Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Bloogonis

Pages: [1] 2
1
Creative Projects / Six Shot Chaos
« on: January 26, 2012, 03:48:29 am »
So I've been doing this little creative project for a few months now that is leaning towards becoming a comic, and I have gotten to the point where I am actually starting to make stuff but I am having limited success in getting any critical assessments from friends and family. Now seeing how the bay12ers are a creative bunch I thought you all would be a great group of people to ask for your point of view.

The story is a standard western yarn. Gunslinger hero, living in the west off rattlesnake venom and his wits, comes to a little down-on-its-luck mining town who through a series of events crack his rough gritty exterior to show the big damn hero he truly is. Throw in a love interest and some paranormal Lovecraftian hijinks and there you go. Six Shot Chaos.

I have two things that I want help with. One is the image below. Its a rough sketch-up of the potential cover. I'm not looking for art advice as it is clearly wip, but before I go about putting an extended amount of time going into detailed drawing I was wondering what you might have to say about the placement, action, lighting, imagery, etc. that strikes you.

The image is of our hero facing off against some sort of shadow-creature gun drawn. Shadows clearly play a large roll in the image. There are also cacti and a rising/setting sun. all images are simply there because they are more useful then simply placing rectangles on the page with the word "Cactus" or "Hero guy" in them.


My other question is a bit more specialized, I have a villain character that I am using who is having name issues. His current working name is Clause Fukuoka. Problem is I have extremely limited understanding of Japanese and have very little way of knowing what it meant and if it would work in the context I was using it in. His previous name was going to be fukumu, while the meaning of the word would work, the actual usage as a name, or even on its own like that might not work or make any sense whatsoever. Japanese written forms are beyond my ken and I just want to get it right, or at least acceptably close to it, the few times I will be using it in my story.

I look forward to your advise and hope to be posting more SSC things soon.

2
DF Community Games & Stories / Therlethid:Hedonism Fortress
« on: December 03, 2011, 12:11:21 pm »
Therlethid: Hedonism Fortress


Cosmia Udosendok trudged through the Great hall the layers upon layers of clothing weighed her down, suffocating her. She needed to get free from the shackles of the society around her that was content in stagnation and intent on driving its members mad with their 200 year cloister. With each passing year the puritanical rule of Asmel Lolokkasben all pleasures and even the outward display of positive emotion are met with heavy penalties. The gates of the mountain home of the Humorous Dagger creaked open slowly to display the caravan waiting for her to join them to leave this place. She moved quickly and silently, the penalty for breaking the cloister was punishable by death. as was public nudity. She would be glad to be away from this place in her new home of Therlethid.

The Wagon ground to a halt on a placid hillside, Wild Goats frolicked in a nearby field, and the hooting of an owl could be heard off in the distance. This was the place, here she could be herself, she could call this place home. And with a mirthful laugh the intrepid dwarves threw off their constricting clothing and went running through the forest.

_________________

I've been away from dwarf fortress for a while and decided to grab myself a fairly basic forest embark and with a few minor self imposed rules see what I can make. I expect lots of fun, due to the loss of the minor protection granted to my dwarves by clothing a lot of interesting possible avenues the story can take.

Warning: The story contains examples of literary nudity and probable mild adult themes. I'm not planing to make an erotic fiction, but jokes about trashy romance novels and reminiscent story elements will most definitely be used. (to bad I didn't wait till the vampire update, oh the Twilight jokes!)

3
DF Dwarf Mode Discussion / Civilian Uniforms and other such things
« on: December 02, 2011, 01:35:10 pm »
I was just wondering if there a way to give your civilians a uniform or dress code without drafting them all into the military to do so? I found that if the dwarf was in the middle of a civilian job when appointed to a squad they tend to ignore "Replace With" uniform designations. This results in some of my dwarves in the approved uniform and the others decked out in all manner of random attire. which is mighty annoying having the Expedition leader and voice of the story not following his own world views(I am working on a community fort).

If there isn't a way to apply civilian uniforms is there a way to remove the unwanted clothing from dwarves to make room for their uniforms?

Additional point of discussion: Do you use Civilian uniforms in your forts? If so why and what are they?

