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Topics - Gaulgath

Pages: [1] 2 3
1
DF Modding / Soldier Tile Display?
« on: August 19, 2008, 06:55:27 pm »
I've been a bit curious about something recently: the fact that the game displays a different tile for the dwarven soldiers. I can't find the token that would define this behavior in the raws, so I'm beginning to think it's hard-coded. Which is sort of a shame, because I'd like to further define human/elven soldiers from their civilian counterparts by using another tile.

I guess I could do this by defining creature tiles from the curses tileset...

2
DF Bug Reports / [39e] Abandoned fort in Adventure Mode Blocked Off
« on: August 05, 2008, 08:45:47 pm »
I attempted to visit an abandoned fort in adventure mode and came upon an odd sight. There was a sheer wall of stone blocking my way, and it was completely unnatural. No erosion at all. It continued in a completely straight path for quite a ways, and after that there was a sheer drop of several z-levels to what I imagine to be the actual fort mode site. Continuing on, I found that my site was completely inaccessible. There was either a sheer drop or and invisible wall that wouldn't allow me to walk past it (even with alt-moving)

Video of the Exciting Adventure 

Note that this fort has been around and updated for several versions.

EDIT: After quite awhile of journeying around the invisible wall, I found a way into the site. Very odd bug.


3
DF Bug Reports / [39e] Catch Live Fish = Broken?
« on: July 28, 2008, 05:39:10 pm »
I cued up a few "Catch Live Fish" jobs at the fishery (I'm not sure why though... dwarves seem to love eating captured vermin) and left it at that while I tended other things. I later noticed a fisherdwarf standing in the carpenter's workshop, holding a wooden cage. All is good right? Well, he's been standing there for quite a long while, not moving from the spot. And yes, it shows he is trying to do the job from the [v] menu.

4
DF Bug Reports / [39d] Tunnel Disconnected by Brook
« on: July 23, 2008, 04:13:35 pm »
Was traveling through a tunnel between two goblin dark fortresses and came upon an empty space leading down to a brook. Seeing no other way to continue my journey I jumped down and soon discovered this:



EDIT: This is in a world generated in this version.

5
DF Gameplay Questions / Elevation Brush Question
« on: July 14, 2008, 07:44:22 pm »
The Elevation brush in the world-drawing thing for DF has two numbers divided by a '/'. What do they mean?

6
The dwarves were surrounded, there was no denying that.


To their south, beyond that mighty gash in the earth, dark, gibbering monsters awaited them.


To their east, a troll had meandered it's way close to their camp.


And to their north...


Onul, miner and expedition leader, tightened her grip on the pick and tried to stop shaking.  She could not show her fear to her six followers. Her friends...

Over the sound of the picks crushing stone, a great creaking could be heard. Then, a few moments later, a crash was sent reverberating off the cliff walls.
Onul and the other miner, Catten, both winced and stood motionless for what seemed like eons.

Nothing. The beast had not stirred. After a few more minutes, the small band of dwarves slowly began work again. The log was brought to the make-shift crafting workshop and carved into some bolts for the trapper, Sodel. Of course, it was far too dangerous to actually hunt. She was now their only guard. She would be enough, Onul hoped, to kill some of the smaller beasts that should try and ambush them. She had already bashed a gremlin that had strayed near the wagon earlier to death with her crossbow.

"Alright." Onul said to her as soon as the little stockpile cave had been dug. "See if ye can shoot down some of those beasts over there... I want the area across the chasm clear so we can cross safely. Gods know we can't stay here."

