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Topics - ConscriptFive

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Best Ideas - Best Implementation Arms Race

Welcome, ladies and gentlemen, to Best Ideas - Best Implementation (BIBI) Arms Race.  The true pinnacle of the genre, this is an Arms Race built around the best ideas the AR community has to offer - implemented in the best possible way.

In the shadow of WW2, four nations on an unmapped island in the South Pacific are compelled to battle to unconditional surrender because... reasons.  While small in landmass, each nation possesses a unique soft sci-fi resource that'll give them an edge.  Clever players can exploit these unique resources to create divergent and unique asymmetric weapons modern military commanders could only dream of!

Side A possesses Turbonium: a high energy organic compound.  Usable in high performance super-fueled internal combustion engines, high velocity rifle rounds, high strength composite armor, or a high lethality warhead.

Side B possesses Elastimere: a high elasticity natural polymer.  Usable in high performance wind-up engines, high velocity crossbows, high strength composite armor, or a high lethality warhead.

Side C possesses Photonics: a high sensitivity photo-reactive crystal.  Usable in high performance solar-electric engines, high performance laser rifles, high strength composite armor, or a high lethality warhead.

Side D possesses Adamantite: a high strength to weight ratio metal.  Usable in high performance low-weight internal combustion engines, high penetration rifle rounds, high strength composite armor, or a high lethality warhead.

To ensure maximum player investment, each side will have a name, flag, and general lore determined by the first person to post anything substantive in that side's thread.  That side will be bound to that legacy, even if the GM and rest of the players never really understood it to begin with, and never further reference so-called 'fluff' after the initial 'contest.'

To ensure maximum intrigue, this is a 'high opsec' AR of course, with each side never fully becoming aware of each other's full equipment list and infrastructure.  To fill out the starting equipment and infrastructure, there will be seven pre-game turns.  During these precious pre-game turns, each side will get three designs a turn (because I like that idea) without the pesky interruption of battle-testing feedback.  Without the burden of having to write battle reports, the GM should complete each pre-game turn in no less than a month.

After seven IRL months or so, combat will be enjoined and all parties who are still invested in this AR will discover if the GM can write a satisfying battle report (mechanically, narratively, and thematically).  Two sides will discover that they squandered the last seven months building the wrong infrastructure and not enough of it.  A third side will be reduced to one player on Discord who remembers this AR, but can't be bothered to write anything.  The fourth 'winning' side will consist of two of the usual power-players from every other AR smugly patting themselves on back, and heckling the other three sides to vote.

(Now some people say, "GM, you already have two forum games running, including one you started last week and haven't updated yet."  I tell those people that I am a high functioning adult capable of spinning multiple plates at once.  I even won a highly competitive engineering internship in Shenzhen, China that begins next month!  I'm so capable as a GM I wrote this entire game design in twenty minutes during my ongoing vacation.  If you're gonna hate, I ain't got time for you.)



Side A Thread
Side B Thread
Side C Thread
Side D Thread

Discord

Map:

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"Listen here!  Now maybe Ocean's Ten shouldn't have taken that contract to rob the Weland-Yutani "Life Sciences" Lab on Paramour.  But you know what?  Maybe Greywater Solutions should've chilled the frak out with all that gorram HE they fired, amirite?  At the end of the day, with containment on a bio-weapon ruptured, ain't nobody getting through quarantine before the mothership's next FTL jump.  Dead or alive, their interstellar adventuring days are over folks."

                     --Overheard gossip at Twenty Forward Lounge on Mothership Leviathan
                                       
In the wake of this annihilation, how will the two premier mercenary companies of the 'verse recover and rebuild?  Will they hold to their traditions, or blaze a new trail?  Can they forget this catastrophe, or are they destined to fight to mutual annihilation?

Welcome to...

Space Cowboys for Hire
Discord Server

In Space Cowboys for Hire, a single team of players guide the actions of "Ocean's Ten," an interstellar mercenary crew, on a PvE campaign to avoid bankruptcy and potential bioterrorism charges.  The crew will find physical and legal refuge on the Mothership Leviathan, humanity's only interstellar ship, as it follows its three year circular route through humanity's interstellar domain.  Core gameplay will resemble a mission-oriented Arms Race, like Deniable Assets, but with a strong narrative focus and deliberately less micromanagement.  Missions will take place on four heavily terraformed planetary systems, with settings ranging from Firefly-esque frontier worlds to dystopian cities straight out of Altered Carbon. 

