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DF Dwarf Mode Discussion / What kind of layout do you use for your forts?
« on: April 23, 2010, 03:22:36 am »
Maybe I'm just neurotic about aesthetics/efficiency, but I've been having alot of trouble coming up with a decent layout for a fortress. In the past I've generally just used a + shaped arrangement of 11x11 rooms, connected by 3x3 halls/stairwells. i repeat the design on a number of levels. some of the 11's get used as stockpiles, some get 4 workshops stuck in the corners, some get divided up into bedrooms. overall like this:
edit: here's an older fort, but similar to what i'm talking about. in this instance I used the corners of the + for bedrooms, so it's just a giant square, and it's based around 9x9s instead of 11's, but you get the general idea.
this works efficiently, but I've been getting very bored of it. I also don't like how wide open it is. workshops don't really 'seem' like workshops when they're just sitting in a big open room. seems more like a gigantic hangar bay with whatever just layed out.
I'm trying to come up with something 'better' that's still aesthetically appealing, but i'm kind of lost for ideas. I want to do things like have an actual entrance hall, give workshops their own rooms, somehow set up 'logical' stockpiles (rather than just having a massive cleared out floorspace with whatever dumped on it). also little things like having the space to put small stockpiles of valuable materials close to workshops, so moody dwarves will actually use them (this layout virtually always ends up with iron trumpets encircled with bands of chert menacing with spikes of raw green glass etc, unless i manually forbid / use other tricks/exploits/whatever)
All in all I want my fortress to 'feel more real', without becoming a sprawling mess.
so how do you set up your fortress's layout? do you tend to stick to 1 z level or multiple? do you get a certain design and repeat it over several levels, or vary what's on each level? ASCII diagrams / mspaint doodles welcome
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edit: here's an older fort, but similar to what i'm talking about. in this instance I used the corners of the + for bedrooms, so it's just a giant square, and it's based around 9x9s instead of 11's, but you get the general idea.
Spoiler (click to show/hide)
this works efficiently, but I've been getting very bored of it. I also don't like how wide open it is. workshops don't really 'seem' like workshops when they're just sitting in a big open room. seems more like a gigantic hangar bay with whatever just layed out.
I'm trying to come up with something 'better' that's still aesthetically appealing, but i'm kind of lost for ideas. I want to do things like have an actual entrance hall, give workshops their own rooms, somehow set up 'logical' stockpiles (rather than just having a massive cleared out floorspace with whatever dumped on it). also little things like having the space to put small stockpiles of valuable materials close to workshops, so moody dwarves will actually use them (this layout virtually always ends up with iron trumpets encircled with bands of chert menacing with spikes of raw green glass etc, unless i manually forbid / use other tricks/exploits/whatever)
All in all I want my fortress to 'feel more real', without becoming a sprawling mess.
so how do you set up your fortress's layout? do you tend to stick to 1 z level or multiple? do you get a certain design and repeat it over several levels, or vary what's on each level? ASCII diagrams / mspaint doodles welcome


