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Topics - truckman1

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1
I'm a necromancer, and went to kill a vampire and drank his blood. I've waited for a few days, and I haven't gotten a red "thirsty" message. I figured that maybe it was because being a necromancer made me immune to hunger and thirst anyway, and went to feed on a sleeping person.

Nope. I'm standing over and next to sleeping people but I don't get the option to drink from them in the (e)at menu.

At character creation I gave myself "above-average disease resistance" because I didn't want to get an infected wound before learning the secrets of life and death, could that be why I'm not catching the Porphyric Hemophilia? I'm getting kind of worried that I accidentally screwed by chances of becoming a vampire by being a necromancer first.

I know you can only be one of either vamp or werecreature at once, and then a necromancer on top of that.

2
First off, I guess disease resistance is less important, so long as you become undead before you die of infection.
Linguistic ability is definitely not something to detract from now, but should you add points to it? And how many points should you put into reader? I'd assume just up to novice or adequate, like swimming.
 
I guess this can just be a thread for discussing attributes and stats in adventure mode, both how the 2012 release compares to 2010, or just in general. Like, as an example of a question not exclusive to this release: which are better, hammers or maces?

3
Here is the contents of the "region1-world_gen_param.txt":
Code: [Select]
Created in DF v0.34.02.

[spoiler][WORLD_GEN]
[TITLE:CREATE WORLD NOW = 4333333]
[SEED:wjMgVbBp7cf9DleRETca]
[HISTORY_SEED:3VHlnhXB9U6pPjPHF9e7]
[NAME_SEED:eowXPLLSX4cD43oW28hl]
[CREATURE_SEED:NFiUIcegGtxYveN51J6T]
[DIM:129:129]
[EMBARK_POINTS:1274]
[END_YEAR:250]
[BEAST_END_YEAR:250:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:1600:1600]
[RAINFALL:0:100:200:200]
[TEMPERATURE:25:75:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:4:2:0:1:0:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:18]
[SEMIMEGABEAST_CAP:37]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[NIGHT_TROLL_NUMBER:14]
[BOGEYMAN_NUMBER:14]
[VAMPIRE_NUMBER:14]
[WEREBEAST_NUMBER:14]
[SECRET_NUMBER:28]
[REGIONAL_INTERACTION_NUMBER:28]
[DISTURBANCE_INTERACTION_NUMBER:28]
[EVIL_CLOUD_NUMBER:14]
[EVIL_RAIN_NUMBER:14]
[GOOD_SQ_COUNTS:6:63:0]
[EVIL_SQ_COUNTS:6:63:0]
[PEAK_NUMBER_MIN:3]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:66:0:0]
[REGION_COUNTS:DESERT:66:0:0]
[REGION_COUNTS:FOREST:264:0:0]
[REGION_COUNTS:MOUNTAINS:528:0:0]
[REGION_COUNTS:OCEAN:528:0:0]
[REGION_COUNTS:GLACIER:16:0:0]
[REGION_COUNTS:TUNDRA:33:0:0]
[REGION_COUNTS:GRASSLAND:528:0:0]
[REGION_COUNTS:HILLS:528:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:25:25]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:10]
[NON_MOUNTAIN_CAVE_MIN:15]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:40]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1040]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:8000:1056:528]
[RAIN_RANGES:528:1056:528]
[DRAINAGE_RANGES:528:1056:528]
[SAVAGERY_RANGES:528:1056:528]
[VOLCANISM_RANGES:528:1056:528]
[/spoiler]

If that is not sufficient to do this, I still have the region file, I just want to play the map again without the (relatively minor) influence my adventurer has had..

I tried just entering the various seeds into the advanced params in advanced world generation, but that just started infinitely throwing out worlds every second, as soon as it got to generating the rivers, I think.

4
Are infections still 100% inevitably fatal? I'm a godlike hero who everyone worships for killing night creatures and bandits, but both my ears, my nose, and my right thumb are infected and broken open. Am I just going to spontaneously drop dead in a few game months?

5
Should I be using a –copper pick– or a bronze pick? Also, I guess this thread can be about any other questions about the importance of material/quality in weapons or armor in this latest version.

If there is a thread for this already, sorry, I did search a bit. If so, could you just link to it so I can delete this thread?

6
DF Suggestions / An extremely simple suggestion: Add dates to DF Talk posts
« on: September 27, 2010, 02:43:45 pm »
It's kind of annoying having to look up when they were posted. It would be nice if it just said the date like the Dwarf Fortress main page.

7
DF Gameplay Questions / Mac release is in .exe how do i use?
« on: September 18, 2010, 01:56:25 pm »
Sorry, i'm sure this has been well documented but a cursory search didn't come up with anything.


So, what the title says. I download mac version, but its still in .exe


how do I open it?

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