sea and the third Cavern level will help a lot... which parameter controls this?

Does anyone have a save or seed that works with v34.11 and generates lots of candy?

Thanks for any help you can offer.

13
DF Dwarf Mode Discussion / A typical disasterous start...
« on: December 27, 2013, 07:20:17 pm »
I'm playing from a custom start.

My embark area was in a "Temperate" biome. My party of Dwarves, with their equipment and livestock, started the game right on top of a frozen river, with the Wagon straddling the edge of the bank. The instant that the clock started, the river melted and dumped most of my Dwarves, all of the livestock and the majority of the supplies and equipment into the water.

Thanks in part to one level of Swimming ability, all of my Dwarves survived, and even emerged on the same bank of the river. All of the livestock and poultry made it to shore... although many of them are on the wrong bank. I can deal with that, though. The big problem is the supplies...

ALL of my Plump Helmets and ALL of my seeds are on the bottom of the river... along with my Anvil, one Axe, two Picks, the bulk of my food, NEARLY ALL OF MY BOOZE and much of the other equipment.

There are a few rays of hope, though. I still have one Axe and a couple of Picks. The Magma layer is only about 40 levels down... a very lucky break, since it might just as easily have been 140 levels... and while this is an Aquifer map, I think that the Aquifer is off to one side, rather than directly below me. There are enough plants around that I can set up a Booze assembly-line, and perhaps make some Prepared Meals to sell to the Fall Caravan.

It's going to take me ages to build a Pump Stack to bring up the Magma so that I can cast a dam. Hopefully my Dwarves will be able to survive until the Caravan arrives, after which the logistics of the situation will become somewhat simpler.

14
Is there any delay when a pressure plate is used to open or close a Floor Hatch?

I am trying to modify the Squirt Gun design to prevent jams from occurring when two carts pass through the contraption so close together that the second one rams the first one from behind, before it can drop into the channel and clear the path.

I hope to place a pressure plate just in front of the hatch leading up from the auto-loader, which will close the hatch as soon as a cart passes through it. A second pressure plate can be placed several tiles further on, to re-open the hatch for the next cart.

Will this idea work?

15
Now that Mine-carts have been added to the game, has the idea of a Goblin Space Program been re-visited?

By this, I mean an attempt to launch a Goblin from ground level so as to exit the map, via the sky.

Will stripped Goblins (in captivity) put on any new clothes that are provided to them? An Adamantium-cloth Space Suit seems appropriate for the mission. It's too bad we can't make Helmets out of Glass.

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