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Topics - nonobots

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DF Dwarf Mode Discussion / Anyone seen a platypus?
« on: December 07, 2017, 05:46:00 pm »
Checking stuff in the raws I noticed the platypus correctly had its venom simulated. Decided to try and see how it behave in DF - can I weaponize it?

I've created 2 dozen worlds, changed the [FREQUENCY] tag to a 100, platypuses never show up when I check the world-sites-and-pops text file.

1- are they bugged? Anyone seen them?
2- am I using the frequency tag wrong?
3- is there something that would just prevent them to be listed in the txt file but they would still show up in-world?

Edit: on 0.44.02

2
DF Dwarf Mode Discussion / So, any trick to get a Dungeon Master?
« on: August 21, 2010, 10:39:53 am »
I just got a baron promoted from within, I'd like to try and make the DM arrive.

The wiki is rather vague, in the discussion page some people report a DM arriving without being a barony, but the wiki page says it's a requirement.

If you've seen the DM arrive can you report how you got him? Is it just a hit-or-miss thing or is there some trick? Do you need the economy on?

Or maybe some tweaks to the baron's POSITION raw could make it happen?

Raw for reference (in entity_default.txt):
Spoiler (click to show/hide)

3
DF Dwarf Mode Discussion / How did he climb there?
« on: August 20, 2010, 10:25:09 am »
Slowly and calmly building a quiet fort, invasion off. I'm overstocked with booze and lavish meals.

all of a sudden I get this message:


Searching for the corpse I found it on top of some walls:
Spoiler (click to show/hide)

How did that kid climb up there?

Walls were built in the normal way: no ramps or stairs involved. Just building on the swamp ground. I can't see how that kid got up there.

I'm using SethCreiyd's Fauna and Flora mod, you can see in the screenshot geese and ducks flying around the top of the wall. Is it possible they somehow dragged that poor kid there?

4
DF Gameplay Questions / seeds in cage
« on: August 02, 2010, 11:53:06 am »
I've been putting random cage traps all around the map and I am capturing loads of camels and buzzard. After a while there's a buildup of seeds in the cages in my animal stockpile. What gives? Is it the captured animal dumping them there or is it some kind of bug? To get back the seeds I need to (b)uild the cages and dump their content. It's kind of a hassle, especially since it's hard to make sure you're building the right cage. And it seems the mechanics don't recognize those cages as empty so you really have to clean it up. I've had that happen in my last two maps, but it's the first time in recent versions that I try and capture the wildlife.

In brief: seeds in cages, bug or feature? How to minimize the hassle?

Edit: found out it's the taming of the camels that requires food and produces a seed.

5
DF Gameplay Questions / sand access in aquifer
« on: July 12, 2010, 07:56:22 pm »
I'm at this area that has a white sand aquifer layer. I'm ok with going through the aquifer by plugging it with a huge block of soil. But how do I access the sand? Is there a way from the layer above to somehow just remove the floor and see the layer underneath without breaching it? I would really like to continue my glass production after the sand I embarked with is done and gone.

I am pretty sure pumps will be involved but am unsure how to go about it.

Thanks.

6
DF Gameplay Questions / dropping weapons before attacking
« on: June 19, 2010, 10:39:21 pm »
I would like my two woodcutters and my two miners to be my basic defence.

I create two squads through the nobles and military screen. I'm able to give kill orders when a werewolf comes around but they always drop their tools whenever I give them the kill order. They leave their battle axes and picks behind, which make them very inefficient.

I tried using the 'e'quip of the military screen to specify picks as weapon for each miner and battle axes for each woodcutter. It doesn't work. I even set the alert to active/training for each squad but still they come empty-handed to battles.

What must I do? I have no need of an arsenal dwarf as this is before the first wave of migrant. Should I be using 'u'niforms? Is there another step after selecting the tool/weapon on the equip tab?

Thanks

7
DF Gameplay Questions / Last dwarves in the world?
« on: June 19, 2010, 11:12:25 am »
I'm wondering what happens when you create a world and in the civ list you have an empty mountain fortress and no dwarf civs.

From what I understand when you start a fortress the game sets you up with a dwarf civ that's basically extinct.

In one of those world I checked in legend mode and the lone dwarf civ got beaten by goblins in 28, this is the civ my settlers comes from 1022 years later.

In this fortress I had one wave of migrant and the trade depot never saw any visits. There are humans in the world so I guess they'll eventually show up but is there any chance of other dwarves immigrants or are my 15 brave survivors the only hope of the dwarf race?

It's a really nice spot, a very small evil jungle in the middle of nowhere full of beautiful, if creepy, glumprong trees with sand and a nice caves setup. Werewolves frequently end up in my cage traps.

Spoiler for world gen and embark spot if anyone's interested:

Spoiler (click to show/hide)

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