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DF Dwarf Mode Discussion / Husk merchants leaving the map. Also, suspicious beardless young adult migrant
« on: February 11, 2013, 07:56:18 pm »
I was in the mood for some Fun, so I started a fortress on a terrifying glacier with enthralling mist, 34.11 mostly vanilla (the only thing I changed in the raws was the frequency of thrips and lice in their giant and humanoid variants, since I was sick and tired of them showing up so often, even if they don't show up on glaciers).
A cloud of mist drifted and covered a pack of zombie ice wolves, turning them into haunting mist thralls, and I saw them leave the map. Didn't think too much of it, since they were already undead to begin with; yet last time I played with evil mist was 34.06 or earlier, where huskified beasts and npc stayed in the map until disposed of, so it still was sort of a surprise.
Fast forward to autumn, the dwarven caravan arrives. I didn't have a trade depot set up yet, and as I hastily begun building one in the safety of the fortress' walls while the merchants waited, a cloud spawned on them, turning them into thralls... and they unceremoniously left the map, denying me the Fun I was looking for.
Did something change about husks or am I misremembering how they work?
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Also, in four years of playing, it's the first time ever I see a beardless male dwarf. What can have caused this? How can I help him?
This is an image of his thoughts and preferences shortly after joining the fort.
He is named Kol Luzatgusil (Rubbedcopper). He joined the fort as a young craftsdwarf, barely 14 years old. Competent marksdwarf, but never claimed any being's life. Novice dodger and armor and shield user. Novice weaver, wood crafter and wax worker.
Ardent worshipper of Ral (god of jewels, minerals and metals), faithful worshipper of Nonub (god of chaos), dubious worshipper of Stettad (goddess of wealth), casual worshipper of Doren (god of fire, volcanoes and mountains).
At first I thought that it could have depended on his age, but nonsense, I've seen baby boy dwarves in 34.11 with full beards, like it has always been. Or maybe I'm thinking this wrong, maybe he can grow facial hair alright, but he elects to shave. ...Is this a phase? Or the consequence of a problematic upbringing? Is he rebelling against something or someone? Is he appropriating a foreign culture, or has been forced to adopt one? Is he trying to emulate Cacame? Is he best buds with Cross Quantum's overseer from Boatmurdered?
Consumed by doubt and concern, I checked legends mode. He is not a former human/goblin/elf prisoner. He hails from a quaint mountain hall that never knew war, in which he led an uneventful early life as an only son with his surgeon father and stoneworker mother. The two groups he belonged to are respectively the dwarven group of his home city and a dwarven religion (of which his parents are still members of) centered around the worship of the deity Ral, led by a dwarf obsessed by his own mortality but not a necromancer yet.
Now a year has passed, and Kol's creativity blossomed into Thortithtalin, "Spelldrum", artifact pair of alpaca wool trousers, decorated with alpaca wool and made from alpaca wool cloth, making him a legendary weaver. But he still isn't sporting a beard.
A cloud of mist drifted and covered a pack of zombie ice wolves, turning them into haunting mist thralls, and I saw them leave the map. Didn't think too much of it, since they were already undead to begin with; yet last time I played with evil mist was 34.06 or earlier, where huskified beasts and npc stayed in the map until disposed of, so it still was sort of a surprise.
Fast forward to autumn, the dwarven caravan arrives. I didn't have a trade depot set up yet, and as I hastily begun building one in the safety of the fortress' walls while the merchants waited, a cloud spawned on them, turning them into thralls... and they unceremoniously left the map, denying me the Fun I was looking for.
Did something change about husks or am I misremembering how they work?
-
Also, in four years of playing, it's the first time ever I see a beardless male dwarf. What can have caused this? How can I help him?
This is an image of his thoughts and preferences shortly after joining the fort.
He is named Kol Luzatgusil (Rubbedcopper). He joined the fort as a young craftsdwarf, barely 14 years old. Competent marksdwarf, but never claimed any being's life. Novice dodger and armor and shield user. Novice weaver, wood crafter and wax worker.
Ardent worshipper of Ral (god of jewels, minerals and metals), faithful worshipper of Nonub (god of chaos), dubious worshipper of Stettad (goddess of wealth), casual worshipper of Doren (god of fire, volcanoes and mountains).
At first I thought that it could have depended on his age, but nonsense, I've seen baby boy dwarves in 34.11 with full beards, like it has always been. Or maybe I'm thinking this wrong, maybe he can grow facial hair alright, but he elects to shave. ...Is this a phase? Or the consequence of a problematic upbringing? Is he rebelling against something or someone? Is he appropriating a foreign culture, or has been forced to adopt one? Is he trying to emulate Cacame? Is he best buds with Cross Quantum's overseer from Boatmurdered?
Consumed by doubt and concern, I checked legends mode. He is not a former human/goblin/elf prisoner. He hails from a quaint mountain hall that never knew war, in which he led an uneventful early life as an only son with his surgeon father and stoneworker mother. The two groups he belonged to are respectively the dwarven group of his home city and a dwarven religion (of which his parents are still members of) centered around the worship of the deity Ral, led by a dwarf obsessed by his own mortality but not a necromancer yet.
Now a year has passed, and Kol's creativity blossomed into Thortithtalin, "Spelldrum", artifact pair of alpaca wool trousers, decorated with alpaca wool and made from alpaca wool cloth, making him a legendary weaver. But he still isn't sporting a beard.