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Topics - IceShade

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DF Adventure Mode Discussion / Demon McLoris, Lawgiver.
« on: April 04, 2010, 12:36:19 pm »
His name might not be Steven Seagal...

Alrighty. Storytime. After wasting a few hours playing as an idiot killing an entire human villages for my first adventure in DF2010 (wiped the whole town about, about 140 people killed!) I decided to play "for realzies". Talk a warlord and get an epic quest of epic proportions to kill an epic beast! I was tasked to kill a dragon. A dragon? What? I'm so dead. I figured, might as well charge in there and die horribly, sounds like fun.

After travelling to the cave, going down about 50 Zs and finally finding the dragon, the epic fight begins. He opens up with some dragonfire. I block it with my shield (???) and then bash at him with my mace. The dragon falls over, and starts whining like a little girl because he's in extreme pain! Because blunt weapons don't kill unless you hit their heart so they suffocate, or smash their brains in, I then proceeded to hit it until I did so. I picked up the dragon corpse, put it in my backpack and sold it at a local store for some coins.

Then, the warlord sent me to another place, to fight a demon! A demon?! What? I'm so dead. Oh well, little choice here! I went to the place where I was supposed to go .. and it turned out to be a town. A lovely town. I thought, is this one of toady's tricks where a town is under some illusion spell and it goes apeshit as soon as I enter? Not at all.

I talk to the local warlord and he gives me the very same quest. Kill the demon. Search this place, this very town, and dispose of him. So I did some searching around, and found very little .. until I entered the pub. There I found her.



I had a lovely conversation with her, got some information about the surroundings and learned that she has no family. Possibly the nicest demon I've ever met. Needless to say, I was quite baffled. What should I do with her?

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DF Gameplay Questions / Do goblin arenas work?
« on: April 16, 2009, 09:56:06 am »
I have built an arena, and it was a let down. Wildlife doesn't attack goblins, and my dwarves are too strong for goblins.

There seems to be another problem, but I'm not too sure of it yet.

Example one, a recent post. http://www.bay12games.com/forum/index.php?topic=33553.msg514615#msg514615

He claims that 3 animals took out 24 goblins. 24! With armor and weapons!
Then we have Captain Duck's youtube tutorials, and in one of the movies he has an in-betweeny video of an arena fight where he pits about.. I think 3 dogs versus 8 goblins, and all 3 dogs survived. I can tell you, in a normal ambush, my wardog (acting as a gate guard) can barely take on one goblin.
===
Edit: I think this is the video. Not quite the numbers I thought they were, but no wolves/bears/dogs were killed (except for one wolf that was injured when released from his cage.. Ive had that happen to a dog. Quite weird). All goblins got horribly mauled. Though good to see that the more aggressive wildlife attacks goblins.. unless Captain Duck modded them to be war trained. Still not too sure about all that.

http://www.youtube.com/watch?v=7zxW_rZFBV0&fmt=18

===

Then we have my own experience, and one of them is in my gauntlet. I unleashed about 15 goblins to run through traps, release two war dogs and then a few more rooms to their freedom. When they triggered the dogs, about 10 goblins ran through. The dogs killed 7 goblins, and 3 survived (they ran through). The dogs were not injured. The goblins just ran.

What's happening here? All I can tell is that the goblins will run, run and run. My theory is that they were part of an ambush or siege squad that was forced to retreat because of casualties. a member was captured, but is still in "retreat" mode and will do so even when put in an enclosed arena.

None of the caged goblins I released have fought back so far.



3
DF Dwarf Mode Discussion / Inspiration and suggestions required!
« on: April 15, 2009, 02:11:44 pm »
It's the year 222 now, so about 22 years after I started digging the ground. I first lived completely underground, then made a small structure with some fortifications to defend myself.

I have recently decided to expand my territory and fortify a large area with gates and walls all around.

In any case, here is the situation:



The larger structure on the right is my pump/aquaduct building and transfers water to an underground reservoir. The flatter structure it is connected to was my original building after I decided to expand above ground. It currently houses the statue garden, trade depot, military supplies and barracks.

On the left, the long flat structure is still under construction (well, just the roof). This is my ballista range, where I have a bit of fun with ballistas against tight groups of goblins in the event of a siege/ambushes. I've pretty much done away with the traps, though I have put an artifact mechanism to use in there with 10 large serrated disks.

Anyway, I have a lot of unused open space. Currently, I have a part of it marked for large wood, stone and refuse stockpiles, so it isnt entirely unused.

What could I possibly build here? What I am thinking of is a military structure for all their supplies, catapults for siege operation training and of course the barracks, but this hardly fills up the entire compound.

Perhaps a second option is a suicide tower I come across in many forts, but since I've taken care of every mood requirement and dumped a few artifacts in the dining room, the amount of melancholic, mad and utterly depressed dwarves has dropped by 100%.

I could use some suggestions!

Little note: I have no magma, and water is only acquired through rain transferred by the aquaduct.
Farms have been taken care of through greenhouses. Random crap/mood items are stocked in an underground "warehouse", (bed)rooms have been provided for, and tombs are suitably located deep underground.

4
DF Gameplay Questions / Goblin's enemies and the quality of rooms
« on: April 10, 2009, 01:23:08 pm »
I'm actually surprised this wasn't in the wiki (or am I blind?), but regardless, I have two short questions that have been bugging me for a while. I just want to know how it works, but it's not really important.

First off, when I built my arena, I captured a bunch of goblins and some dromedaries. I thought, hey, this will be an interesting match. Unfortunately, instead of fighting, I think they were playing Texas Hold 'Em or something.

