DF Modding / Soldier Tile Display?
« on: August 19, 2008, 06:55:27 pm »I guess I could do this by defining creature tiles from the curses tileset...
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines

This happened when I stepped into a human town... I really hate save corruption.
With the Queens latest initiative to form an offensive force against the nation of Shinfeb's enemies, all squad leaders are now hereby required to become active in the frontlines of our mighty military for an indefinite amount of time. While this may seem a rather cruel measure, it is quickly becoming more of a necessity as the goblin hordes continue to pillage our great lands and fortress. We trust you will be able to quickly meet the Queens demands by taking your squad around the nearby lands and mountain ranges, giving help where it is needed, and commencing the slaughter of all goblins you shall come into contact with.
May Armok be with you,
Rig Fabok, General of the Queen's Army
"Queens latest initiative" my stout dwarven arse! All of those stuck-up nobles can kiss my ass, for all I care. She wants me to abandon my home, march into whatever frozen hell-hole those little green bastards live, and then come back and pull all those arrows out of my ass and then continue this "crusade" for an "indefinite amount of time"
Very well then, but when I return with the riches the goblins have stolen from us after all those years, you can be sure it isn't touching any of their soft-skinned palms. I scout the smoothed halls of our fortress and recover my squadmates, then explain to each of them our mission. When we were all done drinking ourselves into a stupor, we all embarked and stopped only to take one last look at our home.
Lokum Rigothimketh (yours truly), Swordsdwarf
Besmar Idlikot, Hammerdwarf
Ber Lolokdakas, Hammerdwarf
Vabok Udibniles, Axedwarf
Cog Kolceral, Speardwarf
Let's get this the hell over with.
[ October 01, 2007: Message edited by: Gaulgath ]
I had reached the magma flow and was doing quite well. I never suspected that something as bad as what was to come could happen. But it did. It all started when one dwarf decided to tantrum. At first I had not paid much attention to it, believing he would just get jailed and stop. I couldn't have been more wrong. You see, he suddenly decided to destroy something in his anger-driven rage. It happened to be the bridge across the cave river. How he managed to destroy a stone bridge with his bare hands, we will never know. But when he did, dozens of dwarves were stranded on the other side of the cave river.
And here my troubles began.
My attempts to biuld a bridge failed, because I didn't know which stones where on which side. This ended up in the repeated cancellation of the bridge. At last I built a wooden bridge, since all of my wood was on one side. But it was too little too late. The first domino had fallen. The stranded dwarves, while having food and water, were incredibly unhappy. They crossed the bridge, but they brought with them temper tantrums. That bridge was soon destroyed, and things went to hell in a handbasket. Before I could blink, over half the population was sad and/or tantruming. Fist fights started, and innocent dwarves were killed. This started even more tantrums.
Then I got sick of the whole damn thing and flooded the fort with magma.
According to the latest tally... this dwarf has 37 friends.
I can only imagine the shockwave this will cause if (when) he dies.
Two Proficient Miners
One proficient engineer/novice woodcutter/novice carpenter
One novice mason/mechanic
One novice fisherdwarf
One novice fish dissector/prof. grower
One prof. grower
2 iron picks
one iron battle axe
15 plump helmet spawn
15 mule meat
5 dimple cup spawn
15 sweet pod seeds
10 cave wheat seeds
11 dwarven rum
11 dwarven beer
Besmarner, "Pulleylake," Strike the earth!
...damnit I can't wait until we can name our forts. You just can't trust dwarves with this kind of thing.
[ September 23, 2007: Message edited by: Gaulgath ]
Stone fall traps? No. These are murder-holes.
code:
.,..,.,..☺D..,.☺D.,.,
o o
.......g.gg..g..g.gg
D = Dump
g = goblin
o = falling rock
Theoretically, these dumped items count as thrown. These should be able to hit and cause damage to any creature mis fortunate enough to come under one of these dwarf-powered traps.
The main advantage these have over stone fall traps is that they don't have to be manually reloaded by a mechanic. Plus you can use them whenever you want. Human caravan coming? Well they can safely arrive in your indoor depot safely. Elven caravan coming? Bombs away!
Plus you could throw down things like chairs and corpses at enemies for comedic effect!
This should all work, right? I'll have to do a test in one of my forts and report back with the results. Wish me luck.
[ February 19, 2008: Message edited by: Gaulgath ]
Instructions: Save the movie in your DF Folder -> Data -> Movies. Then, while playing fortress mode or adventure mode, hit ';' and play the movie.