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DF Modding / Essential modifications
« on: August 15, 2010, 09:10:38 pm »
Before starting my next fort I want to do some modding. What would you consider some of the essential mods, tweaks and additions to the raws?
For example, I will be modding the nobles in this way:
* Rename: Chief Medical Dwarf to Chief Of Medicine.
* Rename: Arsenal Dwarf to Quartermaster.
* Change: Mayor no longer consoles or pacifies.
* New: Counselor; Consoler and Pacifier as skills, alleviates load off of Mayor.
* New: Dungeon Keeper (->lord->master) is now assignable as any noble.
For example, I will be modding the nobles in this way:
* Rename: Chief Medical Dwarf to Chief Of Medicine.
* Rename: Arsenal Dwarf to Quartermaster.
* Change: Mayor no longer consoles or pacifies.
* New: Counselor; Consoler and Pacifier as skills, alleviates load off of Mayor.
* New: Dungeon Keeper (->lord->master) is now assignable as any noble.