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Forum Games and Roleplaying / Sun Sign (A roleplaying game)
« on: February 04, 2012, 07:54:14 pm »
A woman lies upon a bed, and several people bustle and buzz around her like bees around a hive. She cries out in pain, and a robed man stoops over her. A flickering blue light spirals away from his hand and into the bedridden woman's forehead. Her cry stops, but her face remains strained and fraught with a smothering pain. A young girl rushes in holding a wet cloth, which is then lain above the woman's eyes. The soon-to-be-mother cries out once more, but wrests control over herself and takes several deep breathes.
The woman screams in pain again, yet again charged with strain. The people surrounding her whisper to her, urge her on, and do what they can to help her pain. The pattern continues for many more minutes: wail, push, urge, relax, pain. And then, in an event that shatters the seemingly crystalline situation, a different sound rings throughout the air: the shriek of a young-very young-child. The woman sinks into her pillows and takes a deep shuddering sigh of relief. The people share glances of contentment and happiness, glad that the fragile scene had finally ended.
The robed man straightens his back, holding the small baby that he quickly wraps in cloth. Examining the baby carefully, the man grasps its hand and turns it over. His face, previously so complacent, undergoes a sudden transformation; the eyes grow wide and the mouth opens slightly, as if to say something, before stopping. The concerned mother stares worriedly at the man, and he silently gives the bundle to her. She mimics the man's action, grasping the babies hand and turning it over. What she sees there defies all expectations she previously had, all she could have.
For there, centered squarely on the babies palm, is a peculiar insignia: a radiant sun linked in perfect harmony with a crescent moon.
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SO, YEP. This roleplaying/action/adventure story will be set in a steampunk/fantasy world with the usual cool steampunk stuff and magic. The magic can pretty much do anything (of course if there is the required energy/etc.), since in this particular story it will basically be... the alphabet of the universe (except this alphabet has millions upon millions of runes/symbols, with more constantly being discovered.) Some runes are rarer than others, some you have to discover, some take more energy than others, etc. It is also worth noting that many 'new' runes will be combinations of old ones.
The technology is also limitless, although it is initially steampunk/clockwerk (Although clockwerk can still be very extensive. It isn't as pure sandbox as the magic is, but it's still there.) Like runes, more technological advancements are constantly being discovered, and the new ones are usually adopted and utilized much faster than new runes are. The player-characters, can, of course, discover new runes/technology. Lost technology, runes, etcetera. There will be world events happening out of their jurisdiction, too. Anyways, let's get onto the history/character sheet, shall we, non-existent audience at the time of writing this?
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History will be somewhat brief. I would like the characters to find lore for themselves, and I will attempt to provide as many opportunities as I can to do so.
I will accept 4 players at once, although some can die and be replaced. Keep in mind that your starting position doesn't really lock you to a certain path, it just starts you along one. Also keep in mind that each character has a Sun Sign, and that there are special powers and abilities associated with the Sun Sign that the players must discover. There will be much to discover, much going on, and hopefully much story. This will, also hopefully, be very sandboxy, so feel free to try to invent stuff, discover stuff, kill stuff, do stuff, etc. stuff. Stuff. Yeah.
I should also probably make a map sometime soon, but we'll burn that bridge when we come to it.
The woman screams in pain again, yet again charged with strain. The people surrounding her whisper to her, urge her on, and do what they can to help her pain. The pattern continues for many more minutes: wail, push, urge, relax, pain. And then, in an event that shatters the seemingly crystalline situation, a different sound rings throughout the air: the shriek of a young-very young-child. The woman sinks into her pillows and takes a deep shuddering sigh of relief. The people share glances of contentment and happiness, glad that the fragile scene had finally ended.
The robed man straightens his back, holding the small baby that he quickly wraps in cloth. Examining the baby carefully, the man grasps its hand and turns it over. His face, previously so complacent, undergoes a sudden transformation; the eyes grow wide and the mouth opens slightly, as if to say something, before stopping. The concerned mother stares worriedly at the man, and he silently gives the bundle to her. She mimics the man's action, grasping the babies hand and turning it over. What she sees there defies all expectations she previously had, all she could have.
For there, centered squarely on the babies palm, is a peculiar insignia: a radiant sun linked in perfect harmony with a crescent moon.
---
SO, YEP. This roleplaying/action/adventure story will be set in a steampunk/fantasy world with the usual cool steampunk stuff and magic. The magic can pretty much do anything (of course if there is the required energy/etc.), since in this particular story it will basically be... the alphabet of the universe (except this alphabet has millions upon millions of runes/symbols, with more constantly being discovered.) Some runes are rarer than others, some you have to discover, some take more energy than others, etc. It is also worth noting that many 'new' runes will be combinations of old ones.
The technology is also limitless, although it is initially steampunk/clockwerk (Although clockwerk can still be very extensive. It isn't as pure sandbox as the magic is, but it's still there.) Like runes, more technological advancements are constantly being discovered, and the new ones are usually adopted and utilized much faster than new runes are. The player-characters, can, of course, discover new runes/technology. Lost technology, runes, etcetera. There will be world events happening out of their jurisdiction, too. Anyways, let's get onto the history/character sheet, shall we, non-existent audience at the time of writing this?
---
History will be somewhat brief. I would like the characters to find lore for themselves, and I will attempt to provide as many opportunities as I can to do so.
Spoiler: History (click to show/hide)
Spoiler: Character Sheet (click to show/hide)
I will accept 4 players at once, although some can die and be replaced. Keep in mind that your starting position doesn't really lock you to a certain path, it just starts you along one. Also keep in mind that each character has a Sun Sign, and that there are special powers and abilities associated with the Sun Sign that the players must discover. There will be much to discover, much going on, and hopefully much story. This will, also hopefully, be very sandboxy, so feel free to try to invent stuff, discover stuff, kill stuff, do stuff, etc. stuff. Stuff. Yeah.
I should also probably make a map sometime soon, but we'll burn that bridge when we come to it.

