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Topics - Greenbane

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DF Dwarf Mode Discussion / I've had it with pumps
« on: September 26, 2011, 03:14:37 pm »
I'm so pissed. It's like the fifth time half my 60-level pump stack (NecroRebel's design) deconstructs for no bloody reason.

I haven't had the chance to turn the whole thing on yet, since sooner or later something inexplicable happens and half the stack crumbles before all the pumps are finished.

Any ideas? It'd take eight billion years to build one pump at a time, babysitting each tiny step so that the retardorfs do their job right. It's the seventh hell of micromanagement. I'm this ( ) close to ragequitting.

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DF Dwarf Mode Discussion / Adding neighbours to existing fortress
« on: September 16, 2011, 07:53:22 pm »
Is it possible through modding or something? I got this great location: the denizens of Glorypost are swimming in chalk (flux), magnetite and limonite (iron), but after accidentally entering the civilizations screen, I noticed the only civilization out there is dwarven. And I really wanted revenge on the goblins that overran Groovemine. :'(

Or maybe there's foes other than greenskins that I'm unaware of that'd make my fortress more fun. I haven't played in a while, and don't really want to have to dig all the way down to the circus to get a military challenge...

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Curses / Racking up heat too fast?
« on: February 25, 2010, 09:51:48 pm »
No matter where I go with my leader (except a place or two), the place's heat meter starts racking up quite fast. It's been at least three months since that phenomenon started, and I haven't been very aggressive at all. Just a couple of raids in that time. Is that a bug or am I really doiing something wrong? I had a few crashes here and there, so perhaps some trigger got 'stuck' in the wrong place or something. ???

Also, the CCS finally attacked and captured one of my apartment hideouts in the university area. My leader was alone, but was so badass she could kill or wound at least 5-6 goons. She was wounded (no permanent scars) but managed to escape. Thing is, I'm getting the feeling they're still charging rent for the lost apartment. Could be wrong.


EDIT: I think the heat build-up might be related to the rampant CCS, since an experiment of mine (staying in a particular place while heat built up) triggered a CCS raid, not a police one. Couldn't stop them earlier and can't stop them now. So I need to find ways to deal with that. Both the Congress and Supreme Court are Elite Liberal, so the country's going down a great road, which means I can't afford to be wiped out at this point.

How effective are booby traps? I'm kind of in the dark about hideout investments besides the documented stuff like the printing press.

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Curses / Crash during leader succession (4.01.4)
« on: February 23, 2010, 09:43:55 pm »
Turns out that after a huge SWAT raid to my main base, my leader and many others ended up dead. I got the leader succession message, and then the game crashed. I don't quite remember the error message, but a set of them can be reproduced in the corrupted savefile. Can't even disband the LCS without stumbling upon a crash.

Where should I e-mail the file, for debugging purposes?

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DF Dwarf Mode Discussion / A Flame Extinguished
« on: March 06, 2009, 06:38:34 pm »
A Flame Extinguished
Chronicle of the Fall of Flamegate, as told by Urist Kolnunok


Keshaninod, Flamegate, had been my home for most of its history. I led a mostly happy life there, and was even blessed with a faithful husband and a loving son. As the only bowyer in the fortress, I was entrusted with the task of crafting the wooden crossbows our soldiers would use time and time again to repel the incessant goblin onslaughts. The attempted sieges were seldom accompanied by tragedy, but occasionally a dwarf or two would succumb to either the ruthless hacking and slashing or the intimidating arrow barrages of the greenskins. Still, akin to the unyielding mountains before the wind, we weathered these invasions along the years, and respectfully mourned our few dead.

Little did I know, little did we all know not goblins nor any other foreign threat would be the cause of our home's downfall. Fate would ultimately deliver all the tragedy we had evaded all those years in a single season, in a single blow that would utterly shatter the resolve of the entire fortress.

Spring will never mean happiness, love and trees blossoming for me again. What transpired in the Spring of 212 was the absolute anti-thesis of those concepts.

It all began with the kind of goblin assaults we had gotten used to. However, unnecessarily hasty defensive preparations left a child stranded outside the fortress, at the mercy of the greenskinned marauders, and his short legs could not get him far enough. From the fortifications on the first floor of the gatehouse, one of the marksdwarves allegedly witnessed the goblins pelting him with untold amounts of foul arrows. The youngling was reportedly still standing after the first barrage, despite the fact at least three projectiles had been driven into his flesh. The repulsive, sadistic beasts spared no expense and fired another daunting barrage at the child, inevitably felling him this time.