Basic Game Cycle:
Contact Phase.  After being briefed a summary of the current planetary system, players are presented with a list of contacts and what kind of work they're hiring for.  Players must now vote on which contacts to pursue.  Contacts may ignore the players if they're associating with an opposing contact, forcing the players to pick sides in certain conflicts.
Contract Phase.  Interested contacts will now send the players what detailed missions they want done that month/turn and their pay.  Players must now write a quick pitch (one paragraph) to the contact to get hired for the missions they want.  The voted pitchs are then either accepted or rejected by the contacts, along with appropriate written feedback as to why, or other suggestions.
Hardware Phase.  A traditional AR design phase.  Represents a fixed budgetary amount being spent to buy, craft, and eventually maintain, a specific quantity and quality of equipment.  Rolled on a 2d4 modified by the difficulty of the design.
Specialist Training Phase.  A traditional AR design phase, but for skills.  Take a single operator and make him into something interesting.  Rolled on a 2d4 modified by the difficulty of the design.
Operations Phase.  Players now write how they're going to attempt their missions this turn.  The voted mission plans are executed.  A 2d4 modified by the difficulty of the plan is rolled for its execution.  Another 2d4 is rolled for mission difficulty.  And a third 2d4 is rolled for improvisation: situations not covered by the written plan, such as traps, ambushes, loss of key equipment/personnel.  The GM interprets all of this into a battle report.

After eight months/turns in system, rent is due.  If the players can make rent, they spend the next month/turn in FTL, before arriving in the next system.  Failure to make rent will result in eviction from the Mothership Leviathan, and effectively Game Over.  It should also be noted that casualties are only replaced during the FTL turn.

Setting and Deep Lore:
Spoiler (click to show/hide)

Space Cowboys for Hire (Turn 0)

*ring* *ring*
"Mrs. Ocean."
"Neil McCauley?  Do you know what time it is?!?"
"I'm sorry ma'am, but we need to meet in the briefing room urgently."
"Fine. First thing in the morning, 9 sharp."
"I'm sorry ma'am, but that won't do.  Sam Goldman is already here too."
"Gorramit, I'm on my way.  This better be really good, or really bad Neil."

***

It's just after 4am as you enter the room in a bit of a huff.  Neil grimaces awkwardly and is about to say something before Sam cuts him off.  "Now I'd like to remind everyone that as legal counsel to Ocean PMC, everything discussed in this meeting is protected by attorney-client privilege..."
Neil interjects, "Ma'am, I'm sorry, but your husband is dead.  He insisted on a HALO insert to try and rescue our guys.  I tried to stop him, but CoFor now has the whole planet locked down."
Before you're even able to ask what a 'HALO insert' is, Sam continues, "Upon review of the articles of incorporation, all ownership and control of Ocean LLC reverts to you.  I know you've prefered to be a silent partner in this business, but we're going to need some quick executive decisions from you right now.  Do you understand Mrs. Ocean?"
"Sam, don't you think you're being a bit too hard on her?"
"Neil, we've got 72 hours to FTL.  We don't have time to sugar coat this.  We lost Daniel and all ten field operators down on Paramour.  There's chatter that the Coalition is floating terrorism charges against us."
You chuckle, "Good, the sooner we're out of here, the better.  They were all due for a reju-regen anyways."
Neil sighs, "Two problems, we can't recover their TI implants from Paramour and we don't have the rent for this upcoming FTL."
"WHAT DO YOU MEAN YOU DON'T HAVE THE RENT!" you shout.  "I am certainly not getting evicted from this ship, to live like some public domain refugee!"
"Calm down Mrs. Ocean, we're all in this together.  If any of us lose our status with the Mothership, we'll likely face felony prosecution from the Coalition."
"Gorramit Sam, was that supposed to be soothing?"
"Neil, as your legal counsel, it's my duty-"
"WHERE THE FRAK IS THE RENT!" you interrupt.
"Ma'am, we had a rough couple months and we were banking on this last op to cover it.  But it's okay ma'ma, Sam and me have a plan to get through this.  We just need your approval."
They both stare you down pleadingly, knowing that despite their wishes, you're the one calling the shots now.  After a long pregnant pause, you oblige, "Fine.  It's not like I have a choice do I?  As long as somebody tells me what the frak a HALO insert is."

***

"As you surely know Ma'am, every nine months, 500k rent is due.  Now paying survivor benefits as well as onboarding ten new operators is going wipe out our entire savings.  The only way forward is to empty the armory.  I'm talking full firesale."

"We're going back to basics.  Obviously we'll keep the shuttle and the handsfree comms.  12 ga pumps, .357 revolvers, and Gerber multitools are the bare essentials, but everything else can go.  It's only the Thiel planetary system afterall.  If we stick to frontier operations, we shouldn't need too fancy tech.  We probably can afford to hold onto about four more hardware systems though."

"Attached I've provided a quick inventory, minus what we lost on Paramour.  I wish I could provide more detail or answer questions, but I've only got about 48 hours to sell everything.  I've designated the four systems that I, as Chief of Operations, recommend we retain.  However, you're ultimately the boss Ma'am, so let me know if you'd prefer four other systems for some reason.  Keep in mind that at least one of them should probably be a set of wheels.  They don't have Uber in the frontier."

