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Topics - Supermikhail

Pages: [1] 2
1
Creative Projects / A Community Outlining Workshop
« on: June 22, 2012, 05:11:03 am »
By "outlining" I mean writing the plot for a story, the setting, characters and other things. I wanted to make a community novel thread at first, but then decided that it would be a bit of a stretch; for one because I'm even more clueless how to organize that. But I figured outlining would be manageable; everyone must be up for some outlining; people keep saying it's the easy part of writing.

So, to start things off, I'd like ideas for a premise. For example, and what I've thought about for a bit, a premise would be "what if aliens visited the Earth, but one man slept through it." (The implication here is that he must cope somehow with believing they were here despite having never seen them.) That's the kind of premise I'm talking about. Is there a 'what if'(s) that you'd like to turn into a story or just made up or heard of?

Premise suggestions:
  • What if a space station was powered by magic
  • Insert yours here
  • ...
----

In other news, if it turns out awesome enough someone might pick it up as a writing project, or it might become a community writing thing, or even something more. At least that's my peachy vision of it. But for now I'd just like to have fun and throw ideas around.

2
Creative Projects / The other basic instinct
« on: May 05, 2012, 12:48:53 pm »
It could have been a perfect date if she didn’t kill me.

I was on a subway train on my way to the uni, and normally I ignored other people, but... well, that is a lie, of course. Almost every time - unless I was reading a really interesting book - I would get attracted to some specimen of the fair sex. It didn’t go any further than keeping watch on them in the corner of my eye - until they got off at the wrong station. I remember that time I wondered whether it’s the same way with other people.

She was standing there with a book, her soft blond hair swaying in thin curvy locks to the small accelerations of the car. She wore a slim dress accentuating the agonizing curves of her body. Her lips curved in a slight smile, apparently reflecting the mood of the book. To surmise, she was very attractive in that single glance, before I took my place just a foot to the right of her.

Spoiler: Continued (click to show/hide)

3
Creative Projects / Help improve the plot of my Diablo fanfic
« on: April 13, 2012, 01:19:10 pm »
A priest teaches the (Blizzard-Diablo) creed to young village boys. The hero, who is one of the boys, is impressed by the tales. On the way home one of the other boys surprises him, but the hero sees him as a demon (in the dark) and kills him with a stick, which a sister of the killed boy witnesses.

While the villagers catch the hero and decide what to do with him, the priest intercedes and declares that the hero is possessed by demons. He performs an exorcism.

Ten years later. The hero is a moody guy, the girl (the dead boy's sister) is neurotic, phobic of violence and of the hero, and pretty much unfit for marrying, for which her parents understandably blame the hero.

An enemy war party (there is a war going on) comes over, and declares the village a domain of their lord. They promptly proceed to also claim the village's food reserves, and try to institute prostitution. One of them tries to chat up the girl and she unexpectedly agrees to a date, with which the hero is unhappy as he seems to have a crush on the girl.

The next morning, the hero's father wakes up the hero and tells him that the soldier has been found murdered and they're trying to pin it on the hero, and he should probably make for the woods, which the hero does.

In the woods, the hero stumbles across a company of friendly soldiers. He doesn't alert them to the situation at the village and instead follows them to their destination. On the way, they introduce each other, and during a night's halt, some bandits try to steal their horses which the watch stops valiantly and receives a fatal wound in the process. He dies by morning and the hero receives his armor and sword.

Then, the party arrives at Tristram. Villagers point them in the direction of a cathedral. When the soldiers come to it, it appears abandoned, but then enemies appear from ambush. The party retreats inside the cathedral, and the hero gets knocked out by a flying rock.

When he wakes up, he is greeted by the deceased watch who is now a helpful ghost. The ghost says that the hero must clear the evil infesting the cathedral. The hero is hesitant at first, but then he discovers the other soldiers dead in rooms around the place he is, plus the Butcher.

