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Topics - stormyseasons

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DF Modding / problems with obtaining the useful noble positions
« on: October 23, 2011, 07:50:56 am »
So I've recently decided to do a bit of modding. Added a new race into my DF, a copy which only has the Flora and Fauna mod inside. And the mod seems to work well enough, has all the cosmetic bits I want. But in Fortress mode, I find that I'm missing useful positions like manager, bookkeeper. What tags might I missing in the creature or entity files?

2
DF Dwarf Mode Discussion / raws editing and sieges
« on: April 10, 2011, 09:29:14 am »
I'm trying a lower mineral scarcity, so I have no steel, no iron, no bronze, and haven't found tetrahedrite for copper yet... And an ambush and a siege show. I don't want to deal with the goblins at the moment, so I save, and edit the save raws to add the aquatic and immobile_land tags on the goblins. Thing is, all the goblins are dead, and so are their mounts, I have no invaders on my units list anymore... but the siege tag on the screen is still there. Does this mean something is wrong?

EDIT: cleaning up after that siege, and revealed an ambush, at which point while my underequipped marksdwarves kill the ambush, it seems the siege shows up. Not sure why they showed so late, since the previous siege was dealt with before the season change...

3
DF Gameplay Questions / feeding herbivores
« on: April 01, 2011, 03:25:42 am »
I just started an embark in a haunted forest. Will my herbivorous animals eat the dead grass, or will they need to subsist on the sparse living grass in the area?

4
DF Dwarf Mode Discussion / question about spike traps
« on: October 29, 2010, 08:37:47 pm »
I've a fort where I finally want to grab the precious, precious, clownite. And I've heard that certain lever controlled spiky items are tolerable deterrants. Does the usefulness of such spiky items as deterrents increase with the number of spiky things inside, or will one spike each be enough?

5
DF Dwarf Mode Discussion / desalination question
« on: September 24, 2010, 04:59:19 am »
I know screw pumps desalinate salt water. I've also heard that the desalinated  water must never touch a natural wall, smoothed or otherwise. Does this include the ceiling?

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DF Dwarf Mode Discussion / question about cavern water
« on: April 20, 2010, 10:02:44 pm »
I have, in fortress, a nice mostly flooded cavern with no dangerous beasts around. I've already built a well tapping the water source. I intend to build a little bathing room next to the well, supplied with fresh cave water brought up by a pump stack. The pump stack has already been built, I only need to power it. But my waterwheels generate no power.

So my question is, does cave water that touches map edge have flow? Or do I need to assign pump operation to a handy migrant wave? *or dig many z-levels down to power via windmills... or just designate a pond over the pool and build more buckets...*

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DF Dwarf Mode Discussion / the much desired dungeon master
« on: April 07, 2010, 10:15:53 pm »
so... has anyone gotten him/her yet? I'm currently in a nice little fort of 76 waiting for them to show up so I can tame the unicorns and deer and add child tags as needed. have dug down and uncovered the caverns already, if that's a factor.

8
DF Dwarf Mode Discussion / military help please
« on: April 03, 2010, 11:29:06 pm »
i'm sorry if this is already asked by others: how do I work the new military system? I want to go and kill all the silly goblins that just tried to ambush me. After I starve the silly elves who don't want to trade into going insane and dying so I can snatch all the lovely caged animals they brought me.

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DF Dwarf Mode Discussion / ...traders not wanting to trade?
« on: March 24, 2010, 08:49:21 pm »
...I've just had my first halfling caravan, and the second/third dwarf caravan. Both of which make it inside the depot with no problems, no attacks, not even a kobold sneaking in. I receive no announcments of significant events. When I go to view the depot to see if the traders are ready to trade their useful booze and such, I find that "there are no merchants trading right now". To the best of my knowledge at this time, neither the halflings or the dwarves are at war with each other. No one seems to have attacked anyone. So why are they packing up and leaving right after they arrive, with no gains to them?

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DF Dwarf Mode Discussion / megabeast taming.
« on: February 26, 2010, 05:04:12 am »
I have a question. How does one tell, short of savescumming and looking through legends, whether or not a captured megabeast or semi-megabeast is tameable? Does the number of names given to it suggest tameability?

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DF Dwarf Mode Discussion / ..where are my migrants?
« on: February 17, 2010, 05:48:07 am »
I apologise if someone has asked this before, and I'm asking the obvious question. Has anyone ever had the mountainhome caravan NOT show up in the first, second, or third year? The reason I ask is that the current DigDeeper fort I'm playing, the elves have shown, the halflings have shown, the humans have shown, the various enemy races would show if I turned invasions on again, but no other dwarves have shown up that I've seen. I savescummed and checked the embark site, it claims that all races have access. I've been going on my original 7(-1 who stood on top of a pool that melted), but the workforce is a little thin. Suggestions on what's going on/what I should do?

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