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Topics - Skelodwarf

Pages: [1] 2 3 ... 5
1
DF Dwarf Mode Discussion / Dwarven Happiness Cannon
« on: December 29, 2011, 10:17:22 am »
Step One: Forge a Cotton Candy sock.

Step Two: Wait for someone to clai- Oh, that was fast.

Step Three: Assign Urist McStickyFingers to the Military.

Step Four: Station Urist McStickyFingers at the end of a dead-end hallway.

Step Five: When Urist McStickyFingers arrives at his station, he will activate a pressure plate, closing a floodgate, locking him in a room.

Step Six: The room fills with !!Fun!!

Step Seven: Eventually the room re-opens, empty of everything except for a fun sock.

Step Eight: Wait.

Step Nine: Actually, no, that's it.

---

You see, it's Dwarven, because it involves mass murder, lava, and socks.
And then it makes me extremely happy.
And the cannon? Because F*** you, that's why.

Sorry for the Joke post. Sorry if that last line offends you. I really can't handle my Sleep Deprivation anymore. Maybe I made someone smile, though. :D

2
DF Dwarf Mode Discussion / Visualizer Question.
« on: December 28, 2011, 11:40:12 pm »
As far as DwarfFortress visualizers go, is there one where one tile, XYZ, are all of equal length? I'm mostly wondering this because I'm making my dwarvies some domes, and I wanna know If I should be doing some ratio's and such to have it look pretty, or if I should just treat each Z-level as the same distance as each tile.

Dwarven Sphere Housing!

Surrounded by lava!


3
DF Dwarf Mode Discussion / Sand Deserts
« on: December 24, 2011, 01:45:08 pm »
So I'm an on and off DF player, and I've recently decided to become On again. This of course, leads me to the problem of frequently having no idea what's happened since I last played. Such as earthenware. And Honey. And Honey Badgers. And all those good things.

So, since I have a teensy case of being pissed off by imperfections, I usually like to embark on entirely flat sand deserts, made entirely of sand.

Do these no longer exist? I've embarked about 5 or 6 times in areas that would usually just be pure sand on the surface, but now they're all mottled with pebble plants, and succulents. Also, in areas that say they're Plant and Tree free, there are most certainly still plants and trees.

Am I doing something wrong? Am I just unlucky? Any tips to point me in the right direction?

Meanwhile, genning some new worlds, and trying again.

Edit: Found an embark without any plant life, no grasses or such. Still has pebbles. Continuing search for pure sand.
Edit2: I lied, discontinuing search. Going rock climbing. Be back in 3 hours or so :D

4
DF Community Games & Stories / The Tower of God (Broken)
« on: June 22, 2011, 06:09:48 am »
Map became corrupted. Yay.  :'(


The Tower Of God
A Story of Dwarfkind's Betrayal

   All sentient beings will at one point in their life reach the inevitable betrayal of their true god. Whether this is the forsaking of the Pantheon, or perhaps the elevating of one lesser deities status above that of Armok's, or by some odd fanaticism, some unholy twist of a mind, the creation of a new god, to be worshiped, and revered.

   This is the story of one such deviation from Armok's grace, the story of sacrilege and depravity, and it's ultimate punishment. This is the story of one overseer, and a following of unwitting dwarves. This is the story, of The Tower of God.

   Authors Note: This is my attempt at simultaneously creating a fortress (Specifically a tower) and writing an enjoyable story for you fine folks here, with the majority of the events in the story being supplied by the game, and the majority of the plot being supplied by my imagination. Updates will most likely be sparing as I'm actually a pretty busy guy, and unfortunately don't have as much time as I would like for creative endeavors. I guess I should warn in advance that this story is extremely sacrilegious, and devout followers of Armok may be offended by it's contents. Oh, and I'll try and supplement the story with as many in game pictures as I can justify including, however, there won't be any at first as I've already played 9 dwarf years of the game, without any screenshots. Oh, and I'll probably use a lot of these horizontal line thingies, cause I like em.

Genesis
   After years of searching, my life dwindling away, and hope for finding the perfect spot fading, it has come to me in a dream, sent undoubtedly by my one true God. It will be a long trek across dangerous lands, but I will know the way. First, though, I will need to find myself a group of dwarves to accompany me. They will not know my true intentions, but I know they will follow me. Along with the standard expedition fare, I shall bring my own personal belonging with me as well. More gifts from the true God, and enough wealth to make even a devout Blood Follower rethink his ways.

