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Topics - peregarrett

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1
This used to be a story of Quakewheeled, the cavern settlement at the terrifying surroundings with zombifying weather. Now it will continue as hermit settlement of last survivors.


-Arrived! Get the hell out of the wagon!

Zasit Winegirdles jumped over the board and unfolded the map. That's a wonder, but looks like this IS the place. He found someone's note on the map:

- "It might bi viri difficilt ti sirvive hiri." Pussies.

Surroundings don't look very dangerous. A river, with a hippo herds, an ocean shore without any sign of life, and a rocky hill southeast. They said there's a cave in it, have to check. But first - the official part:


- Attesh, grab the axe and armor, you and me are going down! Scared, eh? Others - bring the stuff closer to the hill! Don't play with hippos, they are way too badass.



The expedition into the darkness was very friutful. Zasit and Attesh killed some wild trolls and giant bats, and reached the nice cavern full of mushrom trees and moss

- This land is MINE! Do you smell this, Attesh?
- Ehm... a moss. sir?
- Freedom, dumbass! Okay, lets get back to the surface.



- So, what's happened here, Avuz?
- Well.. first there were undead giant horseshoe crab. It was attacking hippos, and then one of them kicked it and shattered the whole beast dead. And second, the river is crazy. It flows with enormous power and floods the shore - luckily our wagon is out of the reach. I tried to make a safety channel, but the flow is too strong, it pushes you upside down.
- We'll deal with it later. Now we got to move everything down! We inhabit the cavern and don't give a damn about surface. And you, Avuz, got to dig us a living room down there!

OOC: So,this is yet another story game. I gonna inhabit a cave system and dig quarters inside stalactites and cave walls. Feel free to request dorfings - Zasit and Attesh are males and military guys, others are females and workers.

2
Hi all. I suddenly want to start a game with old 0.28 version, that brought me into DF. Anyone is up for this?

We have a newly-generated vanilla world called The Domain Of Portent, 200 years old:
Spoiler: The Domain Of Portent (click to show/hide)
and I'm ready to embark somewhere you guide me to!

So, everybody is welcome signing for turns and dorfing for start team. Also you can point us the place where to strike the earth!
EDIT: We've embarked to south-eastern volcano nex to river.

Old version can be downloded from http://www.bay12games.com/dwarves/older_versions.html
and also I kindly ask for some must-have patches and stuff that we probably need.


Dorfed people:
  • Peregar, Founder and fisherdwarf
  • FireCrazy, miner
  • Jovus, stoneworker
  • Proto, woodcutter

Turn list (in case someone else wants to play)(current, done, skipped, waiting):
  • Peregarrett, year 201

3
While was playing Paddlemirrors turn, got an idea of automated fortress contest.
Players build their fortresses for several in-game years, post their saves, and then someone takes them and leave them running on their own.
The winner is whose fotress survives the longest (or, alternatively, falls the most epic).

There could be different leagues, with various settling period, embark requirements, handicaps, and so on.

What do you think? Please post your suggestions to rules and other stuff.

4
DF Community Games & Stories / The Sanitarium. Story and community fort.
« on: February 23, 2013, 06:39:47 am »
Dwarven empires spread, fall, reborn, prosper or drag on a miserabliness, but the only thing remains the same. The Dwarven Madness.
It can has various symptoms - from the uncoverable berserk attack to the compulsive ideas of having a clear glass window at the corner of your room. Sometimes it results in quite curious item made, but it’s still not a close to normality.
So, to study this strange decease an Sanitarium has been built. Actually, not built yet, but will be for sure. Seven brightest psychologists chose the lone island for a clinic where any dwarf can have his treatment, contribute to the medical studies and - we’re sure - get his madness healed!

So far we have a number of possible procedures that can ease the attacks of madness. They are:
•Diet. Raw plants diet, fish diet, non-alcohol diet, diet of special element.
•Labor therapy. Making useful or useless stuff, fulfilling tasks, passing physical tests of whatever purpose.
•Animal therapy. Petting an animal, looking after it, training it. From biggest so smallest ones.
•Nature therapy. Swimming in the open water, breathing the fresh sea air, or to the contrary, spent days in the depths of earth. Having sun baths, or snow baths.
•Shock therapy. A lot of options, but each case should be carefully discussed.
•More to invent!

