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Topics - Ai Shizuka

Pages: [1]
1
Other Games / Looking for graphically demanding games with some requisites
« on: November 03, 2022, 11:32:19 am »
Hello, just bought a new PC (ryzen 7 5700x, 32 gb DDR4 3200 MHz, geforce RTX 3038). Pretty beefy components because it must last for a long while, must be good for 4k video-editing and must be good when I feel the urge to play the latest battlefield game with maxed settings.

Right now I'm not in the mood to play a FPS or action stuff like God of War and the likes, but I want to test the new PC with some demanding games with great graphics.
Can be grand strategy, turn-based, RPG, survival. Something with good replayability and high hardware requirements that's not the usual AAA 10 hours adventure.

2
Hello,
I'll be away from home for six months with not so many options to spend my free time. I basically never use my laptop, so I'm not going to upgrade it (all my gaming happens at home on my main PC).

So I need a few games with low requirements.
To give you an idea, my most played games on Steam are:
- Battle Brothers (first position by a very large margin)
- Darkest Dungeon
- Oxygen not Included
- Factorio
- Hearts of Iron III
- Hearts of Iron IV
- XCOM 2
- War Thunder
- Terraria

So my favorites are turn based strategy and colony/base management, complex, punishing games.
Stuff that sucks you in for hundreds of hours.

Thanks in advance for any suggestion.



3
Other Games / Best Final Fantasy games?
« on: March 04, 2016, 03:21:08 pm »
Hello,
I didn't find a dedicated thread, so I'll ask here.
All the old Final Fantasy games are on sale on Steam and I'd like to pick up the older titles (I played extensively X and X-2 on the PS2), but I don't really feel like playing all of them.
So what are considered the best titles in the series?

If it helps, I greatly enjoyed FF X. Not so much FF X-2.

Thanks

4
DF Gameplay Questions / Can't plant rope reeds
« on: June 16, 2014, 12:34:54 pm »
Never bothered with above-ground crops, but this time I wanted to use pigtails for brewing only and rope reeds for clothing.
After two years the human assholes finally brought me a bag of seeds.

This is the farm, wich should be ok:

Spoiler (click to show/hide)


The seeds are in the stockpile near the farm, not forbidden.
But when I try to set-up the farm, I get the message: "No seeds available for this location", for all seasons.

I'm in a freezing tundra, so I suspect that's the reason.
But I didn't find a conclusive answer, so I'd like someone to confirm.

5
Other Games / Games that force you to 'stay small'
« on: May 04, 2014, 12:44:22 pm »
I explain.
In many games, i realized I find way more enjoyment in the initial stage. The early game, in wich one has to struggle for survival and lay the foundations for future gameplay. This goes both for survival and building games.

Examples:
- Dwarf fortress. First couple years, building the core of the fortress, looking for resources. Losing a dwarf is still sort of a big deal.
- Minecraft. First few days, in wich the night actually is dangerous and losing stuff is a problem. Same goes for Terraria.
- Wurm online. I enjoyed a lot the initial stage, finding a place to settle, living in a cave with few basic tools. Once I estabilished a base, it became boring quickly.
- Civilization 4 (immortal level). The BC years, with a few small cities in need of careful micromanagement.
- The Paradox games, especially Crusader Kings. Loved the early game as a small backwater county. You know your nobles and your neighbors and you must be careful. Becomes boring when you are bigger.

I could go on. I realize in all these games nobody forces the player to grow and steamroll everything, but it's sort of the only way to prosper and win (or the equivalent of 'winning').
So I'm looking for games that make you struggle in all stages and don't evolve in the usual 'start from nothing and become god' escalation.

Can be survival, building, strategy, anything.

6
DF Gameplay Questions / Eggs hatching time
« on: July 21, 2012, 12:53:52 pm »
How long for cave crocodile eggs to hatch?

I'm pretty sure I screwed it up the first time, with my trainer going to re-train the female while she was on the nest.
For the second batch I locked the door, but it's been a long time and still no little crocodiles.

7
DF Gameplay Questions / Waterfall problem
« on: July 18, 2012, 02:21:39 pm »
First serious attempt at doing something with water and pumps: the obvious mist generator at the dining hall's entrance.

It's working pretty well but there are some collateral problems.
See the picture:

Spoiler (click to show/hide)

The water comes from level Z+1, generates mist on Z and Z-1 and flows away on Z-2.

Here are the problems:
- mud around the grate on level Z. Totally uncool.
- water spreads everywhere on level Z-1, including the main central stairway to the left, all the way down to the magmaworks.

How do I get a nice waterfall going down without spreading water everywhere?
More channeled tiles with floor grates? But grates don't support themselves, so I can't make a 3x3 channel with grates. Maybe grates in a checkerboard pattern?
And finally, is the drainpipe on Z-2 wide enough?

Thanks.


EDIT: if anyone ever stumbles upon this thread for basic waterfall info, remember to BUILD stone floors on every tile water will be flowing on. If you don't, trees will grow from the mud and cause a lot of troubles.

8
DF General Discussion / Let's play videos
« on: July 13, 2012, 01:35:05 pm »
Too much garbage to filter on youtube, so I'm gonna ask here.

