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Topics - Wilm0chimp

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1
DF Dwarf Mode Discussion / Trees and tree growth
« on: March 01, 2016, 08:19:32 pm »
Is this still not fixed as of 42.05?

I chose a sparse embark, very few trees. Within a few months, saplings are EVERYWHERE - when they mature the area will be a full on forest despite being a desert.

How does everyone else cope?

2
DF Adventure Mode Discussion / How to view more skills?
« on: April 13, 2014, 09:34:34 am »
So my elf adventurer seems to have over run the max space on the skills screen, because Ive filled it up with  dabbling weapon skills probably. Is there a way to scroll down and view all my skills, or am I limited to just what is available on the page? Its a bit annoying because I cant see my dodging skill anymore.

3
DF Gameplay Questions / Military dwarves becoming civilians
« on: April 08, 2014, 04:31:02 am »
So im vaguely getting the hang of the dreaded military screen, but I have the following problem:

A squad is training away in a barracks, e.g. 10 axe lords. I tell them to station somewhere or go kill, they go and do it. When I cancel that order (o), they all revert back to their civilian job titles. Then a few ticks later they reactivate and become standard axe dwarfs.

Im sure the problem has something to do with when I fiddled with squad schedules to put breaks in, but I seem to have broken the entire system now and its really annoying.

4
DF Gameplay Questions / Wheres the iron at?
« on: April 02, 2014, 05:54:10 pm »
So I downloaded the latest peridexis LNP pack, and I am noticing a disturbing lack of iron ores on any embark I pick. I've tried prospecting with dfhack, and all I can find are 3x3 embarks with 20000 gold or tetrahedite or silver, but NEVER magnetite or hematite. I am picking locations with flux stone since iron ore is supposed to be in sedimentary layers, but no luck.

I tried a fresh download since I had been fiddling with worldgen settings and raws, and its the same story. 3x3's overflowing with ridiculous amounts of gold, and not a drop of iron. Thats using vanilla worldgen settings in an unmodded/untweaked game.

Whats going on?

5
DF Modding / Reaction question
« on: September 18, 2013, 03:44:50 pm »
Im trying to figure out something with an adventure mode reaction. I want to make an earring out of teeth, which is possible with this reaction:


[REACTION:CARVE_TOOTH_EARRING_ADV]
   [NAME:carve tooth earring]
   [ADVENTURE_MODE_ENABLED]
   [REAGENT:A:1:TOOL:ITEM_TOOL_KNIFE_CARVING:NONE:NONE][PRESERVE_REAGENT]
   [REAGENT:B:1:NONE:NONE:NONE:NONE][ANY_TOOTH_MATERIAL]
   [PRODUCT:100:1:EARRING:NONE:GET_MATERIAL_FROM_REAGENT:B:NONE]
   [SKILL:BONECARVE]

However this produces generic 'tooth earring', is it possible to alter the reaction so it includes the owners name, e.g. "wilm0chimps tooth earring?" If so how would I format it?

6
DF Adventure Mode Discussion / Macro help - something is very wrong
« on: March 28, 2013, 12:52:20 pm »
I understand the commands for macros, but I am having serious problems. For one thing, I cannot get ANY macro to repeat itself with the ctrl U command. Any number I put in, it will do one iteration and then stop.

Also, even very basic macros don't seem to work anyway - I made a macro to move up one square, then right one square. Playing it results in moving up one square and then stopping.

Ive searched the forums but can't find anything that might help me - where am I going wrong?

7
DF Gameplay Questions / Help - can't build farm plots
« on: March 23, 2013, 11:08:12 am »
Its irrigated, I can actually place the plots just fine. But as soon as they are designated, they become inactive, and no dwarf ever gets around to building them. I have multiple dwarves with no other labours except farming(fields) enabled, and they just sit around doing nothing. What is wrong, why will they not actually construct the plots?

8
DF Gameplay Questions / Civilians and armor
« on: March 22, 2013, 06:40:28 pm »
I have dwarf X who I assign to a squad. I give him specific equipment, and tell him to wear it over his clothing. In the squad schedule, I set it so when the squad is inactive they are still in uniform.

When my chap is inactive, he throws all of his military crap on the ground and runs off naked.

What am i doing wrong? How can I get a dwarf to wear armour despite not being on active duty (and therefore a civvie)?

9
DF Adventure Mode Discussion / Really struggling, basic questions
« on: March 13, 2013, 02:56:35 pm »
I am trying to find my fort in adventure mode, I've done it before in much older versions so I know very roughly what I am doing. I know its location on the world map etc. Here is where I am having problems:

1) Rivers. How on earth do I get past them during fast travel? I can cross them in zoomed in mode, but all of my companions drown or get stuck.

2) Starting position - I choose a dwarf civ near my fort, but the actual character seems to be placed in a totally random human town. I have no idea where I am, and the fast travel map is utterly useless. Its a large region, and combined with the millions of rivers I find moving anywhere utterly impossible. How can I tell where I am on the world map, so I at least know what direction to go?

3) Ambushes. The constant god damn ambushes. Ive just lost a fourth character after ~2 days in, from human overlords ambushing me and killing me. There is zero chance of winning these fights because they are so strong. What am I meant to do here?

I really appreciate any hints or advice anyone can give me.


10
DF Adventure Mode Discussion / Few questions about adventure mode
« on: January 24, 2009, 08:11:03 am »
1) How do I find a fortress I want to explore?

2) If my fortress is full of artifacts, are they scattered around at random when I explore in adventure mode? If I make a locked room full of adamantine equipment, will it still be there when I go back to explore?

3) Also, will I have to play a dwarf character if I want to be able to use any dwarf armor I have made in the previous game? E.g. a spiffy set of adamantine plate, since humans normally wear 'large' sized armor.

Thanks for feedback.

11
DF Gameplay Questions / Dual wielding and overpowered dwarfs
« on: January 22, 2009, 11:00:51 am »
Hello everyone, I have a quick question about duel wielding.

My captain of the guard (Zuglar) is a total badass. He was a plain old champion, then one day a dragon turned up. I sent my boys out, and Zuglar got credited with the kill - so I gave him an honorary promotion and a lavish tomb as a reward.

Over time, he began absorbing the artifacts my dwarfs would produce, so now he currently has the equipment shown

http://img183.imageshack.us/my.php?image=badassjf3.jpg



Zokeunas is an artifact silver nickel sword, Litastvathez are artifact iron greaves, Onolshin is an artifact goblin bone buckler. He is also now carrying an exceptional adamantine sword, and he also lugs around a normal sized shield.

So how does dual wielding equipment work? My guy needs 4 hands to use all that gear, and I suspect even though he is a total badass, he only has two. Unless he has somehow learned to wield with his feet.

I have noticed every now and then he will get his nickel short sword stuck in a gobbo, so will the fact he is carrying a backup mean he just pulls that out and starts using it? Or does he somehow use all the equipment at once.




On an unrelated note, the guy is a total monster. 4x Super Legendary, he is pretty much invincible. When a siege comes, I just station him outside. I have to trap the horde of incoming goblins so he can slaughter them all - otherwise they just panic and run away. He has so far stared down and beaten up to 50 goblins at once. He doesnt kill them all, a lot of them end up crapping their pants and fleeing. Which is likely to be more powerful, the adamantine sword or the artifact nickel silver one?

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