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Topics - DarthCloakedDwarf

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1
DF Dwarf Mode Discussion / Help with butchery stockpiles?
« on: January 27, 2016, 01:48:31 pm »
My fort has a thriving industry. We import caged animals, and export bone, horn, and ivory crafts for far more than the animal was worth.

But I'm having some trouble with the stockpiles, specifically what stays near and in my butcher's shop. I have multiple stockpiles but nonetheless the system is still broken, and I would like your help with that.

Butcherable vs non-butcherable corpses (and limbs): Is there a way to set a stockpile to only accept one or the other? I'd like butcherable corpses stored next to the butcher's shop (to trigger "Butcher a Dead Animal" but my dwarves keep trying to store goblins there :/

Spinal tissue: Is there a way to have this dumped automatically so it doesn't sit there and cause miasma?
Cartilage: Is there a way to have this dumped automatically so it doesn't sit there and clutter my butcher's shop?
Bone, Horn, Teeth: I'd like this moved to be stored in a stockpile next to my Craftsdwarf's workshop, but I'm not entirely sure how.

Hair/Wool: Is there a way to have this moved to a stockpile that accepts nothing else?

ADDITIONAL, SEMI-RELATED PROBLEM:
My hunter keeps wasting valuable crossbow bolts to hunt down chinchillas, which my dwarves refuse to butcher for some reason. How do I stop this?

2
DF Suggestions / Imperious Conquest of the Barbarian Races?
« on: July 06, 2013, 10:50:57 pm »
Savages!

You know who I'm talking about. Beastmen. Thrips men. Raven men. Panda men. Animal men are everywhere in the DF world. These wretched creatures are useless to the dwarven overlords who conquer hell, as they cannot be butchered.

I hear there's going to be some manner of war arc coming soon, where your dwarven army exists not merely for the defense of your fortress, but can be sent out in the world to impose the will of mighty Armok upon the Tall Folk, the Tree Huggers, the Vile Kidnappers and the Skulking Filth.

Of course, what use are these conquered people? Well, for humans, it is quite clear. They are large, and have an understanding of tools... their yearly tax could be plentiful if we can keep them under our heels. The pointy eared magma-thieves can amuse us with wooden trinkets for our grand furnaces. The goblins and kobolds are vile creatures of course, to be exterminated if they cannot be imposed upon with Dwarven law.

Yet again, what to do with these beast people. They produce nothing, they live as little more than animals themselves, despite being sentient.

I have a proposal for you, my lieges. Suppose we educated them in our ways. Enforced our law upon them, even made them second-class citizens of our own nations. Taught them to farm, and to craft, and to build, so that again we may make use of them. Added them as conscripts to our own grand armies.

Perhaps, if a tribe proves themselves worthy in their subjugations in our name, we may even allow some few of them to dwell in our grand halls.

If nothing else, we can blame our violated work orders on them.

3
DF Modding / So... polymorph.
« on: July 24, 2012, 09:26:32 pm »
A friend and I implemented a polymorph ability turning one creature into another, but then when we went to view the description of the creature, DF crashed instantly upon viewing the description.

Does anyone know exactly what causes this and how to avoid it?

4
DF Dwarf Mode Discussion / What do you mean, no seeds available?
« on: October 03, 2010, 09:44:54 pm »
Aboveground farm. I have lots of seeds and wild strawberries. How do I have no seeds available at that location.

Red sand. Reclaim fort.

5
DF Dwarf Mode Discussion / New map tiles?
« on: September 23, 2010, 04:13:16 pm »
I see new tiles on the worldmap. What they be?

6
DF Dwarf Mode Discussion / How to get a dwarf to rest?
« on: July 30, 2010, 11:58:49 am »
I have a dwarf whose lower body on down is solid red. How do I get him to rest in the hospital he's in, instead of being No Job?

He's my militia commander, so he's kinda important.

