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Topics - kalida99

Pages: [1] 2
1
DF Dwarf Mode Discussion / (very minor) CONTAMINATION
« on: July 24, 2011, 04:51:44 pm »
Accursed Forgotten Beast with their deadly blood. I've cleaned up all the blood, and disposed of anything tainted by it. However a few dorfs who originally fought the beast (And got full frontal infection) and survived seem to have pus on them that mangles what ever it touches, and bruises everything else. It's only on them, and it won't come off even with bathing and protective gear. It doesn't spread and they can still do labor, but they move slower than a one legged cripple.

Any suggestions how i might get it off? Short of a magma bath or euthanasia?

2
Life Advice / Video Conversion Woes
« on: July 21, 2011, 12:04:23 pm »
Alright, i have some 60fps videos that are in a format that i can't view without a player for them. I'd like to make them into a more convenient format (MP4, AVI, MPG, etc). Sadly however, my current conversion software can only convert a max speed of 30FPS, resulting in some wonky audio/video distortion.

Basically I'd like some input on some free conversion software that might meet these requirements.

3
DF Dwarf Mode Discussion / Such a Wonderful Captain
« on: June 15, 2011, 01:48:00 pm »
So my militia captain seems to have a obsession for running around claiming food. There are piles of food in random places all owned by that single dwarf, literally hundreds of plump helmets and pieces of meat.

4
Other Games / Recording programs?
« on: March 04, 2011, 03:02:38 pm »
I'm gonna post this here since it seems to have more to do with games, and would probably get answered faster in a sub-forum about games...

I need to be able to record gameplay on my PC in relatively good quality. I currently use FRAPS (unlicensed) but it tends to eat FPS and the videos tend to be of horrible quality (Less than 5 FPS, and the audio rarely syncs to the gameplay). Are there any good free recording programs? Or at least some that are good and cost less than $40?

5
Life Advice / Programming a mouse?
« on: February 17, 2011, 04:17:06 pm »
Not the most crucial life advice, but I could use some help regardless.

I've been wanting to program the side-scroll on my mouse (to actually work as a side scroll), and i have absolutely no idea where to start.

6
General Discussion / At the Mountains of Madness
« on: August 03, 2010, 09:09:16 pm »
So Guillermo Del Toro And James Cameron are going to recreate one of HP Lovecraft's best stories in 3D. With Guillermo directing, and Cameron Producing.


So any thoughts? Could it be a flop, The greatest thing ever, or drive everyone who sees it insane?

Sources (there's a lot of them): http://english.ohmygore.com/guillermo-del-toro-james-cameron-and-at-the-moutains-of-madness-news-uk-7356.html
http://moviesblog.mtv.com/2010/07/29/guillermo-del-toro-finally-arrives-at-the-mountains-of-madness-best-movie-news-of-the-year/

literally just search google and it turns up a lot

7
Other Games / Grand Ages: Rome
« on: June 18, 2010, 05:56:55 pm »
We don't seem to have a topic on it so I'm curious  :)

Grand Ages: Rome is a city building, partial RTS set in 79 BC.The main story of the game is that a long time ago your family was cast out of Rome for being traitors, and your family has been hiding in Africa for many decades. Your family begins to return to the Empire after Sula has been cast down by the armies of the Republic. Throughout the game you run into many historical figures, including Pompey Magnus, Gaius Julius Caesar, and various people that partook in the assassination of Caesar. The game doesn't follow historical events to the dot, but it doesn't promote to do so. The  story is rather weak, starting off more like you being introduced to various game mechanics, then later delving into power struggles with various decisions that can effect the rest of the game.
Spoiler: Story Spoilies (click to show/hide)

The game delves partially into events that may occur to a city during the period, Plagues, Earthquakes, Fires, Barbarians, etc. While it does this pretty well, there are some areas that can use improvement (water access and herbalists prevent plagues 100%, which is kinda weird...). The game however models travel very poorly, Traders use trains of horses to move goods, and slave traders walk slaves everywhere, no sign of wagons. And it does not stop there, back then people must have been lazy as hell because they won't walk more than 2-3 blocks to go to work or visit a temple, or buy food...

Combat is simple, but not as annoying as it's predecessors (they built catapults on the spot to attack your city) with a greater unit diversity, and new mercenaries the game can be slightly more strategic with new unit abilities (like Testudo formation), but still boils down to who has more higher ranking units.