The hero runs away, finds a door to a lower level. He shuts the heavy door behind him, and secures it. Then little monsters attack him. While the hero fights them, the Butcher breaks down the door and corners the hero, who manages to dodge the Butcher's initial attacks and almost escapes when the Butcher catches him with a cruel chop, and almost cuts his foot clean off. But the ghost leads the hero who is bleeding out to a shrine that heals him and gives him the power to defeat the Butcher.

However, other monsters attack the hero promptly... He comes to an important-looking gate in a fighty spirit. Beyond the gate is a room with lying skeletons and a giant skeleton sitting on a throne. The skeleton (king) is somehow alive, but doesn't rise to fight the hero. The hero hesitates about destroying the skeleton king long enough for the skeleton king to finally wake up and start raising his minions who attack the hero. The hero figures it out and chops off the skeleton king's hand holding the summoning sword. The sword smashes on the floor, the minion skeletons drop down. The skeleton king says that he's the king and that the hero will be forever cursed if he touches him once more, but the hero does anyway, chopping his skull off and breaking it. Then a passage opens behind the throne.

Downstairs the hero is met by a succubus. She asks the hero to love her, then says that she knows whom he loves. At that the hero kills her.

More succubi attack him, but he dispatches them all. And comes to the room with Lazarus and a dead boy. The hero doesn't hesitate to attack Lazarus, but Lazarus teleports away. The hero chases him around the room unsuccessfully, getting fried a bit by a fireball. Then the boy rises and grabs Lazarus by the cuff while he's near. Trying to escape, Lazarus loses hold of his staff and robe and becomes a pathetic old man whom the hero kills with a bit of remorse.

Then the hero uses the staff to teleport to the next level. He finds himself in a room beyond which is a large space filled with monsters and with Diablo in the center. They come to a stalemate when the hero decides to guard the entrance to his room, killing any monsters who try to enter. Diablo agrees to a duel, but withdraws as soon as the hero steps away from his cover. Climactic fight, during which Diablo makes fiery fissures appear under the feet of the hero charging towards him past the advancing monsters. The hero kills Diablo. Diablo transforms into the boy whom the hero killed in childhood. The ghost congratulates the hero for fulfilling his destiny and freeing the kid and the cathedral from demonic spirits.

With the cathedral cleansed, Tristram greets the hero as... a hero. He must go on, though, to his home village. When he comes home, it is ravaged, and the enemy soldiers are like beasts, drunk and blood-drenched. The hero's family is hung, and the soldiers are about to hang the girl's father. But the hero comes, and kills them all, while the girl hears it, hiding in her house.

At the end of the fight, a company of friendly soldiers arrives and helps mop up the chop-your-head-off-runners-up. The leader of the company greets the hero who ignores him. The hero approaches the girl's house. After some hesitation she comes out and we find out that she sees the hero as a giant armored monster. She overcomes her fear and touches his muzzle, then withdraws.

The horses snort in fear of the monster who goes away his own way.

---

Also posted on ScriptFrenzy, because I'm trying to make it into a screenplay, although I'm not in frenzy. And what the title says, I'd appreciate suggestions on improvement of this plot.

4
Life Advice / Learning physics and programming AI
« on: December 20, 2011, 09:24:21 am »
I recently decided to learn something through reading. I think I spend quite a bit of time in transport on my way to/from my university and sometimes other places, so instead of reading random books I find in a library, I decided to focus on some specific subjects. Currently I'm going ahead with veterinary medicine and zoology, because I used to be interested in zoology and recently my cat was (nerve-rackingly) ill. I'm not asking for advice in this field because there appears to be an abundance of various books on the subject in the library I go to.

For another subject to learn I chose... well, not sure what exactly I chose. But it has something to do with physics. I seem to periodically return to books dealing with black holes, and also the Big Bang theory. These are books by Stephen Hawking and Carl Sagan, mostly (also "Through the wormhole with Morgan Freeman!"). I thought there's something deeper I could learn, but I'm not sure where to begin or even what exactly I want to learn. So I'd appreciate it if someone provided some ideas or a word on whether its at all possible to learn something in this field on a train ride.

