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Topics - Burnt Pies

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Spoiler (click to show/hide)
Spoiler (click to show/hide)

Hello, and welcome to Let's Play X3:TC! I'll be writing this as a narrative, with dialogue between characters being shown by a little icon showing who's talking. There'll be a glossary in the 2nd post, as most of the ship designations and the names of races will be very confusing otherwise.

Let me know if you feel the big screenshots are too big, I'm just grabbing them off steam right now, but I can resize them and upload them elsewhere if needed.

And with that, let's be off!

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Play With Your Buddies / X-Com: The Two Sides [ALIEN Thread] /3.0\
« on: June 19, 2012, 03:23:21 pm »
This is the other side of the Orb-BurP TTS game. It'll probably move a lot slower than the last one; my schedule is much more full. Feel free to claim ships, I'll try to remember to give updates on what they're doing.


I got a message from high command yesterday. Cydonia post has reported rapid technological advancement from the indigenous lifeforms of Sol 3, almost to the level where they'd be able to fight off our forces. We've been dispatched to the miserable rock to take control of their society and stop their advancement before they can become a threat.

Cydonia post seems to have been slacking; they've only researched atmospheric adaptations for our Small and Medium scout craft, the Plasma Pistol and our cloned Sectoids. Without a Destroyer full of Mutons, at the very least, how am I supposed to impress upon the primitives just how far we outclass them? I suspect we'll have to lay low and research the modifications ourselves. Still, Cydonia says they've not even discovered rudimentary firearms yet, so it's just a bit of added time. We've taken Cydonia's research base on the western coast of the 'Land of Dust', or what the locals call Africa. Apparently they named it after some sort of wind spirit the natives worship.
Spoiler: Interior of the base (click to show/hide)
I'll be rearranging it soon; Automated workshops near the entrances to slow down any invaders, and as soon as we've made the necessary adjustments we'll have Large ship construction tools brought over. We probably don't need it, but I didn't get where I am today by not taking precautions.

We only have 5 craft currently available; 3 Small Scouts and 2 Medium. I've ordered another Small and two more Mediums built, as we will need more of both if we're going to do this in a sensible period of time. Small Scouts can only research areas; gaining us understanding of the patterns of the natives and wildlife, and thus making our missions much more efficient. Mediums can harvest wildlife and abduct natives, gaining us food and insight into how to adapt our technologies, respectively.
Spoiler: Build Orders (click to show/hide)
I've dispatched the small scouts to 'South America' to observe the natives, while the Mediums operate closer to home in 'North Africa'.
I leave you with a rundown of the current statistics of the base.
Spoiler: Stats (click to show/hide)

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Play With Your Buddies / X-Com:TTS Multiplayer [Human Thread] 2.0!
« on: March 31, 2012, 06:58:19 pm »
What's that? Aliens are attacking Earth? Good Lord! This sounds like a job for... The Army!

The Army's busy? Brilliant. Guess we'll just have to form a shadowy paramilitary organisation and fight them ourselves then, right?

What do you mean "Right.". You can't be serious. I'm not even a Military man, for Gods' sake. Stop waving briefcases of money at me. Oh. That's a gun. Fine, fine, I'll do it.

Okay, the fate of the world in my hands, check. Surrounded by incompetents, check. Let's review our assets.
Spoiler (click to show/hide)
Not a bad start, although I'd love to find the idiot that designed the interior. Even I can tell you that having 3 seperate entry points to defend won't go well. We'll just have to do a bit of... redecorating. There's also problems with both storage and living space, so they'll be looked at while we're at it.
Spoiler (click to show/hide)
Ok, now for Funding...
Spoiler (click to show/hide)
Our chief of research informs me we can research either Motion Scanners or Laser Weaponry. Like there's any contest.
Spoiler (click to show/hide)
Shortly after all this, I'm informed our small, inefficient Radar system has detected one of these Interlopers flying almost overhead. The Nerve! I dispatch Interceptor 1 and the Skyranger to follow and neutralise it. It soon lands, and we're on it.
Spoiler (click to show/hide)
Another UFO, this time detected by the Interceptor on CAP over America. We set a deadly air ambush and knock him out of the sky. Then we wait a few days while the Skyranger captain sits on his hands, screws up refuelling, runs out of fuel 3/4s of the way across the atlantic, turns back, refuels again and eventually arrives. Wow.
Spoiler (click to show/hide)
A few days pass, and I get a sternly worded letter from the Australian Ambassador. Apparently, they've been playing host to a few Alien scout craft for a week now, and feel that the 'little blighters' have outstayed their welcome. I send out the Interceptors to LRCAP the outback and vector the Skyranger over there, this time with a full tank of fuel.
Spoiler (click to show/hide)





This is the Human side of the Orb vs BurP multiplayer game. Apologies for the size and number of the Screenshots, it's my first go at something like this. I'll accept some weapon/loadout requests, but within reason; no more than 3 people with Heavy Weapons, 2 with Sniper Rifles and 2 with Pistols. For the proper atmosphere when reading these, set Guile's Theme to repeat. It's what I was listening to.