Due to the same hasty procedures did another child perish, getting fatally crushed by the raising drawbridge. The Captain of the Guard and her children were rushing into the gatehouse when the young dwarf tripped and was caught in one of the large, iron chains flanking the scarlet bridge itself. The Captain kept the incident to herself for some time, but one could see it in her eyes something had happened.

Before long our experienced marksdwarves had ridden the world of a few dozen goblins, but in the meantime a certain planter, the father of the child downed by the invaders, had been getting increasingly upset and violent about his son's demise. In an attempt to retrieve his body, I saw him dash outside along with the troop of close combat fighters. Having a son of my own, I sympathized with the farmer, but stayed inside. As per routine, our soldiers had to make sure the entrance's surroundings were clear of enemies before the rest of us could initiate the scavenging of the battlefield. But the grief-stricken planter allegedly insisted on his desire to see his fallen child's body immediately, even though General Greenbane, head of the infantry, had strictly forbidden any outdoors activity while the field was cleared and wounded greenskin stragglers dealt with.

The continued argument devolved into an outright fight, in which the farmer managed to pull a warhammer off a soldier's hands. During a moment of insanity, while yelling and cursing, the despairing dwarf swung the hammer at one of the drawbridge's thick chains. The resulting hit crushed one of the links enough to allow the sheer weight of the rock bridge to snap the whole chain. The drawbridge shook violently and the other chain, suddenly over-exerted, yielded as well. The rocky surface shattered and plunged into the river below, along with the reckless planter and two champions. They might have been saved if their fellow dwarves had jumped in after them. But even the bravest of the soldiers hesitated and backed down, perhaps rightfully so given their full suits of heavy armour. Not even the leather-armoured marksdwarves stepped forward, masking their fear of deep water with perhaps excessively pessimistic remarks, already stating their brothers were dead, trapped by the falling boulders on the river bed, claiming any rescue attempt would only result in more deaths.

You will have to forgive me if my memory henceforth fails to deliver as much detail. What followed was the biggest catastrophe to ever befall Keshaninod, and forced me to witness such level of chaos and carnage I am astonished my mind still possesses a modicum of sanity. Please bear with me.

Perhaps the destruction of the main, red stone bridge, the very icon of Flamegate to outsiders, was an ominous sign of what would ensue shortly after. The news of the death of three more dwarves deteriorated what could have been a bearable, and eventually forgettable, episode. The families and friends of the drowned began blaming the opposite side for the unfortunate incident, and sooner than later, once more, arguments devolved into violence. The Fortress Guard was tasked to intervene and restore order, but it only made matters worse.

As the heated situation escalated into outright riots, the fighting began to result in both dwarven and animal deaths. My husband tried to get our son and I away from the increasingly dangerous centre of the fortress, but we were separated in the confusion. As our bright minds began to fall to blood-crazed maddwarves or madness itself, I desperately dashed towards the living quarters, hoping to find my family in our humble yet exceptionally-engraved room. I was stuck in a daze as I wandered about the blood-stained, corpse-ridden halls, still unable to believe how my beloved home had suddenly become perhaps deadlier than a filthy goblin lair. Finally, I found our family's room, in the western side of the quarters wing, and locked myself in it. However, neither Bomrek nor Datan were there. Trying to ignore the wailing, raving and screaming going on outside, I sat on the bed and cried. I never saw them again.

I pondered the idea of taking my own life, over and over, but at least some part of my wrecked self refused. My family, in the unlikely event they were still alive, would have either lost their sanity or be locked in some other of the dozens upon dozens of rooms. I wanted to go out, I wanted to go out and look for them, but I was scared, I was overwhelmingly frightened. I was certain there were still insane, murderous dwarves, consumed by grief and anger, roaming about the fortress. I could definitely hear the moans of wounded, agonizing dwarves locked in their rooms. My Datan and Bomrek could be amongst them, but I was aware of the mental state of the population. I could very well try to enter the wrong room and receive only an iron bolt through my throat.

Curled up on the bed, I waited for some time. I lost track. I might have waited an hour. I might have waited ten, hoping things would calm down. But they did not. The screams and the moaning continued. During my cowering, I could swear I heard the despicable dwarf known as the "Hammerer" arguing with General Greenmane and another champion. Then came the clashing of steel, yelling and screams, and then there was silence.

I knew I would go mad as well if I stayed any longer in the hellhole Keshaninod had become. With great care and trembling legs, I stepped out of the room, firmly gripping my crossbow-making knife in my shaken hand. There was blood on the walls, trails on the floor, no matter where I saw. Corpses everywhere, littering the engraved passages, filling the heavy air with the intolerable stench of death. I tried not to look at the face as I lurched forth in the darkness, so to avoid recognizing anyone, which if I did, I knew they would haunt me forever. Above all, with all my heart, I did not want to find my husband and son, dead and bloodied, murdered by some unknown hand.