4
DF Dwarf Mode Discussion / God of suicide, good patron or no?
« on: October 12, 2011, 11:10:42 pm »
So I just got my first Migrant wave in my new fort and it had a disproportionate number of useless dwarves. So I start looking to see who would be my best choice for the militia leader, and hes a faithful worshiper of Osod Nekolngotol (Osod Skullsghosts) Goddess of suicide. I'm just wondered if this is a smart thing to do on my Terrifying/haunted/haunted site with a lot of undead roaming around.

5
DF Community Games & Stories / Webswords: The Bloody Ocean
« on: June 24, 2010, 05:49:19 pm »
Webswords

Dallpaddals:And so it begins! We set out on this journey of Dwarven Science and where do they send us! To the edge of the Bleeding Ocean! Farther inland is to heavily contested they said, safety is our highest priority they said. Well Confound IT! We be Dwarves! Not rubbery humans! Not Twiggy Elves! When things need doing we do them! To hell with safety or the consequences or the cost!

With that let me fill you sorry lot as to what we are doing here in the first place. We shall be building a foundation for all dwarven kind! This Place! Webswords will be our beach head! on our journey to the center of the world

Inchmansion: What I meant was... well why are we here? the magma pipe is over there on the mainland...
Shincloister: I dont know, Im not the boss here you are
Inchmansion: What?!?! but im just a jewler... why would I be in charge?
Shincloister: Beats the hell out of me, but it looks like your off to a fine start landing us on the wrong damnable island.
Inchmansion: but you were the one with the map... and the plans and the training and... and... *sob*
Coloreddye: Oy, cheer up mates, there's work to do.



-------

So for those who cant tell from the VisFort Image I am back stepping and using 40d. While I work out how to get the new 2010 military to do anything I want them to without starving to death or murdering everyone with their mood swings, I am dialing it back a bit to 40d and decided to take on a personal challenge. While many have tried such things as dwarven space programs and such this is the oposite, I will send my dwarves to the Core. And no the "Core" is not the other side of HFS but something else entirely that will be reviled at the end of this story, or well probably sooner and will be built upon by whoever is following along.

Curent dwarves: -available- -Named- -Dead-
Arc Coloreddye Miner
Lafiel Shincloisters Mason
Druid Inchmansion Jewler/expleader
Barbarossa Bannerdimpled butcher/clthsmaker
Diablous Dallpaddels Fisherman
Imp Clearhall Carpenter/herbalist
KJGJ Relicclose Woodcutter/cook

Migrant wave 1
Boltinked Carpenter
Helmtranced doting wife
Roadclams insolent child
Archacted Farmer
Workrubs Farmer
Staffsoldier Mysterious Miller
Kissworks Animal Trainer
Abbythrows Peasant turned mason
Wheelswebbed Peasant turned minor
Taxedlash Craftsdwarf

Migrant wave 2
Targetworks Fish Dissector
Basementgale Recruit
Shipsears Trapper
Doorwhispered Peasant
Towersoothed Miner
Actlashed wife
Atticwoods WoodCutter
Townriddled FurnaceOp
???Craftlance??? Engraver (Probably Dead)

6
Throw it - Toss it - Fling it - Let the Thrown Weapons Fly

My system of throwing weapons consists of a weapon that is nearly identical to the ammo giving the appearance of the items being thrown. currently I am testing to see if the throwing skill can be used for the firing of the weapons.

Current functioning weapons
Code: (Throwing Hammer(uses Hammer skill)) [Select]
[ITEM_AMMO:ITEM_AMMO_THROWING_HAMMERS]
[NAME:Toss Hammer:Toss Hammers]
[CLASS:HAMMER]
[SIZE:200]
[ATTACK:BLUNT:20:60:impact:impacts:NO_SUB:1000]

[ITEM_WEAPON:ITEM_THROWING_HAMMER]
[NAME:Held Toss Hammer:Held Toss Hammers]
[SIZE:200]
[SKILL:HAMMER]
[RANGED:THROW:HAMMER]
[SHOOT_FORCE:500]
[SHOOT_MAXVEL:100]
[TWO_HANDED:0]
[MINIMUM_SIZE:10000]
[MATERIAL_SIZE:3]
[ATTACK:BLUNT:10000:4000:bash:bashes:NO_SUB:1250]

