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DF Gameplay Questions / Horizontal or Vertical Fortress?
« on: March 19, 2010, 10:02:26 am »
So, my typical fort is a vertical fort built around central staircases.
Typically I have:
Z+1: Trade goods storage
Z: Entrance & Defences
Z-1: Barracks
Z-2: Workshops
Z-3: Farms & Food processing
Z-4: Kitchens & Stills & main food/booze storage
Z-5: Dining room & bedrooms
Z-6: Metal ore/bars storage
Z-7: Forges & Smithing
Z-8: Coin Vault
Z-9: Tombs
Z-10: Drainage
Now, there might be gaps between those levels, like I traditionally like to have the very bottom layer of the map be my drainage and the layer right above it be tombs, so there could be 20+ more layers in there, but the condensed view works. I like it because based on the z-level, I know exactly what to expect. Plus, I can rig up waterfalls at the top of the staircases that cascade down and EVERY dwarf sees it. If my map has chasm/bottomless pit I'll drain into that, otherwise I just mine out a huge section of floor and have floodgates set up so that I can dump specified amounts of water at a time that will evaporate before flooding.
Dwarves are quick to move from zone to zone. For example, getting from my mason workshop to food is only like 13 steps, while going from mason to furniture storage is 10, and mason to ore storage is 16....everything except for specific rooms are 20 steps away from anywhere else.
However, there are some known problems with that. Namely because of how "close" everything is, maisma that enters the central corridor goes EVERYWHERE. It's usually sealed off with lots of doors to prevent just that, but in the early game before I have all the doors set up one rotten plant causes all my workshops to breath fumes.
I was recently reading the "Pathing" on the wiki and it seems like material pathing works on a 3D cube, which would explain why it's so hard to get my dwarves to work with materials on their own section. My masons are always travelling up and down stairs despite their huge stone stockpile right in front of them. I usually have to lock them in their workshops so they stay in place...
Finally, defenses is a bit weak. IF something were to get into the central stair cases, there's no chokepoints, they could get anywhere. That's a pretty big IF because I only have a single entrance to the fort which is heavily defended with traps, moats, drawbridges, and I usually have a squad of troops stationed there at all times, as well as chained wardogs etc. etc.
But IF something gets in, it'd be impossible to isolate them. I'm thinking this would be a serious problem if I accidentally broke into HFS or in future versions where burrowing.
Anyway, do you typically build horizontally or vertically?
Typically I have:
Z+1: Trade goods storage
Z: Entrance & Defences
Z-1: Barracks
Z-2: Workshops
Z-3: Farms & Food processing
Z-4: Kitchens & Stills & main food/booze storage
Z-5: Dining room & bedrooms
Z-6: Metal ore/bars storage
Z-7: Forges & Smithing
Z-8: Coin Vault
Z-9: Tombs
Z-10: Drainage
Now, there might be gaps between those levels, like I traditionally like to have the very bottom layer of the map be my drainage and the layer right above it be tombs, so there could be 20+ more layers in there, but the condensed view works. I like it because based on the z-level, I know exactly what to expect. Plus, I can rig up waterfalls at the top of the staircases that cascade down and EVERY dwarf sees it. If my map has chasm/bottomless pit I'll drain into that, otherwise I just mine out a huge section of floor and have floodgates set up so that I can dump specified amounts of water at a time that will evaporate before flooding.
Dwarves are quick to move from zone to zone. For example, getting from my mason workshop to food is only like 13 steps, while going from mason to furniture storage is 10, and mason to ore storage is 16....everything except for specific rooms are 20 steps away from anywhere else.
However, there are some known problems with that. Namely because of how "close" everything is, maisma that enters the central corridor goes EVERYWHERE. It's usually sealed off with lots of doors to prevent just that, but in the early game before I have all the doors set up one rotten plant causes all my workshops to breath fumes.
I was recently reading the "Pathing" on the wiki and it seems like material pathing works on a 3D cube, which would explain why it's so hard to get my dwarves to work with materials on their own section. My masons are always travelling up and down stairs despite their huge stone stockpile right in front of them. I usually have to lock them in their workshops so they stay in place...
Finally, defenses is a bit weak. IF something were to get into the central stair cases, there's no chokepoints, they could get anywhere. That's a pretty big IF because I only have a single entrance to the fort which is heavily defended with traps, moats, drawbridges, and I usually have a squad of troops stationed there at all times, as well as chained wardogs etc. etc.
But IF something gets in, it'd be impossible to isolate them. I'm thinking this would be a serious problem if I accidentally broke into HFS or in future versions where burrowing.
Anyway, do you typically build horizontally or vertically?