The third subject is programming AI. This summer I coded a simple game with the Djkstra algorhythm, then tried to move on to A*. And just gave up after some time (although, to be fair mostly it was for an unrelated bug). So I thought maybe it wasn't just because of not staring at the wikipedia page for A* enough time, but I lack some ground. Any advice on gaining that on a train ride?

I'm not looking for quick solutions, not books "for dummies" anyway - I haven't seen them in the sections of the library I am interested in. And probably not specific books unless the book is common.

5
Creative Projects / Tell me what to write
« on: October 09, 2011, 04:21:19 pm »
But not in the (relatively) usual way. Basically, I'm tired of complex plots, well, actually of needing to look ahead at all. So I ask you to give me a single scene that I could work on without much pressure. Example? Well, if I could work it out myself, I would have. Maybe someone could provide a general theme, or storyline, but then I would need individual scene ideas or little plots. I would do one scene then pick another one and tack it on the end of the first, hopefully creating some semi-logical connection. It probably could be discribed simpler as "community writing where someone else does the writing." I don't want to try to impose on anyone, so random ideas are welcome, in the vein of "someone did something / went somewhere / talked to someone etc."

Well, here's hoping for a rescue from my mild case of writer's block.

6
I've tried writing a story about a small indie company developing a game. Problem: I've programmed only a couple simple games, certainly not in a company. I got stuck, well, at the place where the development was supposed to start for real. Basically, I'm at a loss about how to make it an interesting story. I see the issue in some way that if I worked on a video game I'd have some stories to share at least and would have an idea of the atmosphere. As I don't, I'm asking you for ideas about dramatic-comedic approach to game development. Or maybe someone could point me in the direction of some reading material about the inner workings of a game development company.

Or, I don't know, choose the better setup/build a chain of plot points:

  • A major company visits a college to check out programming projects of the graduates. They take a fancy to an especially gloomy but creative guy, and take him on. He doesn't really fit in, but performs his duties admirably. Only, something strange begins to happen in/with the game...
  • A group of only-just-IT-graduates find their secret prayers answered when a shady businessman offers to sponsor their very own game...

Maybe you, like me right now, don't find those two premises very compelling and calling for further development, and maybe you could suggest something better.

7
Creative Projects / Game Dev story WIP Input Needed
« on: June 05, 2011, 01:05:27 pm »
Not anymore.

8
Creative Projects / I hate mandelboxes
« on: May 08, 2011, 02:46:39 pm »
So, my story is this:

once upon a time I (stupidly) made a request thread where I asked for many ideas to incorporate into one image. One of the ideas included a mandelbox.

Half-a-year later.



It still haunts me! I tried to do it then, but I couldn't, and I blamed my lack of perspective skills. I pretty much stopped drawing. Recently I decided that my failure was because of a bad choice of composition, and general difficulty of organizing all those requests into a good composition. It hurt, and I once doodled a sketch for the WIP above (GIMPed because I'm using too large a sheet for my scanner, and so had to photograph it). So, yesterday I set to work on it. Today I'm in pain again. I haven't been able to find any digital aid, and I'm not enough of M.C. Escher to fill all the empty discomposed space with apparently non-random, but quite so from where I stand - doodles. I don't know what to do anymore! You hear me there - I'm being devoured alive by a mathematical abomination! Any ideas how I could go about saving myself?

And that option doesn't work - I think I'm too autistic to just drop it. I mean I could stop drawing it, but I would keep thinking about it. I guess I've got a problem with obsessions.

9
They called him about the thing at work.

“This is agent Johnson, FBI,” the caller introduced himself. He had a confident, smooth baritone that made Rick tense. Without waiting for Rick's reply, the agent continued, “You are aware of the incident at your apartment?”

Rick confessed that he wasn't.