Each dwarf receives his own chamber, and a proper treatment based on his personality. Every symptom, treatment and so on is put into each dwarf’s medical file.
Fortress population is divided into three categories: Doctors (embark team + a few of migrants), Security and Patients. Contacts between them should be minimized since we can't be sure that madness isn't transmited between dwarves, and every suspicions of madness falling on doctors or security leads to medical investigation and probably putting them under treatment.

First seven dwarves will have various psychology-related skills and diagnostic skill, and are considered to be Doctors. Dwarves with military skills join Security, other are Patients.

Dorfing list:
Doctors:
Security:
Patients:
Children:

5
Disclaimer.
This is the story posted on russian df imageboard. Same one where Likot Soapeater lives.
First it was just a story, but then camrade Ice, a co-OP of Likot's story, made it into dark comics book. It was so awesome so we want to share it.
Enjoy.

Spoiler: Page 1 (click to show/hide)

Spoiler: Page2 (click to show/hide)

6
Hell, since previous thread was long dead, let's start another one!

Some of official letters:
The Rules:
Each player is to create a trap or obstruction to "screw the next player over"
 - Your trap may NOT deliberately destroy the fortress.
   ~ Obviously, the damage dealt by traps will eventually lead to the downfall of the fortress, but your individual trap
       must be one that the other players can recover from.
   ~ Examples of acceptable traps: Flooding the food stockpile; letting a titan or siege loose in the fortress.
   ~ Examples of unacceptable traps: Collapsing the entire fortress; Executing every dwarf; Lava flooding the WHOLE fortress
   ~ There's a very fine line between what traps are severely damaging, and what traps are game ending.  Use your best judgment
       as to where that line lies.
   ~ Your trap may NOT involve editing the raws or otherwise modifying the game.
   ~ FPS traps are allowed but discouraged since they tend to make the game less fun in the long run. 

 - You must set the next player in line a challenge.
   ~ Make the challenges difficult, but possible.  For instance, don't make the challenge "make 10 chairs", and also don't make it
       "build a 90 z-level adamantine tower", the purpose is to give the next player something to do and to avoid any "slow turns".  If
       the challenge is too easy or impossible it won't be entertaining.  You must draw the line of what's doable and what isn't.
   ~ You must issue a reward should the challenge be completed in time.  The reward can be anything, be creative!
   ~ You must also issue a punishment should the challenge be failed.  Once again, be creative!
   ~ Your may NOT counter-act a challenge/reward/punishment set by another player.
       For instance, if player A is rewarded with a ceremonial burial chamber, you may not take it away.
   ~ Only the player that ISSUED a punishment may reverse it.  If the punishment is that a specific dwarf is exiled, he may only
       return to the fortress if the person that exiled him allows it.  You may also offer rewards that undo punishments set by
       yourself.
   ~ Rewards and punishments are carried out by next player(s) in line.
   ~ Please do not feel pressured to carry out a punishment or reward.  Punishments are carried out by the community as a whole,
       so if you don't have the time to carry out a punishment or reward, just say so, so that future overseers can finish it up for
       you.

 - You may not destroy the mega construction of another player (unless you are given permission by the
    player that constructed it) or take away the possessions of another player.

 - You may not change the Custom Name or Title of another player's dorf you may only change that of
    unclaimed dorfs, and of course your own dorf.
   ~ The exception to this rule is to change the "Overseer" title to "Former Overseer".

 - Post frequently!!! I really can't stress this enough.  Even if you simply post to say you can't
    update!
Just give us a sign of life so we know you haven't forgotten that it is your turn.
   ~ You have a window of approximately 1 week between the end of the previous player and your first post.  If you fail to post in
       that week YOUR TURN WILL BE SKIPPED!
   ~ If you know in advance that you will not be able to meet the once a week quote, please notify me so we can discuss your
       turns postponing, or the expansion of your posting quota.

 - Include deaths and dorfings in your updates This isn't so much a rule as a request. It'll make it a lot
    easier to keep track of who's dworf is doing what, as well as who needs re-dorfing if you could post what's happening to
    individual dorfs in your updates.  It doesn't even have to be in character, a simple list at the end of an update will do!

