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Topics - Furioso

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DF Modding / Caln Elcarië - Elcarin Fortress Mod - v0.1.0
« on: April 22, 2010, 12:54:17 pm »
An unofficial mod based on Mark Rosenfelder's Almea.



Currently featuring 8 civilisations, 17 new plants, 20 new plant products, 9 new creatures, and 4 new materials.
Undergoing beta testing - new testers are always welcomed!



Found your elcarin outpost in the world of Almea.  Trade with the mountainhome and three friendly civilisations: the energetic humans, the eccentric flaids, and the wise ilii.  Defend your fortress against four all new enemies: rifters and icëlani from the forests, powerful reptilian ktuvoks from the swamps, and your twisted and evil cousins, the múrtani.

A completely overhauled farming system.  A wide range of new surface crops is available, producing seven new types of alcohol, five kinds of flour, two kinds of thread, and six other extracts - including tofu and tea leaves.

New Almean animals are available to capture and tame - notseh cows, nawr oxen, sammules, hwihwis, roas, and flauks.  New wild beasts include sea-monkeys, Almean seals, and ubir.

Four new metals are available based on real-world and Almean metallurgy - emur, bismuth pewter, white gold, and the very useful aluminum bronze.




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DF Modding / Custom civilisations causing DF to crash
« on: April 15, 2010, 06:15:57 am »
I'm working on a large-scale mod with several new races - elcari and múrtani (modified dwarves), flaids (modified humans), icëlani (modified elves), ktuvoks (modified reptile men), rifters (modified tiger men), and iliu (original), as well as a slightly modified human civilisation.

The problem arises when starting a fortress.  On the site selection screen, I can see towns founded by all of these civilisations, but if I move the site box over some towns on the smallest-scale map (the one on the left) the game crashes with the message "dwarfort.exe has encountered a problem and needs to close."
However:
- This only happens for human, flaid, rifter, and ktuvok settlements.  Elcarin, múrtanin, icëlan, and ilian settlements are unaffected.
- The game does not crash if the site selection screen has been set to a mode other than viewing biomes.  However, once the dwarves appear at the site, the game will crash in the same manner if I try to loo(k) at a human, flaid, rifter, or ktuvok, or view the (u)nits screen.

Code for the creatures concerned:
Spoiler (click to show/hide)

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