7
Forum Games and Roleplaying / Civ Rise - The Beginning
« on: March 02, 2010, 04:32:12 pm »
Civ Rise

This is a Tribal type game inspered by My Hystory class is awesome and TRIBES - a prehistoric tale of prehistoric people doing prehistoric things

This is an RP game, but it will depend mainly on your your specific annual goals. This means that a good RP will help you along but be sure to finish your turn post with a spoiler listing out your goals for that year and which individuals will be dedicated to those tasks so I don't overlook any. The more people working on something the higher chance and faster it is completed. there is chance for random events to shake things up. These random events could be natural disasters, non player tribes popping up, etc.


Your tribe consists of 50 men, 50 women, 25 children, and 25 elderly.

Spoiler: Rules (click to show/hide)

Turn schedule is 1 day. The year will end when everyone has posted their turn, but at midnight of the following day of turn start the year will end regardless of post and your tribe will simply continue their last stated goal, even if this means they sit around doing nothing and starve. Turn ones deadline is a bit longer but will still end once all registered players have confirmed their turn.


So here starts ...

Civ Rise - The Beginning

May your people grow strong, and rule this land as you see fit.

8
I just got my first seige in my recent fort Boatscontrol. as soon as the seige started a leatherworker goes fey and begins gathering items. The seige starts and its a normal first go. one squad lots of wrestlers a Swordgob leading the charge. but behind them are five Crosbow goblins ready to kill my troops.

The forces clash my worst fears are realised when my dwarves are slowed to a stop fighting the wrestlers while bolts rain down on them. One dwarf goes down, My youngest worrier, Deler who was a child immigrant  takes a bolt to the head knocking him unconscious. I'm sure its over for him. But then Mafol Bowlfortress appears out of nowhere Behind the enemy Crossbowgobs killing three saving the lives of all my troops.

Mafol, Now Mafol Bowlfortress the Watchful Channel, is known for his Heroics. In spring of that year Deler was still a child and a snatcher grabbed him just beyond the cage traps. Mafol had just made champion and was drinking at the well not 6 steps from the scene and saved young Delers life. The leather worker announced his masterpiece mere seconds after the last goblin fell, Workersmashed a Giant Eagle leather buckler. On it aside from many spikes is a depiction of Mafol saving Deler earlier that year. I made sure Mafol got this item but am now worried that its ineffective due to him still holding the horse leather shield he had before.

how I got the GE leather is another story entirely that involves Deler and his pet Dog Zon. I'm really liking this fort.

9
DF General Discussion / Magical floaty hand blood!
« on: December 25, 2009, 12:15:05 am »
Kost: My hand! Will someone wash the blood of my left hand, its getting kind of itchy.
Omon: Darling, your hand. we couldn't retrieve it from the battle field.
Kost: What do you mean? its right there and COVERED IN BLOOD!

in my latest fortress I made the silly decision to chase down the fleeing invaders that had received nervous as they fled the map. the lead to my good friend Kost to lose his left arm from the shoulder. later upon investigating his inventory I find that his left hand is covered in blood. but he has no left hand. this is sort of creeping me out. Armok has seen fit to bless him with a disembodied replacment hand made entierly of blood!

Thats just my imagination getting the better of me, but its a fun glitch none the less that will give me ample story for this round of DF.

for extended discussion: What strange and unusual glitches have you had that you've decided to just run with simply because they were awesome?

10
DF Dwarf Mode Discussion / Oh thank goodness! it... it was just a dream.
« on: October 27, 2009, 09:00:22 pm »
I have a member of my starting seven that I used to clear out a mean patch of Naked mole dogs to ensure the safety of my early fort, he does it and then I send him off to kill off all the bat men because they killed 2 of my 3 cats. he does this with ease then wham, he walks through a group of mole dogs without paying attention one of them attacks and nearly kills him. He is rescued and sent to bed rest.

It has been one year since that day almost to the letter and I get this.


now there is still one free naked mole dog on the map curently living in fear far far away from my impenetrable fortress, what could have caused this? besides a horrible nightmare where he was being set upon by 636 NMDs.

