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Play With Your Buddies / Let's play heavily modded Baldur's Gate - Part 089 - Nashkel Redux
« on: April 14, 2021, 09:35:34 am »
Hi all, this is let's play of the full Baldur's Gate saga with as many mods as I can fit in.
Spoiler: About this LP (click to show/hide)
Like may others, I played a lot of Baldur's Gate in the early 2000s, coming up to twenty years ago. In the time since then, we've seen a lot of changes - enhanced editions, a new interlude section in SOD, and two decades of an active modding community.
This LP is an attempt to catch up on all the new content that has been released in the last twenty years. I have installed as many mods as I can, and will try to experience as much content as possible from the game and the mods. If there is a conflict between content and options, I will first prioritize new EE content, then mod content, then base game content.
Since there is a party limit of 5 companions, this introduces a very large gap in what I will be able to cover in this LP, as a large amount of the available mod content is based around companions. I will instead have just the new EE NPCs as my party, with a flexible slot in the SOA portion of the game to explore each of the Bioware NPC quests.
This LP is an attempt to catch up on all the new content that has been released in the last twenty years. I have installed as many mods as I can, and will try to experience as much content as possible from the game and the mods. If there is a conflict between content and options, I will first prioritize new EE content, then mod content, then base game content.
Since there is a party limit of 5 companions, this introduces a very large gap in what I will be able to cover in this LP, as a large amount of the available mod content is based around companions. I will instead have just the new EE NPCs as my party, with a flexible slot in the SOA portion of the game to explore each of the Bioware NPC quests.
Spoiler: Keeping things balanced (click to show/hide)
Modders are known for many things, and game balance is not one of them. The most common complaints are that mods provide very easy access to items or abilities that are too powerful to be balanced with content in the rest of the game.
In order to combat this, I will do the following:
Although the mods may be balanced in a vacuum, they do add a lot of content, and the quantity of content will provide more experience and gold than would normally be expected at various stages of the game. For this reason, I will be playing with a 50% experience multiplier. I will not attempt to balance the gold, however, as balancing gold will be more difficult, and gold is not a constraint for very long in these games anyway.
In order to combat this, I will do the following:
- If a mod provides me with an item that is more powerful than anything the game would offer me, I will not use it (though will probably keep hold of it in a bag of holding in case it comes up in later mod content
- If a mod provides me with an item that is more powerful than what I currently have access to, but will be on par with equipment later in the game, I will hold onto it, but not use it until I find an item I consider equivalent power, at which point I will have the option of swapping out the items.
- If the mod provides a non-item reward that I consider too powerful, I will finish with the mod's content, finish the LP part, then rewind to a save after an earlier part
Although the mods may be balanced in a vacuum, they do add a lot of content, and the quantity of content will provide more experience and gold than would normally be expected at various stages of the game. For this reason, I will be playing with a 50% experience multiplier. I will not attempt to balance the gold, however, as balancing gold will be more difficult, and gold is not a constraint for very long in these games anyway.
Spoiler: Format of the LP (click to show/hide)
I will be uploading screenshots of this game in imgur, with each part of the LP being its own album. I anticipate each part of the LP to be approximately one map's worth of content, though some busy maps (like cities) may have multiple parts. A single play session may cover multiple maps, and therefore generate multiple parts at once.
I will attempt to clear each map in a single visit, and will be visiting the maps in approximately what I consider to be ascending order of difficulty. My estimate of difficulty is very much based on what I remember of this game from my youth, and many of these mods will add new difficult encounters to areas that I remember as easy. I will therefore be taking the following approach to encounters:
The party I plan on running will have quite a high power ceiling (and for some members, a high power floor as well). I will be modifying the new EE NPCs to facilitate this, most notably with Rasaad. I consider the Rasaad-related content that I want to cover in this LP to be the conversations and quests related to him, and not the experience of playing with a monk. I played with monks quite a bit in my youth, and I consider them to be a fairly boring class in practice, so I will be modifying Rasaad to be a bard (blade kit). I will try to not use the full power ceiling of the party unless necessary.
I will attempt to clear each map in a single visit, and will be visiting the maps in approximately what I consider to be ascending order of difficulty. My estimate of difficulty is very much based on what I remember of this game from my youth, and many of these mods will add new difficult encounters to areas that I remember as easy. I will therefore be taking the following approach to encounters:
- My first pass of each map will be casual, using only super long term buffs (such as stoneskin)
- If I run into an encounter that is too difficult casually, I will try it with slightly more prep (make sure I am rested up, maybe use some medium duration buffs)
- If the encounter is still to difficult, try it with lots of prep (fully pre-buffing, tailoring prepared spells)
- If that still won't do it, declare this encounter (and probably the whole map) to be too difficult for now, and come back later
The party I plan on running will have quite a high power ceiling (and for some members, a high power floor as well). I will be modifying the new EE NPCs to facilitate this, most notably with Rasaad. I consider the Rasaad-related content that I want to cover in this LP to be the conversations and quests related to him, and not the experience of playing with a monk. I played with monks quite a bit in my youth, and I consider them to be a fairly boring class in practice, so I will be modifying Rasaad to be a bard (blade kit). I will try to not use the full power ceiling of the party unless necessary.