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DF Dwarf Mode Discussion / FPS Problems - A new datapoint
« on: May 15, 2012, 11:35:56 am »
I've always had FPS issues, so every fort I try new things so I can play longer before having to abandon. In reading the forums, I came across a theory that due to the way items are created in DF in list-form, even when they are destroyed/consumed/traded, they still exist in memory and eventually everything becomes bogged down. I *always* use stonecrafting to create trade fodder because it can be done as soon as you embark and it gets rid of unsightly (in my opinion) stone. So I decided in my new fort that I wouldn't use stonecrafting. In fact, why trade at all? I had magnetite and flux stone. The only thing I trade for is gypsum powder. I've noticed that my FPS has stayed up around 100 indefinitely (I'm at least 15 years into my fortress, which is probably 4-5 years longer than any other fort I've ever had). Here are the things I've done differently in this fortress:
I'm still creating lots of items just for general use in the fortress. I would expect that I would have started experiencing FPS death by now, just from creating barrels and bins and arms and armor, etc. If it were just a simple matter of number of items created, then it should be going downhill by now, but it isn't. Could the exclusive use of the manager for jobs have anything to do with it? I have no theories, just wanted to put this out there.
- No Stone crafts
- Minimal Trading
- I use the manager for ALL crafting
I'm still creating lots of items just for general use in the fortress. I would expect that I would have started experiencing FPS death by now, just from creating barrels and bins and arms and armor, etc. If it were just a simple matter of number of items created, then it should be going downhill by now, but it isn't. Could the exclusive use of the manager for jobs have anything to do with it? I have no theories, just wanted to put this out there.