   They shall know that this fortress will be richer than the Mountain Home before the earth is even struck.


Braym's Journal
1st of Granite, The Year 500
   We have arrived at the most auspicious of times! Today is the first day of spring, and the ground is green and lush, with a river cutting straight through the middle of our site. A most unfitting place for Dwarves to settle, but our leader has promised us riches enough for none of us to care. Don't take me for a fool, though, I did not follow this Dwarf blindly into the middle of a savana. No, I saw what he kept in those boxes, hidden away from the rest of us, those gemstones he would fondle so happily at night, cooing to them, telling them stories. Diamonds, by Armok, black ones, at that! And all manner of other Gemstone, Rubies, Sapphires, Emeralds. Enough to adorn a great hall thrice.
   Although we haven't started working yet, I can already hear the miner's complaining about what they've been tasked to do, and I don't blame them. Our overseer has demanded that all the land in the immediate area be lowered 5 feet. He demands perfect flatness. "For the fields" he screamed, when one of the miners pointed out that the savanna was already as flat as it was going to get. "There are rocks everywhere! We must lower the ground for our farm's fields!" He huffed away as the miners shrugged, undoubtedly to go fondle his gems some more.
   I have it easy though. I am the noble herbalist. Sure, I've got to work hard for these first few months, but by the end of the year I'll be lounging about laughing at my harder working brethren. Or I'll just get reassigned, but who cares about the future, I've got to life in today! And today I need to start working, because although the land is lush now, I know that three short months from now, the future will start drying out all of the plants.

   They will complain, and they will bicker. They will hate living out in the sun's embrace for years, but they will grow accustomed to these changes, and then they will be more willing to accept others. They will learn the passion of the One True God.



Ok, that's all for now. Not to spoil the story, but the next installment will PROBABLY take place 10 dwarf years from now. It turns out channeling away everything on an embark takes a long time. 10 dwarf years in fact. If you have any comments or criticisms, questions or conundrums, please feel free to pester me with them! Even if all you have to say is "Looks good, keep writing, can't wait for more" drop it on me! It's more encouraging than you know.
Part 2: http://www.bay12forums.com/smf/index.php?topic=87365.msg2380517#msg2380517

5
DF General Discussion / Strike The Snow!
« on: February 02, 2011, 03:39:51 pm »
Ladies and Gentlemen, Elves and Gobbos, Fb's and Nc's:

I live in the northeast, and have snow up to my hips.

Real life dwarf fortress? I think so.

So here's how I'm thinking about doing it, I live on top of a large hill, with a nice above ground fortress. No magma, and no idea what kind of stone underneath. Also, no magma. However, I was thinking of making a 1-z level fortress in the "soil", starting at the bottom of the hill, and traversing throughout it.

Now, I realize that cave-ins are a serious problem, and I need to worry about them, but worst case scenario is a bit of hypothermia. Most likely, I'll just be really cold, and have snow down my back. I'll begin my expedition with a trusty plastic pick (Or tiny shovel >.>), a good stockpile of booze (Arizona ice-tea), and some minced raspberry roasts (Fruit leather). I'll obviously be decked out in all of the best plastic hide clothing.

Hopefully a video tour will come along if I ever finish this.

Ideas? Responses? No, I'm not going to be building any mega projects, but snow-crafts are a possibility.

6
DF Dwarf Mode Discussion / Dead Civ? (Lolnvm)
« on: January 22, 2011, 01:00:00 am »
I've had 15 dwarves for the past 3 years. Is it safe to assume that my civilization is dead, and not sending any more migrants?
I've never dealt with a dead civ before, and at first I assumed they just weren't coming because of bad luck, and one of my miners being... eaten...

Well, one things for sure... My dream of a 100 z level tower is going to be a lot harder with only 15 dwarves...

Edit: Well, one things for sure, as soon as you're sure of something, DF throws a wrench in your religion.
Yay for 5 more dwarves!

7
DF Dwarf Mode Discussion / Icky Ponds
« on: January 21, 2011, 03:07:29 pm »
So, being psuedo-OCD (It ruined pokemon for me, and makes DF difficult), the pools of water on almost every embark site aggravate me to no end.

What would you recommend as the best way to get rid of them?

