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Topics - Ubiq

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1
DF Dwarf Mode Discussion / I think I found the dwarven Mark Twain.
« on: February 29, 2012, 02:32:59 am »
Ladies and gentleman, the Collected Works of Tirist Entrancetraded, Dwarven Necromancer.

Spoiler (click to show/hide)

I like to think The Angry Chunk and Tirist Entrancetraded was his foray into children's literature.

2
DF Modding / Dwarven History shape descriptions
« on: July 16, 2011, 04:48:15 pm »
I was fiddling around with my shape standard file the other day and decided to start adding in some of the more memorable bits of dwarvish history.

To date, I've come up with:

Events

[SHAPE:EVENT]
   [NAME:Jreengus:Jreengus]
   [ADJ:occuring]
   [ADJ:about to occur]
   [TILE:63]

Artifacts

[SHAPE:STATUE_LIMESTONE]
   [NAME:Silshigos:Planepacked]
   [ADJ:recursive limestone statue]
   [ADJ:Greatest Work of Ravenlabors,]
   [ADJ:Pride of The Sabres of Authoring,]
   [TILE:234]

I don't known the name of the dwarf who made Planepacked or they'd be recognized as such.

[SHAPE:CABINET_GABBRO]
   [NAME:Kal Berim:The Smiles of Artifice]
   [ADJ:artifact gabbro cabinet]
   [ADJ:head-smashing]
   [ADJ:Captain Ironblood's]
   [TILE:227]

People

[SHAPE:ONE_DWARF_AGAINST_WORLD]
   [NAME:Urist Borushchumat:Urist Rakedroughness]
   [ADJ:Mad Dwarf]
   [ADJ:Horrible Hermit of The Crazy Tooth of Tails,]
   [ADJ:Merchant Murderer,]
   [TILE:1]

I don't know the name of Urist's "fort" or civ as it'd be in there as well otherwise.

[SHAPE:DWARF_MOST_INTERESTING]
   [NAME:Morul Cattenmat Nentukmerseth Deg:Morul Channeledbent the Withered Luck]
   [ADJ:Most Interesting Dwarf in the World]
   [ADJ:Hero of the Young Lances and Enemy of The Cruelty of Jungles,]
   [ADJ:orc-launching]
   [ADJ:legendary]
   [ADJ:strawberry-wine sipping]
   [ADJ:laboring]
   [TILE:2]

Morul created an artifact door, which would be in there if I knew what its name was.

[SHAPE:QUEEN_DWARVEN]
   [NAME:Tholtig Mumuzidek Lelumdoren:Tholtig Cryptbrain the Waning Diamond]
   [ADJ:Heroine of Gemesh Giken, the Conflict of Lighting,]
   [ADJ:Fifth Ruler of the Bronze Orbs,]
   [ADJ:slayer of elves,]
   [ADJ:Last Queen of Circletower,]
   [ADJ:last of the Bronze Orbs,]
   [ADJ:Bane of the Steamy Winds,]
   [ADJ:Mother of Erush Racktoned and Urist Joinedrings,]
   [TILE:2]

[SHAPE:KING_ELVEN]
   [NAME:Cacame Awemedinade Monípalothi:Cacame Apebalded the Immortal Onslaught]
   [ADJ:Warrior King of Trustclasps]
   [ADJ:elf-hating]
   [ADJ:Slayer of Sokröx Glimmerfair the Duty of Coloring,]
   [ADJ:hammer-wielding]
   [ADJ:Avenger of Nemo]
   [TILE:137]

There should probably be more, but I'm not sure as to the name of Cacame's civ or the world itself.

[SHAPE:KING_DWARVEN]
   [NAME:Meng Emetmistem Tirdugzodost Urrith:Meng Freshportal the Brutal Rot of Scarring]
   [ADJ:Hero of Gemesh Giken, the Conflict of Lighting,]
   [ADJ:King of Circletower,]
   [ADJ:Third Ruler of the Bronze Orbs,]
   [ADJ:Founder of the House of Meng,]
   [ADJ:Beginner of the Conflict of Lighting,]
   [ADJ:Victor of a duel with the titan Kastez Evudlek Gethid,]
   [ADJ:Grandfather of Tholtig Cryptbrain,]
   [TILE:2]

[SHAPE:KING_CONSORT_DWARVEN]
   [NAME:Logam Uthmikmelbil Gosterudosiddor:Logam Shaketomes the Hoary-Men Larks]
   [ADJ:Hero of the Gemesh Giken, the Conflcit of Lighting,]
   [ADJ:King-Consort of Circletower,]
   [ADJ:Brother of Alath, Olon, and Unib,]
   [ADJ:Husband of Tholtig Cryptbrain,]
   [TILE:2]

