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Topics - Eris

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DF Dwarf Mode Discussion / What mod(s) should I use?
« on: June 11, 2009, 01:18:23 am »
http://www.bay12games.com/forum/index.php?topic=28829.0
So, now that I've finally won DF (the final cut scene was excellent, btw) I feel like I'm at the point where I need to mod for difficulty, variety, or both. I'm not sure that I need a megaproject at the moment for stage II play.
I'm not looking for loads of weird stuff or difficulty, necessarily, just...more. I'm ready to make all new mistakes!

It sounds like maybe Orcs and CivForge are the best candidates right now, and common ones...? I haven't exhausted dwarves so I don't need to be another race--Dark Dwarves notwithstanding. Another one I might like to try, but I'd still like to do more with the Aryan dwarves first.

For that matter, maybe I should play one with a tileset. Losing the pure ASCII for awhile would be a significant change.


Also, I guess I'm going to try the stepchild game known as "Adventure Mode" and I know that won't do it for me unmodded. Not because of the graphics or anything silly like that, just a general lack of non-animal enemies and gear. So I also need mod(s) for that sooner rather than later, but not necessarily for my first world--I can get my Rogue on for a while and just play in the same world my last 5 fortresses were in...try to visit them.
At some point I will play the zombie mod in Adventure Mode--maybe soon (now with graphics!). So mostly I'm asking about fortress mode for now. But adventure mode suggestions are welcome.

Final question: Is trying to do multiple mods incompatible, or is that more of a per-mod basis?

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DF Dwarf Mode Discussion / Sad that I can't dig at the edge
« on: June 10, 2009, 06:16:25 pm »
I was going to literally bring down the house on my mature fortress just to watch the ensuing dust cloud. But after they finished digging, I realized the undiggable squares on the edge of the map count for holding up the structure.
*sigh*

I guess I can see where there might be some kind of exploit for building there (although in reality the build minimum is more like 5 squares from the edge, anyway) but not how being allowed to dig there would hurt anyone. Except myself. Myselves? Neither is very good, they both have "elf" in it.

Obviously there's still parts of it I can collapse, but this would have killed everyone at once when the final pick struck.  And created a much bigger cloud. :'(

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DF Dwarf Mode Discussion / Chasm screenshot, maybe for wiki
« on: June 03, 2009, 03:40:38 pm »
I don't really know how to add to the wiki [not that I have permission], but I took the time to conglomerate my chasm (bottomless pit, not river) screens. Should have done it before I designated mining, but I'm way too lazy to un-designate it all. The pic on the wiki only shows one Z-level (and may be from the single Z version for all I know).
Either one would have to be adapted to fit the wiki size/guidelines, but here's a second that takes 1/4 as many KB.
Spoiler: 3/4 scale gif (280 KB) (click to show/hide)

For good measure, I took a 3Dwarf shot, although it would have been much cooler with stairs and so forth.
Spoiler: 3D (click to show/hide)

For reference, this is the best chasm I found poking around on the map archive: http://mkv25.net/dfma/poi-14554-oharmokleverstheartifactvault
(Incidentally, it's also the most convenient river/chasm/magma placement ever).

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