“Something has happened at your apartment today. Something that we consider potentially a matter of national importance.”

Rick exhaled, exasperated at the ambiguity. The agent mercifully gave him a moment to make the necessary inferences, creating a rush of quite disturbing images in Rick's head.

“What...”

Rick's attempt to speak was cut short by the agent.

“We would really appreciate it if you didn't speak to other people about this.”

“Is my dad there?” Rick almost shouted into the phone.

“Yes, he's there, and he's alright. The matter doesn't involve any harm to people.”

“And my cat?”

There was a short silence on the other end.

“Your cat is alright. Also your girlfriend. Mr. Bhatti, would you be able to go home right now?”

“Yes, of course. I mean I hope I can, if I can settle it with the boss.”

“How long will it take you?”

“Two... I mean, I could make it in an hour. It's working hours after all.”

“Good.”

The caller hung up.

Rick stood staring into the distance, trying to make out what the hell just happened. He felt it in his guts that this national importance didn't promise anything good to him.

10
Creative Projects / B12 WG ST: What would you like to read on the Internet?
« on: December 23, 2010, 09:32:42 am »
Yeah,
What would you like to read on the Internet?1
A fiction writing community guide, hopefully

I'm not entirely sure that it is a good idea, so opinions on that are welcome


Recently I've become of opinion that there's no such thing as tl;dr. There is just either bad writing, or writing unsuited for the Internet (because the Internet is a very distractive medium) (nevermind that I've just realised that the latter includes tl;dr).

And so I visualised my ideal story thread - it consists of posts with length no greater than 500 words (subject to discussion), high action (not in the "action movie" sense but in the characters do something) and emotional content, and correct grammar. The emotional content seems more and more important to me, as emotions are what keeps us with things in real life, it's only natural that stories that evoke strong emotions in us would keep us wanting more.

So I decided to ask for your opinions on this matter and advice for fiction writers on the Internet. With your permission, I'd like to arrange what we come up with here into a guide and post it somewhere useful (coincidentally I'm in the mood for a complete Writers Guild overhaul).

-
1Even if it's forum games - what are the characteristic traits of your favourite ones?

11
Creative Projects / A couple of Christmas fanfiction screenplays.
« on: December 20, 2010, 08:20:28 am »
Yeah, I wrote some fanfiction in screenplay form for the December Challenge at this place. But I figured with your love for random, Bay12 might be interested in these pieces, too.

I'm kind of tempted to call some homages in these scripts "subtle", but it's for the reader to decide.

One more thing, critique totally accepted. Including "tl;dr" - that's important, too, as a screenplay should be, among other things, easily readable.

12
Life Advice / I want to write great music. What should I do?
« on: December 15, 2010, 12:54:58 pm »
Well, the title says it all. Except that I'm a University student of 22, in a department with no relation to music whatsoever. My musical experience consists mainly of playing guitar for the past 5 years, and mucking about with computer midi for a bit less time. Also, somehow, when I had less experience, that is, about 3-2 years ago, I composed a few pieces that I liked, but now it feels like I just lost something. It might have been youthful naiveté as a source of inspiration.

I guess I could explain what "great music" means for me. My definition would be - "complex, catchy, and original". What I've been putting out recently falls way short of this definition, especially on the third part, when I mostly do transcriptions and adaptations. When I'm inspired to write something original, I either quickly find that the idea is derivative, or I put out repetitive and boring stuff... or the piece turns out so original that I don't know how to progress. ::)

So, can anybody offer some tips, suggest a book, an Internet site, or something that could help my cause?

P.S. There is a website on which you can browse through some of the midis I've done if you for some reason feel like it.

13
Life Advice / Oh, crap! It's my sister's birthday tomorrow!
« on: December 04, 2010, 08:44:39 am »
Help! You know, how it goes (or hopefully don't). I've been putting this off in my head, and today for some reason thought it was one day off, an eternity to get something. And blam, it's tomorrow. And now it's almost 5 p.m.

