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DF Suggestions / More robust food industry
« on: July 11, 2014, 09:29:39 pm »
This seems like an appropriate time to start talking about changes to the food industry, since the latest release added a ton of new plants.
Not addressed here are issues like food being too valuable, which should in theory be fixed when trade goods become valued based on availability.
In general what I'd like to see:
1) A bit more work done with spoilage vs. preserving food. Fortress mode has some weirdness with how quickly time passes, but in general it would be nice if we could cure, smoke, pickle, or otherwise preserve raw food, and had a good reason to do so.
2) Intermediate foods. We already have a bit of this in that we can press nuts and mill grains, but I want to bake bread and make mayonnaise.
3) Recipes. Obviously if we have intermediate foods we need foods made from those, and while a mayonnaise roast is nicely surreal, I really want to make my fortune exporting high quality sandwiches.
4) Maybe have some drink names besides <plant name> beer/wine.
5) More involved brewing in general, require other materials like water and hops, maybe stills need to have some number of barrels on hand just to brew things in, and those barrels need to be swapped out periodically, dwarves with preferences for booze brewed in barrels of certain materials, hipster dwarves who only drink dwarfish microbrews etc...
6) Probably beyond the scope of a food rework, but historically booze has been a preferred beverage because plain water was unsafe to drink. Something with diseases in certain biomes would be interesting, and add an additional penalty for running out of booze.
7) Skin/Hair Care. What's the point in having all these new nuts if my dwarves can't massage the oils into their lustrous beards?
Not addressed here are issues like food being too valuable, which should in theory be fixed when trade goods become valued based on availability.
In general what I'd like to see:
1) A bit more work done with spoilage vs. preserving food. Fortress mode has some weirdness with how quickly time passes, but in general it would be nice if we could cure, smoke, pickle, or otherwise preserve raw food, and had a good reason to do so.
2) Intermediate foods. We already have a bit of this in that we can press nuts and mill grains, but I want to bake bread and make mayonnaise.
3) Recipes. Obviously if we have intermediate foods we need foods made from those, and while a mayonnaise roast is nicely surreal, I really want to make my fortune exporting high quality sandwiches.
4) Maybe have some drink names besides <plant name> beer/wine.
5) More involved brewing in general, require other materials like water and hops, maybe stills need to have some number of barrels on hand just to brew things in, and those barrels need to be swapped out periodically, dwarves with preferences for booze brewed in barrels of certain materials, hipster dwarves who only drink dwarfish microbrews etc...
6) Probably beyond the scope of a food rework, but historically booze has been a preferred beverage because plain water was unsafe to drink. Something with diseases in certain biomes would be interesting, and add an additional penalty for running out of booze.
7) Skin/Hair Care. What's the point in having all these new nuts if my dwarves can't massage the oils into their lustrous beards?