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Topics - RyanJT

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Creative Projects / Building a Small Space Shuttle
« on: August 09, 2010, 05:46:32 pm »
So you are stranded on a planet, preferably a moon. Your small shuttle crashed but you have the tools to fix it to veer back into space. Essentially, with what little oxygen you have left, the goal is to survive and get back into space.

This is currently a small mission in a project I am currently playing around with. But I have one problem; I lack the knowledge of space flight and the mechanics that goes into a space shuttle. I would like this space shuttle to be quite real, but only to an extent; I would not want to turn off many due to the complexity of getting the shuttle ready for flight. Of course, you would choose the occupation that best fits you. While the more experienced users would be mechanics and perhaps the newer users would focus on preserving the oxygen supply.

So, what are the essentials for a space shuttle? Of course, you have the generators, engines, and thrusters. But what more would you expect in a fun, semi-simple, game?

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Other Games / Science Life: A game made for/by the people
« on: June 22, 2010, 04:30:52 pm »
Hello Bay12 community!

I am currently working on a game called Science Life. The goal is to create an online game (perhaps with role-playing) where players can interact with each other, in a lab or station, and mix elements to create compounds. The game is being created with the BYOND engine and I am well versed with the language as well.

Building a game 'with' the community will help me garner motivation to continue, so I decided why not try it with one of the best around, Bay12! A demo of what I have will be provided at the end of this post and you do not need BYOND installed to use it. In the demo, you will be able to view every known element on the table and mix them to create compounds.

I used multidimensional list for both the compounds and elements. (An example can be seen below)
Spoiler (click to show/hide)

Basically, a procedure grabs the elements in your mixture (ex: OHH), displays a number for the duplicate elements (ex: OH2), and then alphabetizes them along with placing a '+' in between them (ex:H2+O). It would then check the compounds to see if your mixture matches them:
Spoiler (click to show/hide)

Obviously, your mixture matches a compound, so you have created water!

Of course, not every compound has been implemented for a good reason. I am not exactly sure how I should make this into a game. Should it be round-based, what's the goal of the game, etcetera? I also received a suggestion to use fake elements instead and create their properties at run-time.

I am just not sure what I will do at the moment, but the goal is to make this game based off of the communities’ ideas. I hope you find what I have thus far interesting!

http://terrortreehouse.com/games/sciencelife/SL_v1.zip

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Creative Projects / My Science Fiction Short Stories
« on: June 05, 2010, 03:44:09 pm »
Hello World,

As few may know, I am currently a law student. But like those in my major, I have a creative side. Every since I was a child, I loved writing short stories, but when I attended high school I got distracted and that hobby of mine disappeared. Recently, I got pulled back into my hobby and realize I may be capable of fulfilling one of my goals, creating an anthology series of sci-fi short stories.

I finished my first short story and I am currently working on my second. I plan to buy a website to display these stories hopefully gaining notice. But before I make a commitment, I would like to get some constructed criticism on my stories. Be as harsh as you can, if you abhor my stories, please tell me and a motive as to why.

Anyways, I am proud to present my first story: Recursion

[EDIT]
Site: http://terrortreehouse.no-ip.org/

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