Apart from Elves, trained animals, Dwarves and Humans, what attacks a goblin?

Second, where can I find a table of room qualities? Example would be : Meagre office, office, throne room, etc. This isn't important at all, but I'm just curious.

5
DF Gameplay Questions / Optimizing stockpiles
« on: April 04, 2009, 02:22:51 am »
Haven't been able to find anything yet, though I can imagine this isn't the first time someone has wondered this...

Regardless, I'd like to know what options there are to optimizing stockpiles. My situation: a stockpile for blocks. Pretty large, about 90 bins max. I used a ton of these blocks, about 90% of what I had. I noticed that only 5 to 6 bins were removed, even though I used up around 200 to 300 blocks. I had a quick glance through my bins and I saw that in most bins there were only two blocks, one block, three blocks, etc.

The stockpile was almost filled with bins, and the majority only had a tiny amount of blocks inside. I "fixed" this by selecting (d-b-d) dump on the entire stockpile (so the contents would be dumped) and remove-dump every bin. All the blocks were moved to the dump pile, the empty bins moved to a bin stockpile and then I reclaimed all the blocks. This achieved what I wanted, but it took a lot of effort.

Are there no more efficient ways to do this? I noticed the same problem with my metal bar bins (about 600 bars) and I seriously do not feel like dumping 600 bars and reclaiming them all. That's probably going to be a whole season of hauling..

6
DF Dwarf Mode Discussion / My dragon! My beautiful dragon!
« on: April 03, 2009, 05:15:52 am »
Oh, dragon. You were so beautiful. The prettiest of them all! All your bones were so dazzling. Yes, you will be missed One Glowedtreasure the Jewel of Fortune.

Ahem.

I had a few retractable bridges set up with pressure plates that would attract various useless nobles once they came to my fortress and started claiming stuff. Locking them up in their room was a tedious process and a long one at that. When One Glowedtreasure the Jewel of Fortune arrived, I was scared of her. A dragon, and undead at that. It leisurely walked through all my traps with one a minor injury to her upper spine and eventually ended up in a cage trap, as anti climactic it was. I was thinking of putting her to use in my future arena, but when I thought of the pesky nobles, I decided to make good use of her.

I put her in the pit where the nobles would fall into, and the dragon would burn them alive, rip them to pieces (one noble was absolutely shredded! He lost both his legs, his arms, his eyes and eventually his head. Apparently, he was conscious throughout the whole ordeal and was in "extreme pain". Yeouch. ) or both.

Now, another batch of those nitwits has arrived and I decided to throw them in again... but this time, there was no "Useless noble was struck down" message. I looked at the pit, and found only dragon bones and her skull.

According to the legends screen, she "Died in the heat". Considering I haven't found magma yet (and probably never will, despite all the obsidian lying around), she must have killed herself. I didn't know that this was possible, undead dragons being killed by dragonfire.

Sigh. Oh well. I'll have to find a new pet now.

You can finally rest, One Glowedtreasure the Jewel of Fortune.

She did her work from 210 till her death in 213. In her life, she killed fifty one elves, dwarves and humans (21 of those were mine. Lots of nobles and a few .. unfortunate.. accidents).

Suggestions for getting rid of nobles in a different fashion?

7
DF Gameplay Questions / Recovering from the more serious injuries
« on: March 01, 2009, 08:16:37 am »
Hi there, I've looked around a bit but I haven't been able to find an answer to my question.

Currently, I've got 3 champions bedridden for probably 2 years now, and I just received another casualty.. he was a rather skilled crossbowdwarf, and he went through his bolts within seconds. Fired as fast as a machinegun, he did. When he ran out, he decided to close up and smack them with his crossbow, but that didn't really end up well for him. Even though he was fighting a lasher with a whip, or one with a scourge (that's all I could see), his right lower leg got ripped off.

In any case, I've got 4 injured in bed now:
2x "yellow"/broken lower spine
1x "grey" minor wounded lower spine
1x lopped off lower right leg

Will any of these ever recover? Will the guy with one leg missing still be useful, or will he be in bed for the rest of his life?

I already had to put some other guy to rest after he recovered from broken limbs with a mangled lung after 3 years. If I knew he'd be useless (he kept dropping in and out of unconsciousness) I would have let him die a lot sooner.

8
DF Gameplay Questions / Greenhouse question and screwpumps
« on: February 07, 2009, 10:23:08 am »
Hi there,

I've been enjoying DF a lot. Made a couple of fortresses, fought off goblin sieges, killed elven outposts in Adventure mode.. But a few things I just can't get right.

1. First off, greenhouses.



As you can see, the farmplots are considered OUTSIDE, in LIGHT and ABOVE GROUND. The farmplot to the north, in the seperate room, hasn't been channeled out and is considered INSIDE, DARK and SUBTERRANEAN. The dark farmplots work fine. They're inside, and growing plump helmets on them. The other farmplots, however, give me a "No seeds available for this location" message. I don't understand this. It's considered in light, outside and above ground, yet I can't plant any above ground seeds?


2. Screwpumps. Where to start? Well, I don't understand them. I really don't. I can build them, sure. But how do I get water from one place to another? Are there any video tutorials?

You can try to explain it to me with these funny ASCII code drawings, but I find those hard to understand. It's no wonder I'm using a graphical tileset. It helps me identify stuff ingame immensely.

Edit:

Basically, to clarify, I want water from this murky pool:


To this reservoir, which is on the far left (that I'm still constructing.. smoothing the walls, paving the floor.. don't wanna make it murky again)


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