Hi everyone, new player and new poster.
I've been playing for a couple weeks and I'm finally playing a fort for more than 3-4 years.
At this point I have a little problem with my waterfall and some unrelated questions.
I've heard people on this board tend to get carried away while speaking about water or magma, so the boring questions first.
1- I want to deploy a caged goblin somewhere. Is there a quick way to build the right cage? Right now I forbid the entire animal stockpile except that goblin's cage and then build (b-j) it. Is there a way to have the cages listed with their actual occupants?
2- I know the deal with "owned" clothes littering the barracks. But let's say I want to move the barracks. Is there any way to clean up the old room? Atom smasher doesn't work, as the idiots move all the clothes on the side (NOW you can touch it, can't you?) and magma is not an option.
3- Quick way to mark goblinite items for smelting? I don't want my furnace operator to pick the narrow armors on his own all over the map, so I get them stored in a stockpile of unusable iron armor near the smelter. But then I have to look inside every bin, view every single flippin item and mark it for smelting.
4- On maps with sand I train my gem cutters with tons of rough glass. Any use for all the cut glass and large glass gems?
5- This may sound silly, but I really can't see any point in training my military with weapons. I just got TWO legendary wrestlers with average iron chainmail and shields kill two goblin ambush squads (and one was with crossbows) without a scratch.
Then I've put them on sword training (crap quality iron swords). One got promptly killed by another sword recruit and the second got a mangled arm.
Wrestling looks so much safer to train and they still send goblins flying all over the place.
6- Tower caps. I know how they work. But can they grow on soil or only on muddied stone? Better ask before I start some massive digging project.
Now the waterfall. It's my first try, just a little waterfall on the entrance of the dining room.
The dining room happens to be on the same level of the water, so I have to pump it 1 level higher.
Here is the pump level (1 level above the dining hall):
Dining hall level:
Dining hall -1:
Dining hall -2:
Dining hall -3:
So, if I understand this correctly, the draining canal at -3 can't keep up with the amount of water pumped from above.
The future zoo is slowly filling with water. Slowly because there's a connection with the central staircase (going all the way to the bottom) and some water is going down there. Everything below is connected to the central staircase (bedroom complex, tombs, artifacts chamber). The 2 deepest levels are massive webs of mining tunnels, so those will take a while to fill with water, but it WILL happen sooner or later.
Obviously I'm going to close the floodgate on the pump level, but is there a way to fix the thing?
I've instinctively thought about a wider draining channel, but I don't know.
And floor hatches over the central stairs. Are those enough to stop the water?
And finally, how do I clean up the mud?
Oh, and maybe someone could care to explain me why rough and smoothed floors stay clean, but engraved floors are muddied (proof on the zoo level, yellow vs blue water).
Sorry about grammar and spelling mistakes, not my first language.