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Topics - VerdantSF

Pages: [1] 2 3 ... 14
1
DF Modding / Found the answer, please delete :D
« on: September 27, 2016, 12:30:50 pm »
*Edit* Found the answer in the modding guide. Please delete.

2
I just had a dwarf die from thirst after having no idea he was stuck in a tree. I've read through several threads on how to save dwarves in trees, but the methods only help when the situation is actually noticed. Is there any utility out there that helps alert overseers to dwarves in distress, other than constantly checking tree tops?

3
DF Gameplay Questions / Mist and/or shower?
« on: September 22, 2016, 02:09:49 pm »
I've seen a few older threats regarding mist and contaminants with conflicting info. In the current version, does mist actually destroy contaminants? If so, is it enough for dwarfs to simply pass through an area with mist on a regular basis to get clean, or do they need actual contact with water for the contaminants to get knocked off first?

I've also read that floor grates used for waterfall drainage tend to collect contaminants. If the waterfall ends just 1 Z level below the grates, shouldn't that create enough mist to clean the grates?

4
DF Dwarf Mode Discussion / Dwarven Migrant from Goblin Civ
« on: January 02, 2016, 08:52:11 pm »
I've gotten rather used to dwarven names, so I did a double take when one popped up with "Nguslu Hatedburned." Sounded quite goblinish to me. He also dreams of ruling the world, which is a life goal I hadn't seen before. Diving into legends mode, I found this:

Spoiler (click to show/hide)

He's from Divecalm, an elven retreat which was taken over by goblin forces before he was born. It was never liberated by dwarves. I didn't know dwarves from other dwarven civs could migrate to my fort, let alone dwarves from goblin civs!

5
DF Dwarf Mode Discussion / Limited number of militia squads?
« on: December 28, 2015, 07:20:14 pm »
A few versions back, I tried to draft my entire population (except for miners and woodcutters) into the military to deal with clothing degradation. I don't remember the exact number of squads, but I believe I made 7 and suddenly couldn't create any more. Is this an issue in the current version? If so, is it a hard limit or is it based on population?

6
My 5-member squad (2 dwarves, 3 humans) took on a werehyena child today. I was expecting my civilians to all run from danger, so I didn't bother with a burrow alert. Big mistake. A bunch of them waded into the fray and 2 human soldiers and 5 dwarf civilians died :(. Three civilians were marked as possible weres, and after they healed up, my remaining 3 soldiers stood watch. One of the civilians transformed and proceeded to tear apart my soldiers, 2 of whom had steel weapons and armor. These guys had about 3 years of training under their belts, and they sparred occasionally. I should have double-checked my soldiers' stats before I abandoned, but are werecreatures a lot stronger these days? Not that I'm complaining! I'm just surprised, as they were total pushovers before that barely caused me to blink. I'm going to be a lot more careful about defense and burrow alerts for my next fort!

7
DF Dwarf Mode Discussion / Like cats in a tree (just climb back down!)
« on: December 22, 2015, 11:49:41 am »
I recently had a dwarf die of thirst on the second level of a large tree. She was a woodcutter, so I think she may have been scared by some local wildlife. According to the wiki, trees are always safe to climb, so I wonder why she didn't just climb down. Has anyone else had dwarves stuck like cats in a tree?

8
I have a fort near elves, goblins, and humans. In five years, the vast majority of tavern visitors have been humans. I've had a few dwarves, 1 goblin, and no elves. Are there other factors that determine frequency of visits by the various races, like fortress wealth, or is it all proximity to settlements? I'd like to get an elf or 2 to join my mostly human army. I know it sounds like sacrilege, but elves spilling blood in defense of a dwarf fortress sounds just fine to me.

Oh, and has anyone gotten kobold visitors?

9
DF Gameplay Questions / Bees in biomes with frozen water winters?
« on: June 29, 2015, 06:13:17 pm »
According to the wiki, bees should pop up in any biome that isn't Freezing.

Quote from: DF Wiki
"Not Freezing" includes all land biomes except Mountains, Glaciers, and Tundras.

However, in the current version, anytime I've embarked somewhere with winter cold enough for frozen water, I haven't found any bees. I could've sworn in the previous version that bees were more prevalent in all but the coldest climates. Anyone have a fort in a temperate biome with bees, despite cold winters?

*Update*

Found the following bug:

http://www.bay12games.com/dwarves/mantisbt/view.php?id=8072

10
DF Dwarf Mode Discussion / Treesplosion, a biome shifting over time?
« on: June 29, 2015, 03:40:31 pm »
I settled on a temperate warm savanna. Trees were relatively sparse in the first 2 years, but then all of a sudden, trees started to crop up everywhere! Is it possible for a biome to shift over time?

Spoiler: A savanna? (click to show/hide)

11
DF Gameplay Questions / Help with Stockflow (fixed)
« on: May 31, 2015, 09:10:11 pm »
I'm currently using the most recent LNP which comes with the Stockflow plugin for DFHack. I've enabled Stockflow Fast and set it to create lavish meals per empty stockpile thread. However, it's been several in-game days and a job has not been added by the manager yet. Am I missing another step?

Spoiler: Screenshot (click to show/hide)

*Edit* It started working once I queued up some unrelated jobs.

12
DF Modding / Reverse of Tweak Makeown?
« on: February 01, 2015, 03:23:14 am »
I used Tweak Makeown to save a caravan merchant who was attacked in an ambush.  Her guard stood by her side as she was operated on, so I used the tweak on him, too.  Unfortunately, it doesn't seem to have worked completely for the guard.  Unlike the merchant, his bio doesn't say that he is a member of my fortress, even though he is in the fortress unit list.  Also, after adding him, DwarfTherapist started to crash.  Is there any tool that can reverse the process and make him a caravan guard again?

13
I have tons of empty bins sitting around.  Some stockpiles, like leather, cloth, and thread, actually use them as as new mats arrive, but others, like bars of any type, seem to take forever.

Spoiler (click to show/hide)

The stockpile to the upper left is for soap.  Years will go by, with plenty of idlers, and few of the empty bins to the south will ever get used.  In contrast, the leather stockpile just north of the bin supply is kept tidy.  I don't think it's a function of distance, though, as the armor and weapon stockpiles further away also use bins as needed without delay.  Bars seem to get looked over all the time.  Is there some sort of hidden priority issue?

14
DF Dwarf Mode Discussion / Evil cloud in non-evil surroundings
« on: January 31, 2014, 06:06:36 pm »
Quote from: DF Wiki
Reports have been made of zombies animated by the ambient evil of a region deanimating on their own when wandering away from such a vile place.

Does anyone have a fort split between evil and non-evil surroundings?  What happens if an evil cloud passes over to the non-evil portion of the map?  Does the cloud need the evil surroundings to transmit syndromes?  If not, do any recent undead deanimate as soon as the cloud dissipates?

15
DF Gameplay Questions / English artifact names during combat?
« on: January 29, 2014, 06:40:14 pm »
Is there a way to display the English name for an artifact in combat text?  I looked around in the raws, particularly d_init where naming conventions are handled for dwarves, but no luck.

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