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Topics - NeedsDF2GetThruWorkingDay

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DF Gameplay Questions / Saves and Autosaves
« on: April 10, 2009, 12:58:22 am »
Every season, DF autosaves. One can also choose to save manually at any point during the season. However, when I try to load what appears to be the latest save, I am back at the beginning of the season. To be on the safe side, I no longer exit the game unless a season has just autosaved. The game's naming conventions seem a little odd, too, but don't appear to be explained anywhere on the wiki.

I arranged my \data\saves\ folder by Date Modified in Windows XP, and it looks like this:

Zaludoram-spr-1051
3/27
region1-spr-201-spr-203
3/27
region1-sum-201
3/28
region1-aut-201
3/28
region1-win-201
3/28
region1-spr-201-sum-201
3/31
region1-spr-202-sum-202
4/1
region1-spr-202-aut-202
4/1
region1-spr-202-win-202
4/1
region1
4/2
region1-spr-202-win--spr-203
4/2
region1-spr-202-win--sum-203
4/2
region1-spr-202
4/8
current
4/8
(note - "current" is the most recently modified folder, but is empty!)

The wiki has an article on "save scumming", but that's not what I want to do. I just want to be able to save my game at any point, go to work, and resume play when I return, without any loss in progress. I'd love a full explanation of why the folders are named that way and in that order, but that may be asking a lot and I would be MORE than satisfied if I could just save and load predictably.

2
DF Gameplay Questions / Execution towers
« on: April 09, 2009, 05:02:09 pm »
People seem to mention execution towers fairly frequently. I'm pretty sure building one is the easy part - drawbridge at the top to launch the victims somewhere, lever at the bottom to fire it. How do you put your victims up there, though?

3
DF Suggestions / Catapults: take from elven skulls stockpile
« on: April 09, 2009, 02:51:57 pm »
Create any stockpile you want, probably something specific. For example, a stockpile that only accepts elven skulls, an animal stockpile, or a stockpile filled with wooden weapons.

Catapults either have the default behavior (fire the nearest available rock), OR they can, like a stockpile, be ordered to Take From Selected Pile. You can throw cages full of cows, elven skulls, big spikey balls, or even elven skulls. Seriously, who doesn't want to chuck elven skulls at invaders?

4
DF Modding / Sanity Cheating (Creature_Domestic.txt)
« on: April 09, 2009, 01:54:15 am »
Alright, we all know that losing is fun. When, in an attempt to create a well, I accidentally overdig and I fill my one magma pool with water - hey, tough cookie, I learned something and it was funny. When goblin ambushers surround my fisherdwarf, who flees directly into a pit where I am storing the previous squads of goblins, well, there are lamer ways to die, and his sacrifice gave away their location.

Two things just drive me nuts, though, and feel more like "homework" than "fun" or "challenge". Keeping the cat population down, and keeping my dwarves from being eaten by Pike. If I give cats LITTERSIZE:0:0, will that prevent them from breeding further, effectively making them like mules? If not, is there another way to prevent kittens?

Secondly, is there a way to ensure that all dangerous fish are incapable of spawning, or at least will die instantly when they do spawn? I saw another thread where a guy gimped orcs by giving them no :BRAIN: body part, but I've removed the heart and brain from Pikes in the raws, and they seem unaffected. I'd happily kill them legitimately, were it possible, but the three pikes in the river have eaten both of my fisherdwarves, a Marksdwarf, and a Legendary Wrestler. I know the deadliness of fish is supposed to be hilarious, but that kind of invincibility hardly seems like intended behavior or fun.

Not to be completely negative; I love this game! Those two things are really starting to frustrate me, though, and take the fun out of the working day.

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