The Dorfs:
Color-code:
Alive Zombie Dead Ghost Status Unknown Non-canon Dorf In need of Dorfing
Active Punishment / Reward Inactive / Expired Punishment / Reward

Owner: Dorf Name ant title: Dorf Skills and Requirements: Dorf State, Achievements, Punishment, Reward, etc.:
peregarrettPeregarMechanic/ArchitectKilled by swarm of antmen, raised as a ghost
Peregar IIHunter
tomio175TomioExpedition leaderReward: Gets a shelter full of supplies for whole his family.
MrWillsauceMrs WillsauceLegendary miner
werty892WertyMilitia captainKilled during zombie invasion. Entombed
Werty II
BFELBFEL
ScruffyScruffymilitia dorfKilled by goblin zombie, entombed
chaosgearchaosgearHunter, when it's safe
Punishments and Rewards are applied to the player, not the dorf.

Turn list:
Color-code:
Waiting Finished In progress Skipped Non-canon spin-off
  • peregarrett: Turn 1 (save)
  • tomio175 : Save
  • MrWillsauce
  • werty892
  • BFEL
  • melkor: Save
  • MiceMiceMice
  • Lightningfalcon
  • Scruffy
  • chaosgear
  • vyznev

7
DF Gameplay Questions / How to equip upright [spoiler]?
« on: January 16, 2013, 04:46:07 pm »
So, I took over the curious structure, blocked the entrance with hatch cover and dismounted the candy 2h sword. Also I modded 2h swords to be multigrasp equipable for dwarves by changing required size to 60000.

So now I want to equip one of my soldiers with it. But when I try to add it to his uniform it disappeares from list of specific weapons. When I add to his list two-hand sword(foreign) he picks some silvery crap left by goblins. When I forbid all 2h swords but candy one, or set his sword material to candy, he picks nothing.

So, the question is - what the hell? How?! Have anyone made them equip this stuff?

More science: if I change an existing crap silver sword to masterwork candy (with DFHack changeitem) - it can be assigned at the list of specific weapons. when I change that one upright - I can't assign it to dwarf. Something is wrong here.

8
DF Community Games & Stories / 'Gashlycrumb Tinies' in DF
« on: October 03, 2012, 01:41:06 am »
Just found the book of Edward Gorey - here and got an idea.
Let's materialize EVERY death it describes. Say, you nickname the dorf Amy and then you kill it by making it fall from stairs. Making proofpics and post here. Be creative!

Also, alternatively, you can follow Creature Feature 'A Gorey Demise' song - here. It's even more dwarfy, I think.

So, do you like the idea?

If you know something like that, feel free to suggest.

9
By this thread I am starting new community game. Join us as starting seven, or as a migrant, everyone's wellcome here. Those who join embark team, can also request skills and supplies to be taken.
Mostly I like the idea of good and evil biomes intersecting in one location.



Today, at the year of 101, to the century of His Magesty, The King of The Dyes of Stabilizing, Ingish Craftrooms' rulership, a settlers expedition was ordered to be sent.
The destination point was chosen by His Highness himself:


The expedition's goals are
 - To dominate over location and build His Magesty's future residence,
 - To show the filthy elves (west), arrogant humies (southeast) and cousins dwarves of other branch (eastern mountains) the Glory and Power of our frozen halls.
 -  To repell the spreading goblin civilization The Seducer of Gripping (south) over the gulf of Diminished Waters. We confronted them before, and we can't tolerate their raise in power.



Fun facts about our civilization
- We live in frozen mountains completely, so it's like a journey to the health resort - from freezing to just cold. Expect the summer nostalgia about snow thawing.
- Our general Mestthos Ageshame spent years traveling in the depths of world, taming various cave creatures. In 89 she profaned the temple of  Mountain Home and was cursed to be were-squirrel. Later she was exiled and after year of wandering was killed by human warrior.
- His Highness also visited that temple in 25, and later there were some suspicions about mysterious murders, but everything calmed down when His Magesty laid series of oppresive severe, but fair edicts.


