During my many months of playing DF, I slowly developed and refined this 12x12 graphic set for my own use; maybe someone else will enjoy it as well. It was designed on/for my 1024x768 monitor. I only play in Fortress mode, but I've attempted to include Adventurer stuff as well. Should work for v0.34.11, and various previous versions, for those die-hards out there. It aims for clarity and simplicity while sticking to, obviously, a smaller size.
Includes graphics for...
Dwarves
Text file:
http://cook.web.eschelon.com/graphics_geoduck12_dwarves.txtGoblins
Text file:
http://cook.web.eschelon.com/graphics_geoduck12_goblins.txtNOTE: I swiped this design from a screen-capture pic I saw here on the forum. If anyone knows who it was who posted it, I will gladly give hir full credit.
Humans
Text file:
http://cook.web.eschelon.com/graphics_geoduck12_humans.txtElves
Text file:
http://cook.web.eschelon.com/graphics_geoduck12_elves.txtKobolds
Text file:
http://cook.web.eschelon.com/graphics_geoduck12_kobolds.txtAnd here's the whole collection in a zip file:
http://cook.web.eschelon.com/geoduck_df_12x12.zipHere's what it should look like in-game, more or less. As subtly hinted, do not use the following file in the game :
More(?) info can be found at
http://cook.web.eschelon.com/dwarffortress.htmlAny feedback, comments, flames, etc welcome.
VERSION 1.1 (7/30/10): corrected .txt file label from OUTPOST_LIAISON to OUTPOSTLIAISON.
VERSION 2.0 (8/02/10): Finished off the sets for the rest of the races
VERSION 2.1 (8/08/10): Duplicated the Outpost Liaison listing in the text file. A few graphics tweaks.
VERSION 2.2 (8/21/10): Added Prisoners and Shopkeepers to all races, although Shopkeepers just re-use the Merchant tile. Gave all Woodworkers more distinctive green/brown epaulets. Gave multi-craft Craftfolk a fancy hat. Added a mug of beer to Brewers. Adjusted the position and number of coins that Brokers and Merchants display, and gave all the high-level Merchants hats or crowns. Reworked Dwavish Thief tiles. Gave all Miners dirty faces. Added lures to fisherdwarf hats. Tweaked the colors on Elvish worker-types, and fixed Elvish glassworker tile. Switched to lighter shade of gray on Kobold stoneworkers.
VERSION 2.3 (1/06/11): Added Clerks and Traders, reusing tiles for Bookkeeper and Broker, respectively.
VERSION 2.4 (3/19/11}: Added new .21 professions to all races, along with slaves, prisoners and shopkeepers.
VERSION 3.0 (7/15/12): Major overhaul. Gave everybody pupils in their eyes. Added ghosts.