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DF Dwarf Mode Discussion / More questions about FPS
« on: August 23, 2011, 11:23:46 pm »
I have two questions about FPS maximization that I have been wondering about.
1) Item clutter is a drain on FPS. How is it counted? For instance is a barrel of seeds one item, or does each individual seed count as a discrete item? If each seed is a discrete item then wouldn't each seed have its own temperature calculation?
2) I'm trying to understand pathfinding better. Mined out space is a drag on FPS because of pathfinding right? But what if a mined out space is then completely walled up? Would that reverse the FPS hit?
Thanks to anyone who takes the time to help me out.
1) Item clutter is a drain on FPS. How is it counted? For instance is a barrel of seeds one item, or does each individual seed count as a discrete item? If each seed is a discrete item then wouldn't each seed have its own temperature calculation?
2) I'm trying to understand pathfinding better. Mined out space is a drag on FPS because of pathfinding right? But what if a mined out space is then completely walled up? Would that reverse the FPS hit?
Thanks to anyone who takes the time to help me out.