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Topics - Firehound

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1
DF Suggestions / Weapons, and shooting
« on: March 10, 2011, 10:55:41 am »
Something missing I noticed, is that the weapons all weapons do not reload, and instead fire like a machinegun, making weapons like a repeating crossbow or using DF to model modern combat.

 I would like to suggest the following

Addition of three tokens
Magazine size - How many items the item stores to fire.
Reload time - how many actions it takes to reload the weapon
Shots per fire - how many times the weapon fires in a given attack.

2
DF Dwarf Mode Discussion / Dwarven Eugenics
« on: May 27, 2010, 01:43:49 am »
We all know that there is now rudimentary genetics in Dwarf fortress for all creatures, including dwarves. While there is plenty of talk of selectively breeding cows and horses and almost any other animal, has anyone considered trying a dwarven eugenics program, to create a society of super-dwarves?

I'm going to HFS for thinking of this aren't I?

3
DF Suggestions / beware it's poison blood!
« on: May 17, 2010, 10:04:04 pm »
I would humbly suggest an addition to the game.
Cleaning designations.

I don't suggest it as an alternative to the current system of eventually a dwarf will decide to clean up the puke/blood/forgotten beast extract on your floor, but as an addition.

Designated cleaning should carry a decent priority to it, so that dwarves don't continue to roll around in contact poisons. It would be much like any other clean job except with a higher priority..

4
DF Suggestions / Clean up this mess!
« on: May 15, 2010, 01:49:41 pm »
I suggest a designation for area cleaning, so that I no longer have to wonder why my hospital looks like there was a full on war in there

5
DF Gameplay Questions / mighty wrestler
« on: April 19, 2010, 03:54:56 pm »
SInce wrestlers are all members of the WWE, I was having them quash the small animals in my fortress scaring the dwarves. Supposed to be grabbing an axe, instead my commander decides to grapple. fearing the worst, I watch as he gouges eyes till they bleed, killing several creatures in quick succession.

Did wrestling change into awesome from 31.01 to 31.03

6
DF Bug Reports / [40d] Traders won't leave
« on: March 20, 2010, 04:57:30 pm »
Quite simply, traders refuse to leave the depo unless it gets deconstructed. The Depo is accessible, but the only way it seems to get them to leave is to deconstruct the depo, which leaves the crap I want to let them leave with dissapear.

7
DF Modding / Dragon age fortress
« on: February 04, 2010, 12:56:43 pm »
Having played through dragon age ~1-2, I figured I might add a mod to make a Dragon Age mod, sans magic of course, with more badass elves(ones that don't use wooden weapons that make them laughably weak), darkspawn, drakes, dragonlings, and High dragons instead of the weak Dragon included in vanilla.

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