Edit: well now this is some kind of nightmare, it didnt actualy stop at 636, it is now at 3350 and counting

11
DF Modding / Modding in a creature that doesnt move
« on: August 07, 2009, 12:11:49 am »
Ive been atempting to make a plant based on the creature system in order to prepare a comnity fort where the Dwarves are battling against Invasive plant life.

So far... I have failed miserably, once they all just died, the next time they took a little longer to die but could move around... im not that good at making completely new creatures. so Im going back to square one how could I make a creature that will act like a tree or towercap (immobile) not have any organs (and not die from the pain) I think I get the tags for the creature entity right its just the body that has thrown me through a loop. also I would like to add a natural attack that does little damage but will cause paralysis (I think I know how to get that to work too, just wondering if I have to attach it to a bodypart or something)

well those are my questions. anyone got the answers?

12
... ya Im just wondering what your views are on the common practice of yelling at posters for not necroing, or yelling at someone who used the search for necroing a year old thread. I have been bitten by this a few times because I search and go down the list till the post dates get about two months old and make a new thread. then someone goes two more pages deep and posts links to threads from mid 08...

so what do yall think, some times its warranted, especially when there are three topics about the same thing on the first two pages. how would you go about it?

(Aw darn I didnt do a search to see if their are any other threads about this  :o)

13
DF Suggestions / [trap resistant]
« on: June 17, 2009, 11:02:26 pm »
I'm getting tiered of the on off nature of traps [trap avoid] not a single trigger. and without it, well, traps tend to do the trick pretty easy.

so how about [trap resistant] where they have a percentage chance of triggering a trap. Maybe looking something like this in the raws [trap resistant:80] meaning 80% chance of tripping the trap.

 I mainly think this would be a major boost to the Orcs. I mean they aren't the smartest tools in the shed and they are big and lumbering. I like the idea that they will keep an eye out for possible triggers, but seriously, they are no Kobolds.

14
Here comes another community fort inspired by the writings of lituem and the many other great writers here. I wont be using ASCII Draw, at least for the prologue, then I will be sliding into a Prelude giving you a more in depth view as to the name of the story and the political situation that lead to the events of the story, plus some dwarfy fun.

Prologue
The Hunt
GrandDuke Stinthad Omshem was bubbling! The hunt, The Hunt! he would finaly get away from the fort to go off for a little sport, none of those nearby places the peasant Hunters go but to The Scraped Mire. Many great beasts had begun Migrating there for some reason out of the Savage Forest, some say the elves of the Shaken Storms had gone insane with paranoia driving them out.

Well that didn't really matter because The Scraped Mire was Neutral territory so all the beasts there were free game! No stepping on political toes or etiquette, just a dwarf and his crossbow hunting wild beasts. Of course he didnt own a crossbow, far to undwarven a weapon for a GrandDuke to posses, so he would bring along a pair of the mountains Legendary Rangers he would temporarily add to his retainer, ten copper a peice should cover any inconvenience. this along with his personal guard brought the number to seven, ah a very dwarven group indeed.

The GrandDuke of The Picks of Deification stepped out into the dry hot air of the Mountain halls of Rigothmat in The Watchful Spines. "Ah, to be away from the peasants for a bit, they were always complaining about something... and they still haden't brought the soap table he asked for. the Hammer strokes will fall for this injustice!" He looked down at the preparations to find that He was the last to arrive and they had been waiting for three whole hours, my goodness, but who would want to wake up before mid-afternoon?

----------------------------------------------

So here we introduce the GrandDuke there are six open slots. 4 Military dwarfs all Champions and two legendary Rangers.
Bonus points and the first lines of the next update(if you claim a Dwarf) if you translate the name of the Mountain hall  ;D

15
DF Modding / Snare traps
« on: May 01, 2009, 05:18:20 pm »
I have been trying to work out a method to make a Snare-trap for my Kobald camp. I haven't been able to figure out how to get it to work, I think it might have something to do with the fact that a rope has to be built to hold a unit. so here is my question.

A) Is there a way to have the trap when triggered build a rope in an adjacent square and attache the trigeree to said rope?

B) If not is there a way to edit a rope to function as a cage when free or any other suggestions?

Pages: [1] 2