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Topics - Jon-Ace

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DF Gameplay Questions / Making soap: Am I missing something?
« on: July 01, 2013, 06:30:01 pm »
Lost a lot of dwarfs in my current fort to infection, so I started up a small soap industry. I think I have all the components required, but I still get an error message:



Unrotten tallow? I have plenty of that!



And just to cover any bases, yes, I have lye barrel(s):



So, what am I missing?

2
DF Modding / Utility Request: "DwarfCommander" (CONCEPT ONLY)
« on: October 25, 2010, 02:44:43 pm »
If anybody thinks they have the ability to do something similar to what is outlined below, feel free to take a crack at it. I can't code, but if I could I would try to do this.

DwarfCommander

The goal of this utility would be to make the managing of your dwarven army easier.

Possible features

  • Savable uniform templates, cross-fortress. (similar to DwarfTherapist's profession templates)
  • Sortable dwarfs (non-military vs. military, squadless vs. "in a squad", skillful vs. dabbling...)
  • "Armory screen" (a glorified stock screen of all the weapons and armor in the fortress)
  • Click-and-drag OR button clicking recruiting (the latter being a mirror image of DwarfTherapist's "Labors" tab, no more scrolling through 90+ dwarfs only to find out they were already in a squad!)
  • Alert templates
  • Schedule templates (probably better for when schedule are not as buggy as they are now)

If such a utility already exists, then link to it.  :)

3
DF Modding / Manager Utility Proposal
« on: August 05, 2010, 10:02:28 am »
How come there isn't a third party program for the job manager screen?

Maybe something for bulk or custom sets of jobs.
Ex: Instead of typing out and selecting every piece of armor for your forges to produce via the [j]->[m] screen, this program would be a one click job similar to Dwarf Therapist.

I can't code, but I'm hoping this piques someone's interest.

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