The game is the sequel of "Imperium Romanum" and improves upon (in my opinion at least) many of the games mechanics, while removing some good parts, and adding some new ones.

Pros and Cons of the transition:
Pros: Resource system less complicated
        Better and more varied military
        Families no longer randomly advance to next social level
        More building variety (with more coming with Reign of Augustus expansion)
        Actual Campaign, no replaying historical events
        Research improves many buildings making town expansions unnecessary
        Jobs no longer have a gender requirement
        Schools are not required
Cons: No More riots
        Criminals next to non-existent
         No more "Sparta" multiplayer map
         Farms -must- be placed next to plots, and are no longer self contained entities
         No more road systems

Here's some pictures of my biggest city:
Spoiler (click to show/hide)

So long story short, does anyone else happen to play this

(edited for information)

8
Other Games / Diablo 2: LOD - Bnet Nightmare-Hell
« on: June 03, 2010, 09:38:54 pm »
So seeing as summer is finally here, me and a friend have been working on gathering a party for D2: LOD. I was hoping that some Bay12 people might be interested in joining in the fun. It shouldn't really matter what class you play, but I'd like to have at least 1 auradin.

The Group thus far;
1 Summonmancer (Lvl 55 power leveling himself for hell)
1 Dragoon (Lvl 26 this is me, i lost my previous character when my computer was stolen)
  or Poisonmancer (my alt)

(Mayhap) 1 Elemental Druid (Lvl 66 last i played)
(Mayhap) 1 Paladin
(Mayhap) 1 other unknown character

We will likely be playing on the weekends (probably Saturdays), probably around 12AM - 8PM  East Coast US Time
I will place the server info when we have it up

9
Life Advice / Theft... $#!*
« on: May 07, 2010, 05:51:31 pm »
So quite recently someone has broken into my house and stolen my basic needs (computer + games), over 500$ and more...    :'(

So i need some advice on how to prevent this from occuring in the future...

10
DF Suggestions / Advanced Building Destruction
« on: December 20, 2009, 10:58:12 pm »
This has been suggested before, but to the extent of my searches they are short, and don't dive into detail. So here's my thoughts:

Wooden constructs: These would be most vulnerable to my system, Any unit with an Axe can destroy a wooden construct. Units of different strengths would have different speeds of cutting through walls, doors, etc. Axes would also speed up the deconstruction of wooden walls.

Branching off, Units above size 4 can kick down wooden doors, while units above size 10 have a chance of splintering the wood causing (possibly) deadly splinters to fly into anyone nearby. A unit with an axe, or a catapult shot would also have a chance of splintering the door. what the doors is hinged to has an effect on the Splintering, loam, soil, and sand walls would always give way and never splinter the door. Doors built into stone walls may splinter, doors built into metal ore walls would have a greater chance, and doors built into adamant walls, and metal would ALWAYS splinter.

The same goes for other wooden constructs, excluding walls, where only a catapult may splinter them.

Stone Constructs: These would be a lot harder to destroy,a unit sizes 5-10 would need a hammer, or siege machine to destroy, units size 11+ can kick it down with enough force. Stone doors and walls would have an effect different from splinter, instead causing dust, pebbles or even chunks of rocks to fly everywhere, Dust would reduce the sight range of dwarves, causing ranged weapons to have a small chance of hitting someone. Pebbles would cause minor bruises and might cause tiny dents in armor. Small chunks may cause minor breaking of limbs of an unarmored person and dent armor. Large chunks may break or mangle limbs, kill, knock out, or suffocate armored or unarmored personnel, with armored more likely to suffocate, or be knocked out, and an unarmored person directly killed.

(large and small chunks may only be caused my heavy siege equipment, or megabeasts)

Metal Constructs: Largely indestructible, needing multiple siege shots to puncture or break a wall, and multiple walls being nearly indestructible. Metal doors could slowly be knocked down with maces and hammers, units size 30+ have a chance of knocking down a door. Metal based megabeasts would not be stopped by walls, instead either melding into the wall/door, or absorbing it. metal doors and walls have a very small chance when hit or destroyed to send metal chips flying out causing cuts, and have possibility of internal damage. in any other case causing metal spikes to appear where to wall was, with a possibility of causing cuts to unarmored personnel moving through the tile.

Adamantine is invulnerable to most attacks, only attacks with sufficient force, and proper material can damage the walls. Also while being the one of the lightest metals in the game, a megabeast, or creature may have enough strength to rip a construct from it's foundation and toss it.