I'm thinking about just channeling away the entire 1st level of the embark, (Except for the river, leaving that with walls around it). That leaves the murky pools, but I can get rid of those with floors. Eventually all of the mud will dry, as well, right?

8
DF Dwarf Mode Discussion / Dwarven Ecstasy
« on: January 18, 2011, 08:15:30 am »
So currently 39 of my 42 dwarves are ecstatic.

They have no rooms, no furniture, they sleep on the ground, and their diet consists of a lot of berries, some more meat recently since I had to butcher some cats and cows for a mood, but over all they're roughing it.

So why are they so happy?
What magical mushroom have they been eating?

Oh, no, I just have a meeting area next to the ocean. They spend their free time getting misted by the sea. And they love it.

This is actually making the game kinda easy. In my last fort I had this set up, someone died, and naturally, he was friends with everyone. And then HIS friend died, who was also friends with everyone. Did anyone care? Well, maybe a bit, but they were still content.

9
DF Dwarf Mode Discussion / Salt Water! (I'mdoinitwrong)
« on: January 17, 2011, 08:22:45 pm »
So this is my first fort with salt water, and I was all like, this will be easy, no problems at all!

This is not the case.

So I set up a pump that draws water out from the ocean, into a 1x2 'cistern'. The water stays fresh.
Then another pump brings it up a level, into an aqueduct made entirely of stone. It travels along, and drops down a z level, directly into another constructed cistern.

This cistern USED to have salt water, but was completely dry when I started pumping water into it. None of the water touched any natural tiles, what did I do wrong?

10
DF Modding / Noobish modding question.
« on: January 16, 2011, 09:08:35 pm »
So I've modded unicorns to be trainable, so that I can have a gangster war unicorn army, however my animal trainer doesn't recognize the unicorns as trainable.

Also, he won't train my elephant or grizzly bear.

Here's my modded unicorn raw:

Code: [Select]
[CREATURE:UNICORN]
[DESCRIPTION:A horse-like creature with a spiral horn growing from its forehead.]
[NAME:unicorn:unicorns:unicorn]
[CASTE_NAME:unicorn:unicorns:unicorn]
[CREATURE_TILE:'U'][COLOR:7:0:1]
[PETVALUE:1000]
[PREFSTRING:horns]
[GOOD]
[LARGE_ROAMING]
[POPULATION_NUMBER:15:30]
[CLUSTER_NUMBER:3:7]
[GRASSTRAMPLE:0]
[BIOME:FOREST_TAIGA]
[BIOME:ANY_TEMPERATE_FOREST]
[BIOME:ANY_TROPICAL_FOREST]
[BIOME:SHRUBLAND_TEMPERATE]
[BIOME:SHRUBLAND_TROPICAL]
[BENIGN][MEANDERER]
[BODY:QUADRUPED_HOOF:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE:HEAD_HORN:EYELIDS:CHEEKS]
[MOUNT]
[PET]
[TRAINABLE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[USE_MATERIAL_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_MATERIAL_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[USE_TISSUE_TEMPLATE:HOOF:HOOF_TEMPLATE]
[USE_TISSUE_TEMPLATE:HORN:HORN_TEMPLATE]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:60000]
[BODY_SIZE:1:0:300000]
[BODY_SIZE:2:0:600000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:BODYPART:BY_CATEGORY:HORN]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stab:stabs]
[ATTACK_CONTACT_PERC:5]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_FRONT]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK:KICK:BODYPART:BY_CATEGORY:HOOF_REAR]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_WITH]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[CHILD:1][GENERAL_CHILD_NAME:unicorn foal:unicorn foals]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_GOLD:1]
[TLCM_NOUN:eyes:PLURAL]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:4]

11
DF Dwarf Mode Discussion / Trapicus Serpentius
« on: January 15, 2011, 07:49:32 pm »
So, I'm currently working on getting a breeding pair of Sea Serpents (Modded to give myself a chance of this happening, instead of just ending up with capturing the Biome's only one.), and I was wondering if this idea I had for them would work.

Code: [Select]
XXXXXXFFFXXXXXX
XXXH       HXXX
XXX         XXX
 SP  ~   ~  SP
XXX         XXX
XXXH       HXXX
XXXXXXFFFXXXXXX

X - Wall
H - Hatch
SP - Screwpump
~ - Serpent
F - Floodgate

So I would wait until the gobbos or whatever is attacking gets into the chamber, and I close it off, then turn on the screwpumps, they fill the chamber, and they start drowning.