I'm looking for some interesting let's play in evil embark sites, with vanilla DF (stuff like therapist and dfhack is ok). Recent versions obviously.
Possibly forts played by competent people, able to live past season 3.

Thanks in advance and sorry if I missed a huge video thread somewhere.

9
DF Gameplay Questions / Early food options
« on: July 09, 2012, 09:05:33 am »
I know the most common/convenient way to get some quick food going is via farming and it's what I do myself. Usually with a 5x5 plot with sweet pods, sweet pods, plump helmets, plump helmets.

What are other ways to get early, indoor (no hunting), sustainable food sources?
Butchering seems impratical in the early stages of a fortress and probably inadequate when the third migrant tsunami arrives.

I'm asking because the same old 'start farms asap' is getting boring and also because I'll probably embark on a glacier for my next fortress, so farms may take a while.

Can eggs be eaten raw?
If not, can a fortress feed on meals from eggs/milk/cheese in the early stages?


10
DF Gameplay Questions / Question about guard animals.
« on: July 07, 2012, 01:46:00 am »
I have a 3 tiles wide entrance to my fort.

Will my dogs detect thieves/snatchers if I pasture them in a 3x3 zone above the entrance with glass floor?

11
DF Gameplay Questions / Where can I see a material's raw ID?
« on: July 06, 2012, 11:23:55 am »
I found metals, gems, stones and all sorts of finished goods.

Where are the raws for stuff like wood or cloth?
I don't need to modify anything. I just need to know the raw ID of any yarn cloth.

12
DF Gameplay Questions / Problem recovering wounded soldiers
« on: June 24, 2012, 11:04:51 am »
Soldiers with 'ability to stand lost', not unconscious, abandoned on the field slowly dying of thirst.

Why isn't anybody recovering them?
Plenty of people passing right beside them, with the recovering job enabled.
Are they considered self-sufficient because they are not bleeding and not unconscious?
They can't even crawl to the hospital.

Any way to save them?

13
DF Gameplay Questions / Help with waterfall and some questions
« on: August 02, 2009, 10:29:04 am »
Hi everyone, new player and new poster.

I've been playing for a couple weeks and I'm finally playing a fort for more than 3-4 years.
At this point I have a little problem with my waterfall and some unrelated questions.
I've heard people on this board tend to get carried away while speaking about water or magma, so the boring questions first.

1- I want to deploy a caged goblin somewhere. Is there a quick way to build the right cage? Right now I forbid the entire animal stockpile except that goblin's cage and then build (b-j) it. Is there a way to have the cages listed with their actual occupants?

2- I know the deal with "owned" clothes littering the barracks. But let's say I want to move the barracks. Is there any way to clean up the old room? Atom smasher doesn't work, as the idiots move all the clothes on the side (NOW you can touch it, can't you?) and magma is not an option.

3- Quick way to mark goblinite items for smelting? I don't want my furnace operator to pick the narrow armors on his own all over the map, so I get them stored in a stockpile of unusable iron armor near the smelter. But then I have to look inside every bin, view every single flippin item and mark it for smelting.

4- On maps with sand I train my gem cutters with tons of rough glass. Any use for all the cut glass and large glass gems?

5- This may sound silly, but I really can't see any point in training my military with weapons. I just got TWO legendary wrestlers with average iron chainmail and shields kill two goblin ambush squads (and one was with crossbows) without a scratch.
Then I've put them on sword training (crap quality iron swords). One got promptly killed by another sword recruit and the second got a mangled arm.
Wrestling looks so much safer to train and they still send goblins flying all over the place.

6- Tower caps. I know how they work. But can they grow on soil or only on muddied stone? Better ask before I start some massive digging project.


Now the waterfall. It's my first try, just a little waterfall on the entrance of the dining room.
The dining room happens to be on the same level of the water, so I have to pump it 1 level higher.

Here is the pump level (1 level above the dining hall):
Spoiler (click to show/hide)

Dining hall level:
Spoiler (click to show/hide)

Dining hall -1:
Spoiler (click to show/hide)

Dining hall -2:
Spoiler (click to show/hide)

Dining hall -3:
Spoiler (click to show/hide)


So, if I understand this correctly, the draining canal at -3 can't keep up with the amount of water pumped from above.
The future zoo is slowly filling with water. Slowly because there's a connection with the central staircase (going all the way to the bottom) and some water is going down there. Everything below is connected to the central staircase (bedroom complex, tombs, artifacts chamber). The 2 deepest levels are massive webs of mining tunnels, so those will take a while to fill with water, but it WILL happen sooner or later.
Obviously I'm going to close the floodgate on the pump level, but is there a way to fix the thing?
I've instinctively thought about a wider draining channel, but I don't know.
And floor hatches over the central stairs. Are those enough to stop the water?
And finally, how do I clean up the mud?
Oh, and maybe someone could care to explain me why rough and smoothed floors stay clean, but engraved floors are muddied (proof on the zoo level, yellow vs blue water).


Sorry about grammar and spelling mistakes, not my first language.






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