                     --Signed, Chief of Operations, Neil McCauley
                     
Quote from: Inventory Retention Plan
Weapons
(0) Walther PPK .380 Pocket Pistol
(0) SIG Sauer P226 9mm Service Pistol
(0) IMI Micro Uzi 9mm SMG
(0) FN P90 5.7mm PDW
(0) Izhmash Saiga 12 ga Tactical Shotgun
(1) AS Val SP-6 Sound Suppressed Carbine: Ops Chief
(0) AK-74M 5.45mm Assault Rifle
(0) RPK-74M 5.45mm Light Machine Gun
(0) HK MSG90 7.62mm Sniper Rifle
(0) Barrett Model 82A1 .50 BMG AMR
(0) RPG-7 Rocket Launcher
(0) M67 Fragmentation Grenade
(0) TASER Less-Than-Lethal Gun
(0) OC Pepper Spray

Vehicles
(0) Volkswagon Transporter Panel Van
(1) Landrover Defender SUV: Ops Chief
(0) MINI Cooper S Compact Car
(0) Kawasaki Ninja Dual Sport Motorcycle

Equipment
(0) Low Profile Ballistic Vest
(0) Semtex 1kg Explosives Block
(0) Facial Disguise Prosthetics Kit
(1) Mechanical Lockpick Set: Ops Chief
(0) Radio Scanner
(0) Wireless Spy Cam Set
(0) IR Tripwire Kit
(1) FLIR Binoculars: Ops Chief
(0) Hobbyist Quadcopter Drone
(0) Climbing/Rappelling Ropes Kit
(0) Hydraulic Saw
(0) Stinger Anti-Vehicle Spike Strip
(0) Handheld Biometric ID Scanner
(0) Long Range Directional Microphone
(0) Ghillie Suit
(0) DSLR Camera With Super-Telephoto Lens
(0) Concealable Pin Mic Bugs

***

Just as you're about to Google what the hell half those weapons are, you see you have an incoming call from Sam Goldman, "Mrs. Ocean, some distinguished luminaries in New Monaco have heard of the recent tragedy upon their shipmates and have arranged a memorial service for both us and Greywater Solutions."
"I never thought anyone in New Monaco particularly cared for us.  Well that's not exactly something we can refuse, can we?"
"Likely it's just someone thinking it's a good humanitarian PR stunt, but no, we need any sympathy we can get.  The catch is that Greywater's President, Nick Clay, will be giving a eulogy.  Accordingly, you, as Chief Executive of Ocean PMC, should do so as well.  I understand that as a grieving widow, you may not be ready for this.  Neil and myself will put something together if you like.  But with all due respect Mrs. Ocean, I think this could be a great debut if you wanted to pursue a more active role in our business."
"Thanks for the heads up Sam.  Who doesn't love public speaking engagements?"

Quote from: OOC: Writing Contest
Describe or write an appropriate eulogy to be delivered by Mrs. Ocean, Neil, or Sam.  GM will choose the best and grant a reward appropriate to the spoken eulogy.  Suggested topics include: your husband, the ten Ocean operators, the mission on Paramour, your relationship with Greywater, your relationship with Weyland-Yutani, your plans for the future, etc.  Accuse, apologize, joke, keep it professional, or try a bit of everything; welcome to the world of public speaking.  For the sake of brevity, it doesn't need to be word-for-word, just enough for us to understand the content and tone of the presentation.
If no submissions are received, Sam or Neil will speak instead... which may or may not be a good thing.

Discord Server

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Other Games / Field of Glory: Empires (Imperator, but actually good)
« on: July 12, 2019, 07:40:14 am »
So uber-grognards Slitherine-AGEOD (ALEA JACTA EST, Pride of Nations, Civil War II) finally made a Grand Strategy Game that actually has mass appeal, Field of Glory: Empires.  Take place from rise of the Roman Republic in 310 BC to the fall of the Roman Empire in 190 AD, in the area of the world ranging from Scotland to India.  Similar the Total War series, GSG layer breaks down into old school turn-based battles.

https://youtu.be/xmCw9XZuhIQ

https://store.steampowered.com/app/1011390/Field_of_Glory_Empires/

Anybody else give it a spin yet?

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Other Games / Indiestatik Most Anticipated Indie Games of 2013
« on: January 01, 2013, 10:54:10 pm »
Indiestatik put together a top *50* list of upcoming games from 2013.  While about half of them are games you and I have probably seen threads on (Banner Story, Star Forge, Star Farer...), the other half were completely new to me.  I mean, who knew the guys from Killing Floor were making a Sharks vs. Divers online FPS (http://www.depthgame.com)?  Or an isometric Deus Ex (http://epicbanana.com)?

http://indiestatik.com/2013/01/01/top-50-most-anticipated-indie-games-of-2013/

Lots of good Alpha and Beta releases too:

Raw Bots - Basically battlebots online.
http://www.rawbots.net

Monaco - In development forever since winning the 2010 IGF, I didn't know there's been a playable Beta since mid-December.
http://www.pocketwatchgames.com/Monaco/

Gunpoint - Super atmospheric 2-D stealth game like Mark of the Ninja but in a modern setting.
http://www.gunpointgame.com/

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Other Games / Fall Indie Royale Bundle: Actually Not Bad
« on: October 16, 2012, 01:50:47 pm »
For the next five days, Indie Royale, the long under-achieving little brother of the Humble Bundle, has their Fall Bundle out:
http://www.indieroyale.com/

The headliner title is To The Moon, but the other four titles are pretty solid too.  Four of them register on Steam, and all register on Desura.

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