Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - foolcow

Pages: [1] 2 3 ... 5
1
DF Gameplay Questions / How can you see the population of a site?
« on: January 27, 2018, 06:12:51 am »
I've read on here that in the current version, goblins won't attack your fortress in high numbers unless you're near a high-pop site of theirs.

But I don't know how to figure out which of their sites are high pop.

Can somebody explain it to me, please?

And what kind of pop should I look for? Higher than 10,000?

One more thing. If I don't deliberately settle in a place that will be attacked from other sites, are there other sources of FUN in this version to compensate for the lack of sieges?

2
DF Adventure Mode Discussion / Anything I can do to avoid unplayable lag?
« on: January 26, 2018, 03:29:34 am »
Adventure mode usually runs fine, but I get extremely bad lag when walking around in certain parts of a town.

As in, I press the right arrow key, and five minutes later my character moves one square to the right.

Have other people experienced this, and is there anything that can be done to prevent it?

I hope I can fix this problem without having to just avoid towns, as that's where I expect a lot of interesting locations and NPCs to be found.

3
DF Gameplay Questions / Is it normal for world generation to take hours?
« on: January 24, 2018, 01:16:35 am »
I think the last version I played was 0.34, where I didn't have this problem.

I just downloaded 0.44 and am trying to generate a medium world. The year is currently 276 and advancing at a rate of 1 year every ten seconds.

Is this normal in the new version, or does it indicate a problem on my end?

4
DF Modding / Is it possible to remove vampires from the game?
« on: January 21, 2018, 03:52:23 am »
And if so, can somebody suggest a way to do so?

I just don't want them to show up in fortress mode.

5
I really don't like the new system or the default settings.

What value of "mineral scarcity" in the advanced worldgen parameters will most closely approximate the system which existed in 40d?  Any idea?

6
If the site is said to have "deep metal" but not shallow metal(s), does this guarantee that there will be one type of ore, and ONLY one type of ore?

7
DF Dwarf Mode Discussion / Can buildingdestroyers smash drawbridges now?
« on: October 28, 2011, 07:57:39 pm »
The information in the wiki seems to indicate that raised drawbridges can now be destroyed by creatures with the BUILDINGDESTROYER tag.  Is this correct, and did it change recently?

8
DF Gameplay Questions / Unable to mine below level 7?
« on: December 11, 2010, 03:45:07 pm »
So I mine to 7 levels below the ground, designate a downward stairway at that level, which the miners build, but they refuse to build the upward stairway immediately below that at level 8 which I also designate.  what's going on here?

There is no job-cancellation announcement or anything, the miners just ignore the designation.

9
DF Gameplay Questions / Is there any stockpile that accepts lye?
« on: December 11, 2010, 12:57:42 pm »
If so, I can't find it anywhere under the stockpile settings.

11
DF Gameplay Questions / Miner refusing to cut through damp sand?
« on: December 09, 2010, 11:58:10 pm »
I'm trying to connect a river to my irrigation system, but my miner won't mine into the river.

The setup is like this:

 
WWWWWWRRR
KKKKKKKOMRRR
WWWWWWRRR

K = open space, where my miner is standing
W = White sand wall
R = River
O = open floodgate connected to a lever (where another dwarf is waiting for the right time to close it.)
M = the white sand wall square which I'm designating for mining, but which is never assigned for a mining job.

If I designate any of the non-damp Ws, the miner will go to dig through it.

I believe I did something exactly like this in the past, but it isn't working this time.  Any ideas?
     

12
DF Gameplay Questions / How do you see the combat log in fortress mode?
« on: December 09, 2010, 12:56:52 am »
From some things I've read on here, I get the impression that there's a way to see a blow-by-blow account of all battles your dwarves are involved in.  Will somebody be kind enough to tell me how to get to that?  I can't find it in the menus.

13
I see this announcement a lot; does anybody know what causes it?

14
DF Gameplay Questions / Enraged by long patrol duty
« on: December 07, 2010, 04:04:18 pm »
Anybody know exactly what triggers this message?  How long do they have to be on "patrol duty" for them to get upset?

And does being forced to train too much count as patrol duty for purposes of this thought?

15
.

Pages: [1] 2 3 ... 5