So, I lack a present. And I lack money. And I lack much time.

On the plus side, I've been somewhat active in the Creative Projects, which means I could probably draw something, in pencil, or even pastel, I could even musicise some simple piece using computer. Or I could write something.

The problem is, I don't have a clue what she would want. I've recently drifted apart with almost everyone except Bay12 and maybe one or two of my fellow students. I know she watches art-house movies. Well, I can't buy a copy of one. She's kind of a grunge person, and listens a lot to heavy alternative music, which my computer midi is terrible at. Oh, and she's at her third and final year at her college where she studies English (we're Russian) to teach it.

So, any ideas?

14
Creative Projects / Need a huge drawing request
« on: November 23, 2010, 12:16:27 pm »
Hey guys. Would you help me with ideas?

Requests for specifications. Apparently my brain is either not fit or not trained for giant mechas and the like, and I should really try to wrap this up soon. Procrastinational research into evolutional potential in different environments doesn't help. So, people, anything you'd like featured in the following, i.e. overall design or particular details:

  • steampunk robot
  • alien alien
  • ^its environmental suit
  • robo-phoenix, although there are already three ideas for that
  • and many different DF elves, attacking a single goblin - equipment, maybe some features, etc. I want to draw a lot of elves, and I fear that without hints most of them will be pretty featureless and uninteresting. I'd really like to avoid that.



Basically, I haven't drawn in a long time, I don't have a lot of patience, and there's some walk to a scanner. Which means I'd prefer not a lot of realism, not a lot of texturing detail, and few images to scan. Well, how about one image? I've got a stack of A3 sheets, and don't want to draw a single person on each one and then fill the rest with grass. I'd like to put a lot of characters into a single image and leave out the grass. It's a lot to ask of a single requester, so I thought a mash-up of different requests might work.

For a few samples of what I used to be able to do, check out this link.

As you can see, it's mostly pencil, although I've dabbled recently in black pen and pastels, although I'd like to reserve them for emergencies; and I tend to realism. So you might want to avoid requesting your favourite cartoon character, if you don't want to be, possibly, unpleasantly surprised by his/her/its realitised look (an example is The Guy on the second page of that thread). Of course, requests aren't limited to characters; fauna and mechanisms work, too, and I'd personally would love to put in one or two dinosaurs.

Thread commence!

...Oh, one more thing. I guess, requests for the overall theme of the drawing are accepted, too - that is, what all the characters have gotten together for (to conquer the world! or something).

15
Creative Projects / Bay12 Writers Guild
« on: August 11, 2010, 04:58:01 am »
Writing Prompt Contest

<...>One of the things I credit the most with improving my writing is the writing prompt--a word or phrase someone else comes up with, and about which you write a few hundred words over the course of 15 or 20 minutes. It's a great way to practice, since it gets you outside your comfort zone, and it would give this thread more of a purpose beyond just advertising.

Also, it's much, much easier, in my experience, to accept negative criticism on something you've banged out in 20 minutes, as opposed to something you've poured your soul into, and it's an important step to realize that the critics aren't always wrong.<...>

I'd suggest the following as more-like-guidelines:
1. Keep responses to about 500-750 words.
2. Don't agonize over them. Hammer out something quick; you can always refine it and expand it later.
3. Don't be afraid to tell other people which parts you don't like. We have rule #2 so that we can appreciate bluntness in criticism.

FOR THE FIRST TIME IN HISTORY OF BAY12 WRITERS GUILD! ANYONE CAN PARTICIPATE! A WRITING COMPETION! A SINGLE PHRASE! 500 WORDS TO VICTORY!

Current Prompt: N/A. Post your suggestions in the thread.




