Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - rat_pack40

Pages: [1]
1
DF Dwarf Mode Discussion / DYNAMIC ENTRY! and a small problem with gobbos.
« on: September 28, 2010, 08:53:58 pm »
My entrance trap is a little more, how shall I put this.... Fun.
It starts out like most entrances, with a short hallway, that turns 90 degrees to the right, while using diagonal only movement to stop archer attacks from being useful. After another short turn, this time to the left, with the same method as the first, there is a 1 tile wide walkway over a 7 story drop. After the walkway, there is another left turn, again, in the style of the first, with a cow tied up in the 1 entrance to the corner, followed by a final turn to the right, still in the fashion of the first turn that started my hole in the groundfortress.
Now, so far, this has all been, largely routine. What sets it apart are the 400 large green glass discs that are on the entrance walkway, to either make salsa, or make the intruder dodge off the walkway.
At this point, you may be asking, "But Rat_Pack, what's so bad about a 7z drop? It would barely slow down a cyclops!". To that, dear reader, I have but one answer:
MAGMA
2 stories of it.

To make things worse for potential invaders, the only exits at this point lead right back to the beginning of the walkway, just in case anything survives 50 feet of air, 20 feet of magma, and a dolomite floor.

The only imports of my fortress so far have been booze and titans.

My only exports?

Giant Green Glass Serrated Discs.

I have 3 legendary Glassmakers, 7 legendary miners, and 9 artifacts, 3 of the made of green glass.

So far, all I'm missing are the goblin invaders. I'm 4 years in to this fort on 0.31.14, my civ is at war with them, and I haven't seen so much as a child snatcher.

Any idea on how long it would take to get an invader? Because I would truly love to test this entrance against a siege.

2
DF Dwarf Mode Discussion / Need help with my mayor
« on: August 21, 2010, 12:49:29 pm »
or lack there of.
Does anyone here know the exact requirements for the expedition leader to get promoted?
I've been running a good fort with some interesting uses for my water reservoir, like an unfloodable well, a 4x40 waterwheel power station, a 5z waterfall, and all of it is automated. the population has been over 50 for a while, my fort value is over half a million, and I've managed to end a goblin ambush or three with a trapped entrance (gotta love serrated discs). My well is worth near up on half the value of my fort, with an artifact chain, artifact iron bucket, and artifact mechanism.
Is there a year requirement for a mayor, or anything past population?

3
DF Dwarf Mode Discussion / The most useful mood so far!
« on: August 20, 2010, 11:54:34 pm »
I just had a mechanic go fey on me, claim a mechanic's workshop, and produce a single mechanism out of 12 stones and a piece of cow leather. He went from dabbling mechanic to legendary, so now i can get my water reservoir/irrigation/artificial river/power plant working much faster.

"Troubleecho the Lined Morass", a jet mechanisms
This is a jet mechanisms. All craftsdwarfship is of the highest quality. It is encrusted with lignite and encircled with bands of jet. This object menaces with spikes of shale. On the item is an image of a blazing sun in lignite. On the item is an image of minotaurs in cow leather

This is by far the most useful mood I've gotten. EVER.
Plus, he didn't make a single shoe with no match, or something equally backwards. Also a plus.

4
DF Dwarf Mode Discussion / Megaproject ideas from other games
« on: August 09, 2010, 12:56:26 am »
I'm thinking of making an attempt at something that may be a little too ambitious.
this:


for anyone that doesn't recognize it, that's a portion of the castle from ICO on the PS2. I'm looking for ideas, plans, layouts, and trying to get a general feel for the project.
It may get cut short for a while, as my electricity provider decided that as of tomorrow, i don't need their service, when it's 100+ degrees outside, before humidity. looks like i get to see some fun.
so, ideas on the fort?

5
DF Dwarf Mode Discussion / moody dwarf is too picky
« on: July 26, 2010, 11:15:10 pm »
The problem:
Possessed Dwarf claimed a craftsdwarf workshop, needing bones and bars of metal. made some steel bars and slaughtered a cow.
dwarf grabs the cow bones, but ignores the steel. i can't make much more, considering that 4z down, all i've gotten is dolomite and talc.

ideas:
wall him in. no questions asked.

suggestions?

6
DF Dwarf Mode Discussion / appropriate stock count?
« on: July 25, 2010, 03:23:10 pm »
first off, let me explain my situation:
Ive got a 2 year old fort with 70 dwarves, decent living for all of my dwarves, and plenty of hauling for everyone.
The problem with the hauling, is that it's almost exclusively plump helmet. i've got 3 legendary planters, and a 10x10 plot for nothing but mushrooms. it's kinda ridiculous.
observe:

7
DF Dwarf Mode Discussion / a question about titans
« on: May 18, 2010, 04:42:09 pm »
My current fortress of 100 dwarves is under attack from a forest titan made of water. they have torn off both wings and the body wound is red, but the thing refuses to die. 20 dwarves in the military have been hitting it with iron and bronze picks for 20-30 minutes now, after it killed 4 dwarven children and a puppy. with it disturbing the production of everything as it's in the big middle of my fortress trying to nudge everything, my stockpile of booze and food is dwindling.

My question is simple in theory, but may be hard to solve without borking water in general for a moment.

Can this thing be killed?

amazingly, with 100 dwarves, 20+ free tamed animals, a troll ambush from a cavern, and the titan blocking everything, I'm still running at 130 fps. Thanks go to toady and baughn for 31.04. works like a champ.

8
DF General Discussion / Current IRL Masterworks
« on: May 14, 2010, 06:39:53 pm »

This is a Masterwork +=Pizza=+. It menaces with spikes of mushroom and ground beef. All craftsdwarfship is of the highest quality.

Post your IRL Masterworks!

Pages: [1]