To make this more dwarvenly, the serpents start ripping them to pieces, now that they're able to move.

The problem I forsee with this model is they'd need to be chained so they stay in the chamber, but that would prevent them from swimming freely to eat the gobbos. Also, crossbows would take care of them before the chamber could flood.

This is my alternative model, which may be worse, or may be better:

Code: [Select]
XXXXXXFFFXXXXXX
XXXGF      FGXXX
XXXFF     FFXXX
XXX         XXX
 SP ~     ~ SPX
XXX         XXX
XXXFF     FFXXX
XXXGF     FGXXX
XXXXXXFFFXXXXXX

This one uses grates surrounded by floodgates, a bit more space consuming, but I think it'd be better.

The flood gates would all go up once the gobbos were in the room (It's more of a vast chamber, 10 x 30 I'm thinking), and the screwpumps would start flooding it (More than two, obviously), the sea serpents would then start chowing down on delicious goblins, and once they were all taken care of, the inner floodgates would go down, allowing water to escape through the grates, and then the outer floodgates would open, allowing dwarves through. And the serpents would be immobile due to lack of water.

Version 2 is a bit more complicated, and would require more management on my part, but I think it'd be better.

Ideas?

12
DF Dwarf Mode Discussion / Duel-Action Fishery (Will it work?)
« on: January 12, 2011, 08:18:14 pm »
So my idea is to have my dwarves dig out a nice largish area connected directly to the ocean, to let my dwarves fish for their delicious dinner. Since this ocean they're going to be fishing from is Untamed Wilds / Joyous Wilds, I don't want my dwarvsies to die, and will fill this chamber with cage traps, that will be placed when the chamber is dry. It will be drain-able as well.

So will fish come into this dug out area as long as there's water? Will sea serpents come in too?

13
DF Dwarf Mode Discussion / State of the Game
« on: December 31, 2010, 07:26:29 pm »
So I'm sorry if this is entirely inappropriate (Although, I don't think it is), but can I ask for some help here? I can? Great!

So the last time I played was RIGHT as the new version of dwarf fortress came out, (Now old) that added the massive farms that covered most of the generated worlds. I never played this version as I was in the middle of a Mega Project (Which I never finished, but hope to recreate and still do [Some of you might have seen it a few months ago, It's essentially digging a castle out of a block of Obsidian that I'd make, I couldn't do this because of some glitch involving Obsidian Swords not working]) If anyone can remember this time, long ago, back when I played, can they give me a brief summary of what's changed between then and now?

TL,DR: What's changed in Fortress Mode over the last 5 months?

(I swear I've tried reading change logs, but they're just so technical, and I'm trying to get caught up quickly to help my friend learn how to play in a few hours)

14
DF Dwarf Mode Discussion / Mass Magma Transit
« on: September 21, 2010, 08:26:45 pm »
So as I'm working on something secret that requires lots of magma (Although, what doesn't require lost of magma), I've started building a lot more pump stacks. And I very slowly found out that my current set up is not enough.

I had a 6 pump wide stack, straight from the 2nd level of the magma sea up to 5 levels above the surface. At first when I turned it on to fill a large hole, it started pumping like a mad man at first, spewing out the entire contents of the 1st Magma Sea Layer in a few seconds, and then it slowly ground to a halt, as the 2nd layer started emptying. I filled about 1/9th of my hole (A valley, really) before it all started evaporating faster than it could be pumped.

So yes. I got about 2 layers of the magma sea to evaporate in about 10 minutes.

At first I was all like: Oh, I guess I just need more pumps, but then I realized the problem wasn't a lack of pumps, it was a lack of magma to be pumped.

So I need more magma. More magma then the Magma Sea.
What has more magma then the magma sea?
Nothing.

But wait! I was only on the 2nd layer, if I go deeper... MOAR MAGMA!!!

Problem: SMR.

Dart.


So essentially: Now what?

How can I breach at a lower point, if all of the walls lower than the 2nd level are SMR?

Spoiler (click to show/hide)

15
DF Dwarf Mode Discussion / Obsidian Shortswords
« on: September 11, 2010, 09:33:09 pm »
I've been told (by the wiki) that Obsidian itself is kind of buggy. Especially it's uses in swords.

Can anyone tell me the extent of these bugs, and any possible work arounds? Also, are they still an equivalent to steel shortswords?

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