Sodel nodded and marched off silently, and the leader once again joined the rest of the group in order to help with the stockpile efforts.

~~~~~~~~

Sodel looked down into the black abyss, trying her best to ignore the various noises that emanated from it. It seemed to her like an army of dark beasts resided down there. Every so often it looked like something would dart into edge of  light for an instant, but would quickly disappear into the blackness again. She couldn't ignore it. Whatever monsters were on the other side of the gap had long moved away, and she felt her attention drawn to this chasm...

Suddenly, she felt something cold wrap around her leg. She couldn't even utter a scream before she was pulled to the ground, mere inches from the chasm edge. In the light, she could see the creature clearly- a winged humanoid figure, black as the bottom of the chasm itself. It took only a few seconds for Sodel to gather her composure, and she instinctively pushed the lever at the bottom of the crossbow, releasing a deadly bolt in the direction of the batman. For a moment, she was unsure of whether it had struck true, yet after a few seconds, the beast released it's hold on her and fell back into the darkness, never to fly again.


////////

So, let's see how this goes. This is not a community fortress, and I plan on having a definite "end" to it. It won't be incredibly long, depending on what "end" that is.

I'd like to thank Sinnach for providing the awesome seed for this. It's definitely good for a challenge.

And here is our current situation. I'll get a site map on the DFMA soon enough.


7
DF Adventure Mode Discussion / Some Strong Armor
« on: July 25, 2007, 06:49:00 am »

This happened when I stepped into a human town... I really hate save corruption.


8
DF Adventure Mode Discussion / The Trials of Lokum Rigothimketh
« on: October 01, 2007, 06:58:00 pm »
To whom it may concern:

With the Queens latest initiative to form an offensive force against the nation of Shinfeb's enemies, all squad leaders are now hereby required to become active in the frontlines of our mighty military for an indefinite amount of time. While this may seem a rather cruel measure, it is quickly becoming more of a necessity as the goblin hordes continue to pillage our great lands and fortress. We trust you will be able to quickly meet the Queens demands by taking your squad around the nearby lands and mountain ranges, giving help where it is needed, and commencing the slaughter of all goblins you shall come into contact with.

May Armok be with you,
Rig Fabok, General of the Queen's Army

"Queens latest initiative" my stout dwarven arse! All of those stuck-up nobles can kiss my ass, for all I care. She wants me to abandon my home, march into whatever frozen hell-hole those little green bastards live, and then come back and pull all those arrows out of my ass and then continue this "crusade" for an "indefinite amount of time"

Very well then, but when I return with the riches the goblins have stolen from us after all those years, you can be sure it isn't touching any of their soft-skinned palms. I scout the smoothed halls of our fortress and recover my squadmates, then explain to each of them our mission. When we were all done drinking ourselves into a stupor, we all embarked and stopped only to take one last look at our home.


Lokum Rigothimketh (yours truly), Swordsdwarf
Besmar Idlikot, Hammerdwarf
Ber Lolokdakas, Hammerdwarf
Vabok Udibniles, Axedwarf
Cog Kolceral, Speardwarf

Let's get this the hell over with.

[ October 01, 2007: Message edited by: Gaulgath ]


9
DF Adventure Mode Discussion / Pointy corpse
« on: June 24, 2007, 04:48:00 pm »
After commensing my usual slaughter of those pesky human towns, I glanced in my inventory after taking some damage from human crossbowmen. The information it gave was rather interesting:


10
DF Adventure Mode Discussion / Why won't they speak to me?
« on: December 16, 2006, 02:06:00 pm »
I have recently started a nice adventurer game, and have succesfully defeated a minotaur to complete a quest. But, now all of sudden when I try to speak to people they all say "Don't talk to me." What is going on?!

11
It was my first good fort. It had survived for several years, and had a population of +100. Food and ale was plentiful, but that didn't stop just one dwarf from screwing everything up. Here is the dramatic story of Deleravel's downfall.

I had reached the magma flow and was doing quite well. I never suspected that something as bad as what was to come could happen. But it did. It all started when one dwarf decided to tantrum. At first I had not paid much attention to it, believing he would just get jailed and stop. I couldn't have been more wrong. You see, he suddenly decided to destroy something in his anger-driven rage. It happened to be the bridge across the cave river. How he managed to destroy a stone bridge with his bare hands, we will never know. But when he did, dozens of dwarves were stranded on the other side of the cave river.

And here my troubles began.

My attempts to biuld a bridge failed, because I didn't know which stones where on which side. This ended up in the repeated cancellation of the bridge. At last I built a wooden bridge, since all of my wood was on one side. But it was too little too late. The first domino had fallen. The stranded dwarves, while having food and water, were incredibly unhappy. They crossed the bridge, but they brought with them temper tantrums. That bridge was soon destroyed, and things went to hell in a handbasket. Before I could blink, over half the population was sad and/or tantruming. Fist fights started, and innocent dwarves were killed. This started even more tantrums.

Then I got sick of the whole damn thing and flooded the fort with magma.


12
DF Dwarf Mode Discussion / Really Friendly Dwarf
« on: February 23, 2008, 08:15:00 pm »
Momuz Urdimamid, Marksdwarf.

According to the latest tally... this dwarf has 37 friends.

I can only imagine the shockwave this will cause if (when) he dies.


13
DF Dwarf Mode Discussion / Succession Game time!
« on: June 25, 2007, 06:25:00 pm »
Seeing how the last one tanked, it's time to start anew. Here's the beginning stuff:

Two Proficient Miners
One proficient engineer/novice woodcutter/novice carpenter
One novice mason/mechanic
One novice fisherdwarf
One novice fish dissector/prof. grower
One prof. grower

2 iron picks
one iron battle axe
15 plump helmet spawn
15 mule meat
5 dimple cup spawn
15 sweet pod seeds
10 cave wheat seeds
11 dwarven rum
11 dwarven beer

              ;)

Besmarner, "Pulleylake," Strike the earth!

...damnit I can't wait until we can name our forts. You just can't trust dwarves with this kind of thing.

[ September 23, 2007: Message edited by: Gaulgath ]


14
DF Dwarf Mode Discussion / Murder-holes?
« on: February 19, 2008, 07:29:00 pm »
Imagine the scene: goblins armed to the teeth are charging down your seemingly unarmed entrance halls, killing all that stands before them. It seems all hope is lost. Then, suddenly, *FWACK* Heavy rock blocks are dropped from holes in the ceiling, and one by one the green menace is crushed.

Stone fall traps? No. These are murder-holes.

code:
  
.,..,.,..☺D..,.☺D.,.,
         o     o
.......g.gg..g..g.gg

D = Dump
g = goblin
o = falling rock

Theoretically, these dumped items count as thrown. These should be able to hit and cause damage to any creature mis fortunate enough to come under one of these dwarf-powered traps.

The main advantage these have over stone fall traps is that they don't have to be manually reloaded by a mechanic. Plus you can use them whenever you want. Human caravan coming? Well they can safely arrive in your indoor depot safely. Elven caravan coming? Bombs away!

Plus you could throw down things like chairs and corpses at enemies for comedic effect!

This should all work, right? I'll have to do a test in one of my forts and report back with the results. Wish me luck.

[ February 19, 2008: Message edited by: Gaulgath ]


15
DF Dwarf Mode Discussion / The Horror... oh the horror!
« on: March 17, 2007, 08:11:00 am »
Now, I had this fort for such a long time, and put a lot of effort into it. But after awhile, it was getting repetitive. I knew it was time to strike the admantine and end the game. I had a pretty good military, and I had a good plan for the pits- make a series of collapsing rooms  to crush the demons. Well, I struck the pits sooner than I expected. I rushed my military up there, hoping to crush the demons before things got out of hand. I'll just let this video speak for me now: http://rapidshare.com/files/21467224/Demonhells.cmv.html

Instructions: Save the movie in your DF Folder -> Data -> Movies. Then, while playing fortress mode or adventure mode, hit ';' and play the movie.


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