VERMIN: Vermin would take a larger step from gnawing on barrels, and may chew on walls and doors. insect vermin like termites may slowly destroy wooden constructs, rain may also cause slow rot and decay of wooden constructs, if not properly protected.

Racial Differences: Different races would use different walls, with different heights.
Elves use walls of trees and thick foliage that quickly regrows and is incredibly thick and hard to cut, but however VERY weak to fire. may also fall apart or become weaker if the village druid is slain
Humans Use standard stone walls, nothing special, early settlements may use wooden palisades.
Dwarves Also use stone walls but due to mighty dwarvern stoneworking they are stronger than their human counterparts.
Kobolds and Animal peoplesmay use simple wooden fences and sloppy wooden palisades, very poor construction and may be knocked over by small creatures.
UNDEAD(if they ever rise as a Civ) would use decrepit stone walls, with iron reinforcement (if possible) to compensate for their warlike nature.

EDIT: ADAMANTINE REVISION
EDIT2: VERMIN+RACES

Whaddya think?

11
Life Advice / Fallen to the Dogs
« on: November 04, 2009, 06:50:10 pm »
A friend of mine has recently become...

   He has been, for lack of a better wording, entangled by the "populars". Not in the normal way that someone is lured in to one giant setup for a large fall to make fun of the person, but rather he is literally doing their homework... under the guise that he is "helping" them, lured into what i believe would be called parasitism.

   This belief has been strengthened by his behavior, recently he has been acting in favor of the "populars" instead of the group, from regular arguments between groups, or even going so far as to insult us behind our very backs. While i would not be surprised by his slander (he does it quite a bit anyway), he has also been outright hostile to some of us, yelling over things so small as a bad joke, or if you didn't share a bit of your breakfast with him.

     Well now I'm starting to think of him as a terrible person, but it's better to have him with us, rather than helping those parasites reach their goals without earning it.

   Anyone have some words of wisdom to remove him from the path of destruction?

12
Other Games / Quick Question!
« on: October 17, 2009, 09:08:51 pm »
Alright playing medieval 2:total war kingdoms (Third age total War mod)

Just beat my alltime high score for number of prisoners captured in one battle(originally around 800 now 1076)

AND I CAN'T REMEBER HOW TO TAKE SCREENSHOTS!

13
Other Games / Looking for Strategy Games
« on: August 11, 2009, 01:12:25 am »
Alright figured this would be the right place to post this.


I'm looking for Medieval/Renaissance Era strategy games, and having some trouble deciding or even finding ones that look interesting.

Current loadout of strategy games
Medieval 2:TW
Rome:TW Gold (and Alexander)
Warcraft 3: TFT

I was interested in Empire:TW but from what I've read on this forum, and some others, that it has some rather odd bugs (units climbing invisible rubble).

So anyone know any good ones?

PS: Don't mention Battle for Wesnoth, I used to play it.

14
DF Dwarf Mode Discussion / Goblins just won't learn!!!
« on: August 05, 2009, 05:24:57 am »
Alright, I'm having a recurring problem with my current fort, the goblins, no matter how many losses they have ALWAYS come back the next season to get slaughtered again. Normally this wouldn't be a problem but my stockpiles are overflowing with corpses causing the butchers shop to leak miasma from the meat industry, clean up is also a problem, thier meltable iron gear is a welcome offering, but loads of useless small clothes pile up everywhere, making the map look cluttered and slightly reducing FPS.

And on top of all that it takes many of my professional dwarves away from thier jobs, to dump HUGE amounts of small goods. Also as mentioned above, the goblins return next season just to get killed again, usually right after clean up is finished...


well now down to the point, i need an easy system that can quickly destroy goblin sieges, killing them, destroying thier clothes, and saving thier armor for easy access. I'm not all that good with pumps and mechanics in general, and any attepmt to mass move magma often leads to a magma flood...
So if anyone can help with this, maybe draw me up a blueprint of some sort for this project, it would be greatly appreciated...


I have Magma, Bauxite (needs to be imported), Endless Iron/Steel, and Sand.

15
Other Games / Need some help with R:TW-BI
« on: August 02, 2009, 07:14:22 pm »
Alright, because steam lacks a manual for Rome:TW-BI, and the advisors are no help and annoy me endlessly... All I need to know is, how the heck do i change my factions religion?

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