[SHAPE:DWARF_FABLE]
   [NAME:Catten Shoraster:Catten Wireflashy]
   [ADJ:creator of Relonossek, The Royal Council, the artifact pig tail cape,]
   [ADJ:Citizen of Flarechannel,]
   [ADJ:friend of eagles,]
   [ADJ:co-slayer of Tusnung Heatedgilds the Spark of Warmth,]
   [TILE:1]

[SHAPE:DWARF_CAPTAIN]
   [NAME:Duthnurerar Datannazush:Captain Ironblood]
   [ADJ:Axe of Nist Akath,]
   [ADJ:stalker of the Wretched Winter of Jackals,]
   [ADJ:goblin-slaughtering]
   [ADJ:creator of Kal Berim]
   [ADJ:skelk-smashing]
   [TILE:2]

Duthnurerar means Guardleader, which is the best I can come up with as a dwarvish substution for Captain.

[SHAPE:MAN_CAVE_SWALLOW]
   [NAME:Asax:Masterjails]
   [ADJ:slayer of the forgotten beast Rusmo Ômourog,]
   [ADJ:bearer of The Cyclopean Tar, the tunnel tube shield,]
   [ADJ:friend of dwarves,]
   [ADJ:duel between the forgotten beasts Ejem Itvidsiñur Ipizocul, Ana, and]
   [ADJ:wielder of Moroserivers, the fungiwood spear,]
   [TILE:'s']

Locations

[SHAPE:MOUNTAINHOME_ELEPHANT_HELL]
   [NAME:Koganusan:Boatmurdered]
   [ADJ:thundering herds of murderous elephants at]
   [ADJ:burning sieges at]
   [ADJ:utter chaos of]
   [ADJ:the trap corridor of]
   [ADJ:seasonal magma floods at]
   [ADJ:the cave river of]
   [ADJ:the bottomless chasm at]
   [TILE:234]

[SHAPE:MOUNTAINHOME_WEALTH]
   [NAME:Gusilsakrith:Copperblazes]
   [ADJ:catacombs at]
   [ADJ:Castle of]
   [ADJ:Vault of]
   [ADJ:statue park at]
   [ADJ:War Memorial of]
   [ADJ:arena at]
   [ADJ:Front Gate]
   [TILE:234]

[SHAPE:MOUNTAINHOME_TOWER]
   [NAME:Thabostcatten:Flarechannel]
   [ADJ:the Great Prison of]
   [ADJ:the Grand Temple of Armok at]
   [ADJ:the Grand Entrance of]
   [ADJ:the Inner Keep of]
   [ADJ:the Sun Diagram at]
   [ADJ:the Coliseum of]
   [ADJ:the towers of]
   [TILE:234]

[SHAPE:MOUNTAINHOME_DEEP]
   [NAME:Aroluzar:Undergrotto]
   [ADJ:the magma caldera of]
   [ADJ:the Shrine of Armok at]
   [ADJ:the Arch of Ice at]
   [ADJ:the Royal Palace of]
   [ADJ:the Sun Diagram at]
   [ADJ:the Crescent Arena of]
   [ADJ:the Great Lighthouse of]
   [TILE:234]

[SHAPE:MOUNTAINHOME_BRIDGE]
   [NAME:Onolzulban:Mountainbanners]
   [ADJ:the Triple Flags of]
   [ADJ:the Suspension Bridge at]
   [ADJ:the Three Towers of]
   [ADJ:the tremendous height]
   [ADJ:the lofty setting of]
   [ADJ:the suspended dining halls of]
   [ADJ:the housing spheres of]
   [TILE:234]

[SHAPE:MOUNTAINHOME_WEB]
   [NAME:Udilorshar:Lanternwebs]
   [ADJ:the dolomite webs of]
   [ADJ:the gleaming Iton Road at]
   [ADJ:the goblin-devouring Oxoxaslo of]
   [ADJ:the Magma Maze at]
   [ADJ:the Temple of Armok at]
   [ADJ:the entrance trap of]
   [ADJ:the slaying of Frog Demons at]
   [TILE:234]

What all else should be added? How about suggestions for changes to the entries provided?

3
DF Modding / Our Living World of Nature
« on: May 19, 2011, 05:16:25 pm »
A while back I was browsing through some used books and ran across an old series of books from the late '60s and early '70s entitled Our Living World of Nature. After flipping though one of them, I went ahead and bought all of the books in the series that were there for the purpose of expanding the bestiary and plantlife of Dwarf Fortress. I sat down with pencil in hand and wrote down every animal and plant mentioned in each of the ten books I managed to find. This turned out to be a lot of animals and plants.