By the time I made it past the vandalized workshops, I had encountered several survivors along the way. That is, if deranged, rambling, starving dwarves can be considered "survivors". They had clearly lost their mind, so I was prudent enough to discretely avoid them. I have never had the stealthy skills of a hunter, but the poor souls were perhaps too immersed in their own, twisted thoughts to care about their surroundings.

I could also hear the sound of steel clashing and the occasional shout coming from the barracks, but I did not dare investigate. As I approached the food stockpiles, despite my constant daze and ever-present shock, I fortuntately had the presence of mind to gather some rations for the presumably long trip that awaited me once I made it out of the fortress. The gatehouse was isolated with the destruction of the drawbridge, and the small eastern entrance was on the wrong side of the river. The trade depot tunnel was my only option.

Thank Doren, the inner bridge had remained lowered, so I could make it past the inner traps and up onto depot's level. I was surprised to find some stranded elven merchants and a couple of their beasts of burden there. In order to prove I was not one of my crazed, berserking brethren, I immediately put away my knife. It had a wooden hilt, besides. After I explained the state of the inner fortress, they decided to leave, and agreed to take me with them. Elves are not to be trusted, but I did not have a choice. Admittedly, my trust was not misplaced. That time, at least.

On the ride out of Flamegate's territory, I saw more dead goblins that I expected, and also a destroyed caravan with human bodies all around it. These details led me to believe there was another greenskin attack while the fortress was in turmoil. I can only guess what thwarted the second invasion. Perhaps the still-loaded traps and oblivious human caravan guards combined were enough to break the goblin resolve, or the loot of said caravan enough to satiate their lust for ransacking, preventing them from marching on into the fortress and finish us off. Some things I will never know.

For the first time in my life, I was glad to be outside. The sun was only a minor nuisance, compared to the unbearable miasma of rotting bodies and the sight of blood everywhere. The elves dropped me off a league or two away from the border of Katakzuglar, our proud nation, before heading off to their own lands. Zepave Rimane, I think was the name.

I was the unfortunate one to deliver the news about Keshaninod's fate to the Queen. My service was appreciated, and I was given a new home in the mountainhomes. However, the carnage and riots still haunt my dreams, and I can still hear the screams at night. Not a day goes by in which I do not regret having fled instead of stayed and searched for my family, even if I died trying. I was too frightened back then, and now I curse myself everyday for not being braver or, at least, a better wife and mother.

My darling Bomrek, my beloved Datan. Forgive me.

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DF Dwarf Mode Discussion / Did I break my marksdwarves?
« on: March 05, 2009, 02:30:04 pm »
A (game) year or so ago, I told my mostly-legendary marksdwarves to leave their crossbows aside and train wrestling for some time. Problem is, now that most are legendary wrestlers, they refuse to train at the archery range and keep sparring in the barracks, as if they've given up marksdwarfship.

Worst of all, during the last siege, I placed them on their usual, fortified firing spot on the first floor of the gatehouse, and I think only a couple fired at the greenskins. Perhaps the others are considered wrestlers and will only engage the enemy. In which case I'm screwed.

In case most of my marksdwarves have in fact turned into permanent wrestlers, is there any way I can edit the savegame so to bring their Wrestling skills a couple of levels? :-\

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DF Dwarf Mode Discussion / Idea/challenge: Goblinball!
« on: March 04, 2009, 05:04:06 pm »
I've come up with a fun sport for the whole dwarven family!

- Capture a bunch of goblins through the use of cage traps and such, wait for the cages to be transported into your fortress and strip them naked.

- Construct the goblinball pitch: pretty similar to a football (soccer) field, but basically a reasonably large, wall-enclosed, rectangular room with a goal on each short side, with a vertical line across the middle. Goals should be channels against the wall, connected to a 'receiving' floor below, and might be as wide as said side, if desired. Floor markings are aesthetically pleasing but optional.

- Set up (8-10) goblin cages along the middle line and link them to a lever, preferably outside the pitch.

- Position two four-dwarf teams, one on each side. The players should be experienced soldiers, armed with blunt weapons, or whatever weapon is most likely to send enemies flying.

- Have someone outside pull the lever linked to the cages and let the match begin! The team that "propels with the force of the blow" the most goblins into the opposite goal wins!

Comment! Discuss! Flame the dwarf from Flamegate!

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