So, this is the idea:

In the view of lack of interest to writing threads, but quite constant influx of writing itself, I think it'd be useful to make one big consolidated thread for it, to save space  ;)

Main goal here is to bring more attention to writing efforts of Bay12 forumites. To achieve it, first I'm going to make a neat little post to collect the stories in via links. But that's not going to do much, is it? Well, I believe that for pleasant viewing the stories are going to need something to advertise them. I propose several options: a synopsis, a meaningful quote from the work, or praise from the critics, if we get there - a blurb, in short. That I'm going to place as a quote next to the link to the story. I feel it's a good way to attract readers. If there are a lot of participants, I may organize the stories by genres, or catalog them alphabetically, although that's a lot of effort, so that readers can find what they like easier.

Now, collecting stories is good, but we can do more. Aspiring writers and writers insecure about their works are welcome here if they want criticism. You see, it's this kind of guild, more like a club. There's a library to collect past works, then there is a place for apprentices to learn the craft, and then there is a place where writers gather to discuss their ongoing works. If anyone has a favourite piece on the forums that they think deserves more notice, submit it here.

So, that's the lofty goals. There is space for more, but it's enough for now.

If you write a blurb for a story that you like, or have submitted, it'll be greatly appreciated.

Since October 6, 2010, we're qualified to criticise your musical works!

BLURB TIPS

First, it shouldn't be generic. But you kind of want to make it sound big, so there are going to be "generic" words. Everyone is unique, so there must be something unique about what they've written. Try finding it and incorporating it into the blurb.

Second, if it's long genre, like a novel, or serial fiction, try not to spoil the story. Don't write what it's about, but rather describe the set-up, with little licks to lead the reader into the middle.

It could be useful to add from which authors you've drawn influence, if you have, so that the reader, if otherwise not touched by the blurb, may be attracted by the expected style.





"The Good Karma Feedback Check List:
  • Do it often; develop a support system with peers you respect.
  • Don't promise to read a script and give feedback if you really don't have time.
  • Do read the script promptly once you have it.
  • Do ask your friend what they want out of this read. You'd be surprised at the different answers. Tailor your notes to the needs and wants of the writer.
  • Do start on a positive note. If you can only think of one thing - stress it.
  • Don't throw out your own suggestions - this is not your script; you'll derail the creative process.
  • Do frame concerns in a "what if" question. (What if you tried this? What if you tried that? I wonder what would happen if this?)
  • Do understand what the writing is going for or trying to achieve.
  • Don't chide the writer for failing to execute the idea well; that's why you're reading it, ding-dong. If they thought it was perfect, they wouldn't ask.
  • Do limit your comments to things like: logic, characters, stakes, ticking clock, and pacing; don't go all McKee/Campbell on your friend. I feel the subplot doesn't connect to the inner need of the protagonist and this is not reflected thematically in the arc of the dynamic character who has reached statis but must find Euclydian balance before the elixir can motivate the shapeshifter. Very annoying.
  • Do write your notes down and summarize them.
  • Don't do page edits and correct typos unless requested. This is also muy annoying."

Continue reading at http://www.moviebytes.com/ContestDetail.cfm?StoryID=3912&ContestNumber=2258&NewsTab=TRUE





For everybody:

The Art Of Dramatic Writing: Its Basis in the Creative Interpretation of Human Motives by Lajos Egri

On Writing by Stephen King

How to Write A Damn Good Novel by James N. Frey

How to Write A Damn Good Novel, II by James N. Frey

For fantasy writers:

The Language Construction Kit

limyaael's Fantasy Rants Warning! Rant heavy! Naturally.

For sci-fi writers (maybe):

Fortean Times

Mysterious Britain & Ireland

For ambitious (novel) writers:

National Novel Writing Month

Storybook - Open Source Novel Writing Software for Novelists, Authors and Creative Writers

yWriter5 - Free novel writing software to help you write a book Editor's note: Proceed with caution. I managed to freeze my system in an attempt to bring this program and Mono, installed on my computer, to a common denominator.

Random:

The Pathology Guy - everything your private investigators and police officers need to know about the dead.

Editor's note on 24th of March 2012: Removed links that you ought to be lazy to not find yourself if you search the Internet

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