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Play With Your Buddies / Let's Play Necromunda!
« on: May 26, 2011, 06:03:45 pm »
Or, let's watch Burnt playing Necromunda with an old friend from college.

Updates will occur when I've had a game or three, the first session of which should be tomorrow. Pictures will come if I remember to grab a Camera. I will put a lot of effort into remembering the Camera.

Gang lists are on Necronet: The Legacy of the Law, my Pit slaves, and Hughe Carrington's Most Noble Expeditionary Force, Exarratus' Prospector gang.

Some games may be illustrated by Screenshots from the 40k Module of Vassal. This will be because we couldn't be bothered to go to Warhammer World for that game.

We will be using a lot of Anthony Case's most excellent rules, both revisions and entirely new ones. Most obvious will be his new skills, aimed at toning down the overpowered skills and toning up the useless ones. Both of our gangs are using the lists he has, due to him being much better at making balanced gangs than GW are. (I'm looking at you, Goliaths and Van Saar.)

Once I have the creds I will be purchasing new additions to the gang, and I will accept names and loadouts from people here. You're also welcome to claim guys already in my list, although I'm not going to be renaming them.

Exarratus may join the thread later, but I've not really discussed it with him.


Game was had on Friday, will be updating probably on Sunday/Monday, as my mum took the camera to Birmingham before I got round to getting the pictures off it. I will post a small summary tomorrow.

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Play With Your Buddies / Community Play: Battlefleet Gothic
« on: February 17, 2011, 12:09:46 am »
An interest check; Can I get 2 teams of 3-5 players each to have a game of Battlefleet Gothic, Games Workshop's Grimdark 41st Millenium Spaceship combat game. I would be playing this on Vassal's BFG mod, using (at least at first) lists of my own devising. Players give me orders as to what they want their ships to do, and I do my best to follow these orders, giving screenshots of the entire battlefield and any particularly violent parts of the battle (probably with notes added in Paint.)

4 Players would be my Minimum, I think. I want to see teams, not just 2 people playing through me. I'll give details and fleet lists when the Minimum's reached.

Newbies are welcome, as I'll be taking care of all the rules myself. If the first battle goes well, I'll consider making this a Campaign sort of thing, with a Map and more than 2 teams.

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War. War Never Changes.

Vault 17, like most of the other Vaults in America, was designed as a massive social experiment. The Vault was filled to capacity at the start of its life, but some of the air filtration systems were designed to fail after only 20 years, reducing the air recycling system to half of its original power.

Only discovering the "modifications" after sealing the Vault, the vault dwellers had made preparations for this eventuality, preparing several 6 man teams who would go out into the wastes and dig out new vaults to house the people who could no longer be supported by the Main Vault. Several of the teams met gruesome ends, after stumbling across Deathclaw nests, or wandering into Raider Territory. Several more teams had survived to strike the earth, but then been eradicated by the other hazards of post apocalyptic life; radiation, dehydration, and addiction. Only one Vault Building team remains, and in their hands rests the fate of nearly 500 people.


A fort using Deon's most excellent Fallout Mod for 40d!

I'm accepting 5 more entrants. The team has Gareth Johnson, a Miner/Leader/Trader, already, and another shadowy figure, who we'll meet later.

The fallout mod adds several weapons to the game, most notably the mighty Chainsaw, a battle axe replacement that does 140 (yes, 140) Gore damage. Nasty. There are also a lot of Fallout guns in the game, from the frankly terrible Red Ryder LE BB gun to the mighty Gauss Rifle.

I'm embarking with an anvil (probably), and forging equipment on site. I'll be taking a Bar of Steel, and 1-2 bars of Copper, depending on how many miners we get. Applicants can be skilled as much or as little as you wish, and get 50 points equipment allowance. Possibly more for dedicated military dwarves.

Awaiting Applicants!

profiles will be posted tomorrow, when it's not 20 to 2 in the morning.

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