Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - RevolutionaryDorf

Pages: [1]
1
General Discussion / Videogame-Induced Pacifism?
« on: April 12, 2012, 03:56:04 pm »
I grew up with video games. Most of my childhood and adolescence were spent stomping on or shooting a variety of virtual monsters. I immersed myself in the worlds of Mario, the lone wanderer, Gordon Freeman and Master Chief.

Once in a while, probably after watching me mow down counter terrorists in counterstrike, my parents would come to me and voice their concern for my sanity with the usual remarks:

"Now don't go thinking that shooting someone will solve anything,"
"Son, are you upset at something?"
"Why don't you go outside?"

Between their (reasonable) concern and the numerous news stories written about how violent media was destroying the moral fabric of America's youth, you'd think that the "gaming generation" would grow up and begin to bunny hop down the street, busting out a flamethrower after every disagreement.

We all already mostly agree that violent media doesn't make people violent, and this topic has been discussed to death probably everywhere on the internet. But another interesting question arises... has videogame violence generally made gamers more opposed to violence?

My videogame-playing friends have expressed similar feelings now that most of us have grown up into generally well-adjusted adults. Video games seem relatively existential, in that while you may become immersed in the action, you're still generally aware that you're playing a game and you will usually know that it isn't really that important. Does that perspective cross over into our perception of the real world?

The absurdity of violence in games like Postal and DOOM seems to have made real world violence look even more absurd. Violence seems to belong on a screen, and not in the real world at all. This may just be part of the maturing process, but it seems strange that a culture so obsessed with fictional violence would reject it in real world affairs.

I'm guessing most of us here enjoy violent videogames. I'm also guessing that most of us here also play dwarf fortress, maybe one of the most "violent" (as far as ASCII goes) games in existence. How do you feel about real world violence compared to media violence? Do you believe that videogames have affected your attitudes towards violence in general?

 


2
A while back, I set out to design a "democratic" fortress, with wide hallways and aesthetically pleasing "council chambers" and "Public forums", where my citizens could exercise their freedom of speech and have a voice in the community's political discussion... or at least I could pretend that's what they were doing when "attending parties" in those places.

Anyway, things were going well until a goblin ambush squad brutally slaughtered some of my bee-keepers and woodcutters as they wandered around the forest. By the time my soldiers had chased the invaders off, five or six pretty popular dwarves had been murdered. Although many dwarves were saddened by this event, the blinding beauty of the freedoms they enjoyed kept them calm and understanding. The same could not be said for the trouble-making daughter of the militia commander, Rakust Gatinlik. She took the news pretty badly-- so badly, in fact, that she decided to kill everything in her path:



Well, that didn't last long. Let's take a more detailed look at what happened.



And now, let's take a more detailed look at who was involved in this battle.



What happened becomes clear. Rakust went berserk, then attacked her mother's cat. Her mother comes out from the barracks and proceeds to smash her daughter's brains out.

Mom must be striken with grief over such a tragic death...  :'(





NOPE.

I am glad not to live in the brutal world of Dwarf Fortress.

3
Last week, my family and I went on our final summer road-trip before I head off to college in August. Following our tradition, we decided to once again visit the beautiful land of South Dakota!



South Dakota is a mid-western state in the U.S., known for its wild-west imagery, beautiful landscapes, and absurd number of giant megaprojects. (the designer of Crazy Horse monument himself may perhaps be the dwarfiest man alive).

South Dakota is also dwarfy in another, more hidden way. It is home to some of the most impressive caves in the world.

Quote from: Wikipedia
Wind Cave National Park is a United States national park 10 miles (16 km) north of the town of Hot Springs in western South Dakota. Established in 1903 by President Theodore Roosevelt, it was the seventh U.S. National Park and the first cave to be designated a national park anywhere in the world. The cave is notable for its displays of the calcite formation known as boxwork. Approximately 95 percent of the world's discovered boxwork formations are found in Wind Cave. Wind Cave is also known for its frostwork. The cave is also considered a three-dimensional maze cave, recognized as the densest (most passage volume per mi3) cave system in the world. The cave passed Hölloch cave in Switzerland on February 11, 2006 to become fourth-longest in the world with 119.58 miles (192.45 km) of explored cave passageways. The cave's current length is 131.04 miles (210.89 km), with an average of four new miles of cave being discovered each year. Above ground, the park includes the largest remaining natural mixed-grass prairie in the United States.

Quote from: Wikipedia
Rushmore Cave is the 9th longest cave in South Dakota. It measures a distance of 3,652.6 feet (1,113.3 m). It is located in the Black Hills National Forest, southeast of Mount Rushmore.

The above quotes are the Wikipedia descriptions of the two caves that we visited. These caves were easily the highlight of our vacation (other than the Crazy Horse American Indian museum) and I took a large number of pictures during the tours. Hopefully, these images will provide some insight into what being a subterranean dwarf would be like.

Rushmore Cave

Spoiler (click to show/hide)

Wind Cave

Spoiler (click to show/hide)

If you have any questions, I will be glad to answer them.


4
Curses / Business skill use?
« on: August 02, 2010, 07:44:34 pm »
Searched around a bit and couldn't find any answers.

I kidnapped a corporate manager and converted him to liberalism. His highest skill is "business", so I thought I would let him hang out at my business front to make extra cash. Am I wasting my time? And if so, what is the point of the business skill if you can't use it to manage the business front?

5
Curses / A few noob questions.
« on: January 01, 2010, 09:14:32 pm »
I just want to say first that I am loving Liberal Crime squad. Probably too much, as I'm a passionate, outspoken liberal in real life.  ;D

I've burned through probably six or seven unsuccessful squads, none of them ever making it past having more than 3 or 4 recruits before being cut to pieces. My latest squad demonstrates a considerable improvement over my first attempts (admittedly because of savescumming, but I figure I'm learning so it's ok), but I naturally still have a few questions.

1. I'm having trouble figuring out how to affect the following issues: death penalty, gay rights, and gun control. I have no idea who I could kill, where I could attack, or whatever else I could do to change the public opinion.

2. What practical purpose does flying a flag/burning it have?

3. What sort of characters are effective as sleepers? I have 3 judges and a lawyer, but what other people should I look out for?

4. I have a business front and a printing press with 120 days of food set up at a safe house. To save money, I put all of my legal fund-raising liberals at the homeless shelter, and the violent/wanted ones at the safe house. Is this a good idea?

 

Pages: [1]