Dorf list (Dwarf, Profession - owner):
   Peregar, Architect and Record Keeper  - Dead to winged slug
   Nix, Swordsdorf - Dead to winged slug, has risen as ghost and claims a tomb
   NCommander, Planter/Armorer - Killed by ore boulder, dumped into shaft
   Duke, Miner/Woodburner - Dead to pig tail sock of undead ogress
   Pitchblende, Miner - Dead to infection, after broken bones from fall.
   BFEL, Wood, Gem and Booze cutter - Driven insane by ghost of her lover, Nix, dead, has risen as ghost and claims a tomb
   Tirion, Marksdwarf, Engineer, captain of archers, Killer of winged Slug! Went insane
   Broken, one-legged swordsdwarf, captain of fighters. Dead to Double Beast Attack
   ShadeNight, Engraver, Baroness
   Peregarrette, posessed bowmaker, manager and record keeper.
   InsanityIncarnate, cheif medic dead to magma crab
   GreatWyrmBismuthBronze, posessed lyemaker, unlucky captain of archers. Trampled by undead horse
   Delioth II, Hammerdwarf - Dead to infection after fighting temple undeads
   Tirion, Speardwarf Under Control. Dead to Double Beast Attack, killed a lot as zombie
   Pitchblende II, BattleMiner with steel pick, captain of fighters. Driven insane after Zombie Apocalypse
   Tirion III, posesed militia commnder
   Carric, legendary armorer

10
DF Modding / How do interactions work?
« on: August 22, 2012, 07:40:07 am »
Hi all. I'm trying some tests with interactions, but failing, so let this thread be Interactions Study Class.

here's what I tried - an interaction that transforms all dogs into cats. Should work at any biome - this part copypasted from generated resurrection interaction.

Code: [Select]
[INTERACTION:TEST_REGION_INTERACTION]
[I_SOURCE:REGION]
[IS_REGION:ANY]
[IS_FREQUENCY:100]
[I_TARGET:dog_m:CREATURE]
[IT_LOCATION:CONTEXT_REGION]
[IT_AFFECTED_CREATURE:DOG:MALE]
[I_TARGET:dog_f:CREATURE]
[IT_LOCATION:CONTEXT_REGION]
[IT_AFFECTED_CREATURE:DOG:FEMALE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:dog_m]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:CAT:MALE]
[I_EFFECT:ADD_SYNDROME]
[IE_TARGET:dog_f]
[IE_IMMEDIATE]
[SYNDROME]
[CE_BODY_TRANSFORMATION:START:0]
[CE:CREATURE:CAT:MALE]
What have I screwed here?

11
DF Modding / Curtains and tapestries
« on: August 17, 2012, 02:42:06 am »
I've just got an idea to make subject. Some kind of construction that is:
- Impassible
- Can be decorated with everything, including sewn images
- Made of cloth

is it possible? Say, WINDOW:NONE:GET_MATERIAL_FROM_REAGENT:cloth as a product, will it work? or STATUE? or GRATE?

12
DF Modding / Transforming pets into civilians
« on: August 14, 2012, 04:51:51 am »
I got some questions.
I take a tame dog and transform it into another creature through CE_BODY_TRANSFORMATION, or just set of CE_ADD/REMOVE_TAG.
Will resulting creature remain as a domestic animal?
If that creature is creature of entity your're playing with, will it become member of your fortress, do jobs and such?
What should that creature's raws have to allow recruiting them into military? INTELIGENT, CAN_SPEAK/LEARN, EQUIPS or anything else?

The goal is to transform tame animals into fully qualified squad, with ability to give orders.

13
DF Gameplay Questions / Removing floor teleports stuff from around.
« on: June 20, 2012, 01:58:32 am »
Look, Urists, I've stumbled upon a weirdest thing I ever saw.
My magma industry consist of magma tank filled from sea, with about 10x10 constructed floor above it. When in need of placing new smelter or forge, I deconstruct a spare floor and use that hole to  fuel the workshop. And there are bar stockpile around and quantum dump pile, where ore is dumped from minecart.

And imagine, Urists, once som child deconstructs a floor to place a new forge, a lot of stuff teleports to the tile where that child stands! A heap of bar/block bins, a pile of magnetite and marble boulders.. and a rock block that floor was made of.

Have anyone experienced this? If so, please report the bug, I can't upload a save now.