7
DF Dwarf Mode Discussion / Two titans, two silver bolts.
« on: July 30, 2010, 10:52:16 am »
Teling Udarmunest Rithlutnanges, a great one-eyed sauropod. It has thin wings of stretched skin and it has an austere look about it. Beware its webs!

This beast invaded my fort, only to be slain by a single ({silver bolt}) I had looted from the goblins. The bolt landed in his heart, got stuck and tore a major artery in the heart. It bled heavily before dying eight squares away.

"Whew", I thought. "I got lucky!"

Then a while later...

Urus Numatrid Udarmadush Kogan, an enormous blob composed of water. It has a broad shell and it has an austere look about it. Beware its webs!

"Oh shi- an invincible titan!"

Then I saw something fly toward it, a silver bolt, from my ramparts, and it vanished.

"Wha? Where'd it go?"

I checked the units list, and its body is gone.

Holy crap. Holy crap.

8
DF Gameplay Questions / I am stupid. (Quivers)
« on: July 23, 2010, 11:19:05 pm »
I cannot figure out how to assign quivers to my marksdwarves. I've seen hunters-turned-marksdwarves shoot at and kill goblins, until they drop their quivers due to not being part of the uniform.

Help?

9
Is there a way to have looms discriminate between thread for weaving and thread for sutures?

10
DF Gameplay Questions / Human caravans
« on: June 21, 2010, 02:28:11 pm »
In all my time in 2010, I have not ever seen a single human caravan. Only 'umies we've seen were Gobbo ambushes.

I've played multiple forts in every single version, and never a human caravan.

Why do they neglect me so?

11
DF Suggestions / Thorny plants
« on: June 11, 2010, 12:16:16 am »
It is said that Scotland was once saved because the enemy, walking barefoot toward the castle to make less noise, stepped on a thistle and cried out in pain.

So, I was thinking, what if we added thorny plants to DF? Plants that made very small, weak attacks to creatures walking over them. Herbalism skills might help dwarves to avoid these plants or harvest them safely. Perhaps plants could irritate or deliver mild poisons?

It might add an interesting aspect of the game.

12
DF Suggestions / General order-- do not walk on ice.
« on: June 10, 2010, 01:14:21 pm »
I'm sick of hearing "Urist McMoron has drowned" every spring. Sick of it!

We should have the [ o ] - [ i ] "Dwarves will/will not walk on ice" option. When "will not", Dwarves will consider ice tiles to be completely impassible, as if they were 7/7 water. They won't stand on it, they won't walk on it, they will go around.

This would make me happy.

13
I am probably the most military-incompetant person ever, and can't stop anything bigger than a hoary marmot from utterly crushing my fort. So, instead of killing them with axes and arrows, I've decided to defeat sieges and thieves by blocking enemy paths, keeping them outside until they get bored and go home. It's pretty easy against anything that's on land. However, giant bats, which goblins love to ride, complicate matters.

So, I have a few questions.

1: Can flying creatures path in a vertical diagonal fashion? IE, can they path through this (side view) :
_#
#_

2: Will a mounted demon lawgiver on a giant bat path like a giant bat or like a demon lawgiver, or some horrifying combination (ie, will they act like they have BUILDINGDESTROYER_2 and seek out my hatches?)

3: Will a mounted demon lawgiver trigger traps?

4: If a mounted demon lawgiver triggers a cage trap, will both be affected?

5: How can I wall off a fortress from these guys and still be able to let in merchants?

14
DF Gameplay Questions / Preventing Dwarven Friendships
« on: June 01, 2010, 05:34:04 pm »
I had a fort of over 200 ecstatic dwarves. Then my head mason died. Then the entire fort became miserable and half of them went insane.

Is there a way to prevent this sort of thing?

15
DF Dwarf Mode Discussion / Underground fish farm
« on: May 30, 2010, 12:46:19 pm »
I'm trying to create a source of fish meat and shells for my underground fortress. I am completely cut off from the surface and dare not enter the caves (I've breached the first layer, though, and I've got a freaky forgotten beast with boiling toxic sweat down there).

What can I do to get fishes in here?

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