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Topics - Mookie Love

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DF Bug Reports / Feature or bug?
« on: August 05, 2008, 07:55:36 pm »
I embarked on a 2x2 map with a bottomless pit (I used feature finder)
About 5 seconds after embarking, the bottomless pit PUKES out lava about 3 z-levels high into the air. This floods out all over, and then starts a massive fire that kills whatever the lava didn't outside.

It then falls back down into the chasm, killing all the chasm creatures.
After that, things are more or less quiet. No more random spews of flaming death, anyways.
I've been playing on the map for about 3 years (only my miner survived the map's little 'surprise', so I decided to make it into a hermit fort,) but that initial explosion of fiery death never did quite leave my mind.

2
DF General Discussion / New Computer!
« on: July 06, 2008, 01:47:21 am »
It has made Dwarf Fortress about a billion times more fun (which I thought wasn't possible.)

For the past 7 years I had been using the same computer. My average for a perfectly flat, liquidless, undug badlands with 7 dwarves was... 10 FPS. By the time I hit 25 dwarves, I was lucky to get 1.

I now have a 50+ fortress with a severe animal control problem, with -flowing- liquids. The slowest I've seen it go is 80 FPS, and that was during a controlled aquifer-fed flood into the local magma vent to cap it with obsidian, so that I can save the last surviving fire imp for the future zoo.

I'm so happy :D

3
I don't know whether to put this in Suggestions or Bug Reports, so I'm posting it here as a safe middle-ground

Using the Regional Prospector utility, I found a map with adamantine and broke into the pits with a pack of seven miners, planning to reclaim with the chamber's added wealth and bring a bunch of troops to set up a massive, epic battle.

However, whenever I try to reclaim, Dwarf Fortress crashes immediately. I wouldn't be surprised if, like in the 2D version, I couldn't reclaim a fort that had hit adamantine and/or the pits. But if that's the case, why not just bring up a message stating such, instead of outright crashing?

And just to cover all the bases; I abandoned and reclaimed another area of the same world just now to make sure it wasn't some sort of error.


4
I always hear about those little buggers, but I find there's one good thing to their mad killing power - at least it's over quickly for the dwarf.

Meanwhile, the hippos on one of my old games tended to bite off every non-essential limb, and then leave them there to slowly bleed and/or starve.

Even if I got them back in time, what use is a legless, armless dwarf? I ended up hooking the river up to my hospital to flush out the disabled hunters whenever it got filled up with them. It seemed mean, but I wanted beds open for the ones who actually had a chance.

(Everytime I ended up doing it I had to remind myself "This is DATA./I'll get plenty more next immigration." I normally tend to be one of the more humanitarian players out there.)


5
DF Gameplay Questions / Do wardogs/elephants/ect. gain EXP?
« on: June 01, 2007, 08:31:00 am »
The question is pretty much in the subject title. I'm wondering if there's any added danger to a named wild animal, or any added bonus to a named pet, besides the fact it's obviously killed before?

6
DF Bug Reports / Giving Water to the wounded is being RETARDED
« on: July 10, 2007, 02:01:00 pm »
...but apparently he can pick up JUST the water in his hands and carry it to the food stockpile.

While playing around on a glacier map, one of my miners fell asleep outside and woke up with yellow feet. I built a bed, and a bucket (used the last piece of wood from the single wagon to make a piece of charcoal), and had my idle peasant carry her to the bed.

She got thirsty, and started whining for a drink. The peasant taking care of her took the bucket, went outside, and got some water from the frozen ice.

I hadn't hit the river yet, or else he probably would have went there instead.

So, he takes the bucket of water to the wounded dwarf, and drops in in front of her, and it spills. He picks up the water, takes it to the food stockpile, and then goes back to put the bucket in the furniture stockpile.

This cycle has been going on for like half a season, and now the wounded dwarf is pretty close to dying of either thirst or starvation, because it seems like my peasant isn't going to give her food until he gets the water to her first.

Anybody experience this before? And if so, is there any way to stop the loop so my dwarf can get some water?

Could it have to do with the peasant getting the water from the glacier itself?


7
DF Bug Reports / Trees can make objects (and live creatures) float in mid
« on: February 27, 2008, 03:22:00 pm »
I was trying (unsuccessfully) to take over a goblin fortress. I had four dogs left. Curious to see where they are, I check them out. Three are hanging out around the wagon, but a fourth is... floating in midair, along with a corpse and a bunch of objects?

I look to the Z-level below for answer, and apparently the dog and all of the goblin's possessions are on top of a Alder.

At the very least, the dog should be able to move off of the tree. But it's not. Bug? I'd say so.

Save here, the dog in question is named Gomuxsnuk.
Excuse the carnage and tragedy, I hadn't played for a while and thought I could take over goblin forts like I used to, and... well, it just isn't that easy anymore.


8
DF Bug Reports / Trying to reclaim HIDDEN FUN STUFF'D fort crashes the p
« on: January 12, 2008, 12:37:00 am »
Just as the title says. Everytime I hit 'reclaim' on a fort where I hit the HIDDEN FUN STUFF, DF crashes.
Also go here for my original post about it in the Dwarf Mode Discussion section. (It's got spoilers though.)

I'm using 33g.

I wish I could provide the savefile, but I'm on dial-up and uploading it would be... I don't even want to think about it. Hopefully somebody with a better connection can recreate it.


9
DF Suggestions / Ranching, and a brainstorm on how to work it.
« on: March 15, 2007, 08:23:00 pm »
Bear with me, I truthfully have no idea how a game works coding wise, but judging by what I've seen, this shouldn't be impossible.

I've heard of people wanting to make ranches to keep their animals out of the hallways. But right now, as the animals attempt to path-find, it slows the game to a crawl. Cages and restraints, however, have a tendency to randomly make the animals stop breeding.

What I was thinking, is to dig a room, and then place something suitable (I was thinking a feeding trough) in it to zone a room off of. Assign animals to it like you would a cage, and then they will freely wander in only the area marked out by the 'ranch' room's borders.

Of course, they'd leave if, say, an undead elephant wandered in the middle of the group and began a massive massacre, but I'm assuming if they were inside that wouldn't happen as often.

Do tame animals actively eat? I've never noticed, but maybe they're assumed to just find their own food. If so, then by keeping, say, a herbivore (like a horse, mule, or cow) in a stone room where no grass grows would bring up the oppurtunity to make hay and give it to them, while carnivores (dogs or cats) would need similar food made of meat (or maybe just the meat itself.) That could give more use for the Animal Caretaker skill?

Feel free to tear my ideas apart, tell me how this could never work, call me names for thinking of it, ect. Just try to keep it a tad civil? No death threats, please!


10
DF General Discussion / Quick World-Gen Seeds?
« on: November 02, 2007, 03:38:00 am »
Just as the title implies, let's share seed numbers that finish with few (or possibly even zero) rejects. I figure it'll practically be the same as downloading a pregenerated world.

I've got one to start us off, which can probably be bested fairly easily:
Seed 53 gave me a world after 10 rejects.

(Also, can anybody clarify if these will work between versions? Aka: Do 32a and 33a come up with the same world, with the same amount of rejects beforehand? I skipped straight to 33a. Any other info on how seeds work would be appreciated too. I'd rather find out now than later if this topic is a waste of time for some reason or another.)


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