We don't seem to have a topic on it so I'm curious

Grand Ages: Rome is a city building, partial RTS set in 79 BC.The main story of the game is that a long time ago your family was cast out of Rome for being traitors, and your family has been hiding in Africa for many decades. Your family begins to return to the Empire after Sula has been cast down by the armies of the Republic. Throughout the game you run into many historical figures, including Pompey Magnus, Gaius Julius Caesar, and various people that partook in the assassination of Caesar. The game doesn't follow historical events to the dot, but it doesn't promote to do so. The story is rather weak, starting off more like you being introduced to various game mechanics, then later delving into power struggles with various decisions that can effect the rest of the game.
One of which being whether or not to side with Caesar as he attempts to rise to dictator, i sided with Pompey Magnus and attempted to preserve the Republic, But Pompey was apparently assassinated, and Caesar became dictator...
The game delves partially into events that may occur to a city during the period, Plagues, Earthquakes, Fires, Barbarians, etc. While it does this pretty well, there are some areas that can use improvement (water access and herbalists prevent plagues 100%, which is kinda weird...). The game however models travel very poorly, Traders use trains of horses to move goods, and slave traders walk slaves everywhere, no sign of wagons. And it does not stop there, back then people must have been lazy as hell because they won't walk more than 2-3 blocks to go to work or visit a temple, or buy food...
Combat is simple, but not as annoying as it's predecessors (they built catapults on the spot to attack your city) with a greater unit diversity, and new mercenaries the game can be slightly more strategic with new unit abilities (like Testudo formation), but still boils down to who has more higher ranking units.
The game is the sequel of "Imperium Romanum" and improves upon (in my opinion at least) many of the games mechanics, while removing some good parts, and adding some new ones.
Pros and Cons of the transition:
Pros: Resource system less complicated
Better and more varied military
Families no longer randomly advance to next social level
More building variety (with more coming with Reign of Augustus expansion)
Actual Campaign, no replaying historical events
Research improves many buildings making town expansions unnecessary
Jobs no longer have a gender requirement
Schools are not required
Cons: No More riots
Criminals next to non-existent
No more "Sparta" multiplayer map
Farms -must- be placed next to plots, and are no longer self contained entities
No more road systems
Here's some pictures of my biggest city:
So long story short, does anyone else happen to play this
(edited for information)