A brief aside: the books I found were almost entirely based on American wildlife so expect a lot of temperate, subtropical, and taiga-based plants and animals. As a result, some of these plants or animals may have a different name elsewhere. In the event that I ran across something with a name that reflects too much of the real world, I have substituted for that as best as possible. For instance, Joshua Trees are in there as Yucca Palms. In the event that I couldn't find a suitable alternate name, I just made up something. Giant Bison for Bison... occidentalis, I believe though that name could and probably should also apply to the Long-Horned Bison.

1.2 brings forth updates to some of the earlier files as well Mollusks, Crustaceans, and Cetaceans.

Trees: http://dffd.wimbli.com/file.php?id=4673
Fantastic Creatures: http://dffd.wimbli.com/file.php?id=4674
Cetaceans: http://dffd.wimbli.com/file.php?id=4675
Mollusks and Crustaceans: http://dffd.wimbli.com/file.php?id=4676
Body Parts File: http://dffd.wimbli.com/file.php?id=4678
Combo Pack containing all five of these files: http://dffd.wimbli.com/download.php?id=4681&f=OLWN.zip

List of Creatures and Plants (so far)

Spoiler (click to show/hide)

Comments, criticisms, and suggestions are certainly welcome as well as using any of this stuff in another mod. All this is rather rough around the edges and sometimes contain simple guesses about size and coloration in particular. Other things probably need to be balanced a bit better or adjusted. This is a first effort towards creating a mod on my part and there are almost certainly a host of mistakes in there as a result. If there's an outright error, let me know and I'll fix it.

4
Today is a most exasperating day. A few days ago, I was gallivanting along through the jungle, minding my own business, and suddenly I came along and found Cousin Eustace in, of all things, an oaken cage. The dear fellow, yes, a bit scatterbrained, but a dear fellow none-the-less, apologies, the dear fellow said that he was minding his own business and had stepped into what he claimed was a cleverly concealed trap. I expressed my doubts and got quite the rude reply from him. I examined the cage a bit, but could see no way of extracting my chum. You would think that he could simply break a flimsy little cage such as the one he was in, but this was apparently not the case.

 "Tough luck, old boy" thought I and began to continue along my path as I had places to be. It was then that I stepped into a cage trap of my own; Eustace thought this quite the laugh, the stupid git. He spent the rest of the evening mocking me quite thoroughly until we each fell asleep. As a mercy, he fell asleep first so that I could at least fall asleep without being serenaded with his feeble attempts at wit. I awoke the next day to find Eustace and his cage both gone. This was an unexpected twist and a pleasant one at first. As time went by, I began to see things differently. Between the both of us, we might have eventually figured a way out of this predicament, but, alas, this was a much more difficult proposition with only one of us about. Beyond that, well, he was still company even if it was exceedingly annoying company.

I began to feel quite sorry for myself as one will and thought for a while that this might be my permanent lot in life. How quickly I would come to miss those quiet moments. My solitary existence continued on for a while longer and finally came to an end when a stocky creature approached. Upon inspection, it was one of those... those diggy, bebearded provincial types. Dwargs? Dorfs?  Something along those lines. He chattered at me in a inane would-be language that I couldn't make out. It sounded something like "Man, you're a big un, ain'tcha!" I remain unaware to this day as to what he said, but I suspect it was unflattering. Oh, I do so wish that I had attended to Uncle Frederick's language classes rather than watching birds.

Ah, but I digress. So there we remained staring eye to eye for a time. My eyes must have been decieving me that day; while I can clearly recall what my apparent captor was wearing, what he was carrying in his right hand (a sort of stick and tusk combination, a tuskstick, if you will), and even how he was missing his back left tooth, I have the oddest impression that he was shimmering the entire time. How the mind plays tricks on one in times of stress!

He muttered something that I did not catch, but which I interpreted to mean that fetching me back to whatever den of inequity he sprang from was his current purpose in life. I admit, I began laughing at the poor fool for this. I've seen these creatures before with their wagons and imbecilic muskoxen (that might seem harsh, but have you ever tried having a conversation with one?) and I could not imagine how he could possibly accomplish this mission without them. I quickly shut up when he reach out his left hand and hoisted the cage onto the corresponding shoulder with a single motion.