DF vanilla 0.34.11, world generated at 0.34.09 or 08, I don't remember clearly.


 

14
DF Gameplay Questions / Expedition leader and mayor in 34.06
« on: March 27, 2012, 02:58:59 pm »
Hi. My fort is almost 100 dwarves large, but I never got mayor elected. So I looked at Nobles menu and noticed that Expedition leader position can be replaced! Like any appointable position, say, manager or broker.
I replaced it and left it vacant. It worked.
After I unpaused, some random Urist became mayor. But I still can replace it with any dwarf I wish...

I think that's something wrong with them. Is it feature, or my bug? vanilla raws, world genned at 34.06 ::)

15
DF Community Games & Stories / AttackMirrors - Story-Community fortress.
« on: January 24, 2012, 04:25:28 am »
Whenever thou smelt ore - thou shalt burn it hot.
Whenever thou forge axe - thou shalt strike it with hammer.
Whenever thou harden it - thou shalt cool it with water.
Whenever thou sharpen it - thou shalt grind it with stone.
Ancient engraving in the Halls Of MindfulOrbs



We travelled though Void in hoped of finding new home. We settled here and wanted peace and glory, not intending to battle someone. We negotiated with our neighbour humans and avoided wars by ways of wizdom. Our fine machinery repelled all snatching attempts of vile goblins. We were mutually ignored by puny elves.

We lived our own way.

We were wrong.

The world itself raised against us. Our homes were continuosly rampaged by evil creatures, some of us were abducted, imprisoned and corrupted to Evil, and then returned to rampage those who survived.

I am Etur Gearpower, Eighth King of The Wall of Riddling. All of my predecessors were killed or captured by evil beasts, so probably will I. Last year I was attacked by night creature, who appeared to be Vabok Floorseal, the sixth king of The Wall of Riddling, abducted and tramsformed by another creature of night. I got wounded, but luckily managed to escape.

Today, after the century of suffering, we release our revenge upon forces of Evil.

We shall found new outpost, at the Tooth Of Libraries, where the Waxy Ash blackens the sky!
We shall forge our weapons, our bodies and our spirits!
And then -
We shall battle the evil at its own lair!


Here I'm starting new fortress, with hopes of as much epicness as possible. The world is based on vanilla DF .25 with a few changes:
- Bears, Yetis, Sasquatches are [PRONE_TO_RAGE:1]
- Giant Lions/Tigers/Cougars/so on are [LIKES_FIGHTING], also are crocodiles, gators, sharks...
- Added new leather material - waxed leather and reaction to produce it from leather + wax. Waxed leather's phys stats are copied from nail template. So we get new armor material, not so useless as common leather.

The main goal of fortress - prapare and attack the underworld.

And, for the sake of epicness, I'm setting these rules:
- All citizens are divided into two major groups, Nobles and Commoners. Commoner's duty is to work hard and die working, Nobles are to defend the country, produce and accumulate luxury and have fun.
- Commoners CAN NOT have luxurities at all. No bedrooms (dormitory with single no-quality bed), no dining hall, no meals to eat, no wine to drink (except for plump helmet wine only).
- Commmoner (and his family) CAN be ennobled to Nobles by one of this ways:
  - Prove it's worth by defeating a dangerous animal in single-combat, with weapon and shield only. But not more than once per season!
  - Work hard and get legendary status thought his labor.
  - Create an artifact (even by fey mood, so no legendary skill. Fell and macabre moods are in count, and I expect some of them!)
  - Marry one of Nobles.
- Nobles are to train with weapons and use their legendary skills for fortress wealth. They get personal quarters, dining hall, tomb and other luxuries. Feel free to be jealous and greedy!
- Due to scarsity of metals, metal armor IS FORBIDDEN! Use leather, bone, shell and wood pieces from elves, but metal is for weapons only! Also, we will not mine spoilerite till the last stage of Plan.
- Most !FUN! rule - Commoners should NOT be happy with their lives, and Nobles should assure that. If anyone has an idea to make Commoners unhappy - you're gratefully welcome!

Join our embark team! Prove your worth! Strike the earth! BLOOD FOR THE BLOOD GOD!!!

Spoiler: Dorfed people (click to show/hide)



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