"CAD!" I said, "BOUNDER! Respect the laws of physics, you bearded mendicant!" While it seemed to accomplish little more than amuse him, I continued to abuse him verbally all the way back to his "mountainhome" or "footrest". This collection of hovels, this wretched hive of bearded villainy, this... this hole in the ground. Mountainhome, my foot! Footrest, my sainted spinster aunt's trunk! This place is little more than a massive, smoking pit in the ground with a massive collection of assorted objects surrounding it on all sides. One such collection that we passed housed a collection of cages, containing Eustace, that great braying jackass, who laughed at me so hard that his cage shook.

Even now, days later, another such collection currently contains myself along with as odd a menagerie as one might ever see. Crocodiles of all varieties, salt, fresh, cave, bears of various shapes and colors, and what appear to be thirty or forty dogs stacked in a single cage. My heart goes out to them even if they don't seem distressed about it in the least. My nearest neighbors are, of course, all muskoxen, who spend the majority of their time making up chants about something called goblinball. Confound it all.

Next time: Reginald begins his career OR A elephant never forgets. To kill.

5
I started a new fort the other day in a Serene area and the only large animals onscreen was a wake of buzzards. They milled around the screen and were just a general nuisance; my dwarves would occasionally cancel an outside job of them, but nothing too major. If anything was a problem, it was the constant cave-in warnings that I was recieving from underground. I finally had to turn it off in the init file to avoid the constant announcements.

Eventually one of the buzzards wandered too close to a puppy and mauled to death for its trouble. The puppy wasn't even scratched despite the buzzard latching onto it once or twice. So no real issue; I'd move underground soon enough and the job cancellations would stop. Then one of them swooped over the wagon and flew off with an entire stack of plump helmets. That buzzard bastard even flew out over a murky pool to avoid pursuit and quickly made its way offscreen with its precious cargo.

From now on, I think I'm going to include a cheap crossbow and a handful of bolts in my embarks.

How many animals are there that do this sort of thing now?

6
Every world I generate lately winds up having random animal civilizations; from what I understand, this is caused by having duplicates in your objects folder. This is backed up by the errorlog. Just one problem though: none of the animals listed have duplicate entries anywhere in the raw folder. Anybody know what could be causing this?

7
DF Dwarf Mode Discussion / On visiting an abandoned Mountainhome.
« on: October 06, 2009, 07:49:25 pm »
Right, say that I want to start an Adventure mode quest to visit my current Mountainhome to take advantage of Justicesinged The Artifact Steel Short Sword and sundry other items. As a precaution, I copy the save file to my DF Backup folder and then abandon.

Now, when I check the Legend Screen, everybody from the Fence of Assembling ran like hell into the Lined Steppes upon said abandonment. If I take Koboldia Urist on a quest to raid the Lost Artifacts, will Wiremobs simply be a deserted hall of lost dreams, mounds of dead Stray Tame Giant Bat Pups (when it comes to breeding, Giant Bats put cats and dogs both to shame in my experience), and thousands of rotting roasts or is there a way that I can visit it in all its dwarven glory? I've heard it said before that a Mountainhome will continue on after abandonment, but that doesn't seem to be the case.

Is that a bit of common wisdom like "Elves won't take green glass" or am I just doing something wrong? Does Legend mode not properly reflect the status of things in Adventure/Fortress mode? Does the fact that I'm currently at war with the local goblins have anything to do with it (though it doesn't list said Goblins as being at War with me on World Map)? Should I wait until the Goblin King shows up and kill him before abandoning in the hopes of bringing the war to a close? I ought to start a new fort and see what it lists as my Mountainhome even though the site itself is listed as abandoned on the main screen.

8
DF Dwarf Mode Discussion / Webs, Trap Avoid, and a New Addition to the Zoo.
« on: September 22, 2009, 08:38:05 pm »
Just a few moments ago, the game paused itself with the SKULKING THIEF! announcement and it zoomed over to the entrance.

Apparently, I had a Kobold slip ko-boldly past the three rows of traps that guard the eastern road entering my fortress. He probably thought that he had it made right up until he came face to face with one of the two Giant Cave Spiders I have chained up right behind the fourth row of traps. The Spider promptly set off the alarm in its traditional manner by firing off a massive cloud of webbing.

Looking around, I found a whole lot of webs and no sign of the kobold at first, but then I noticed that I was now the proud owner of a kobold cage, which is going to stand alongside my growing collection of goblin cages.

Now, this might be common knowledge to everyone, but me, but it seems that webbing a creature divests it, at least temporarily, of its ability to dodge traps (which makes sense really seeing as how their limbs would be stuck together). I wonder, does this apply to every creature with trap avoid? How long does it take for this to work? If, for instance, the webbing bursts into, let's say, flame the instant it comes into contact with the creature, does it still work and render the creature trapable?

I lack the current map features necessary to check this out at this juncture, but it might be interest to somebody else.

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