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Topics - Oglokoog

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Not much here yet, I just needed to make this thread to have something actually motivate me into making the fort itself. I also need to get something worked out (it's a secret, but you'll probably find out what it is if you browse my recent posts) before the game itself can begin.

The fortress is going to be a classic 1-year-spring-to-spring succession game. I'd like to have each year have a theme - traps, animal use and abuse (this will probably be my domain, but anyone can further my projects of course), elaborate deathtraps... all that matters is that it has to somehow be related to dwarven science and the pursuit of the perfect balance between one's own knowledge and pain inflicted upon others while obtaining said knowledge.
A haven for all the scientists of the Dwarven world that are laughed upon by the roughneck soldiers and the creative, but otherwise simple-minded crafters alike. A hopefully mostly safe haven.

I haven't even genned a world yet (will do so real soon though), but you can suggest what an ideal embark location for this purpose would look like already. I usually gen large worlds, so it is quite unlikely that I wouldn't be able to find such a place.
Also, you can of course sign up for turns right now, preferably with some basic information about yourself and what you would like to do with the fort. But naturally, you can omit that info, nothing says DWARVEN SCIENCE like leaping blindly into the darkness!

Turn list:
  • Oglokoog
  • existent
  • cappstv
  • antymattar
  • Urist Imiknorris
  • Pisano
  • noodle0117
  • eclipsetail
  • breadbocks
  • Biag
  • Mekboy
  • LAAT501legion

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DF Modding / I require bees
« on: July 31, 2010, 04:36:04 pm »
I bid you welcome, people of the Mod.

I am not a modder myself, so I figured I would just ask this question here: can any of you make me a new creature, namely a giant (read: about as big as a dwarf) bee? It should: be six-legged, flying, pretty badass (able to take on a goblin with on-par or slightly sub-par gear one on one), have a sting and bite attack (with the sting being poisonous, if such a thing is at all possible), war- and hunt-trainable from the start and cost few embark points. I need this creature for a succession fortress and would really like to avoid the hassle of having to learn to mod and then make it myself.

Thank you in advance for your hypothetical kindness.

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DF General Discussion / I need a more beautiful icon
« on: May 15, 2010, 06:54:55 pm »
Both the small dwarf icon and the large "DF" icon are quite ugly and I don't like that. Has anyone made some neater replacements for those two? Would anyone be willing to?
Thanks in advance. I think there might be more people than just me who would appreciate it.

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DF Dwarf Mode Discussion / Infinite giant cave spider silk farming!
« on: May 08, 2010, 06:16:40 pm »
First, a link: http://mkv25.net/dfma/movie-2157

As you can see quite clearly in the movie I just linked to, it is fully within the power of a giant cave spider to spit a web or two (or more) through a fortification carved into a wall, provided something is on the other side of the wall to catch their interest (said something can be a kitten if you are so inclined). This, combined with a setup similar to the one in the movie (a small chamber with the GCS neighboring a larger one with a helpless, cute, furry little critter) plus a door to access the created webs, can provide your fortress with an endless, if slightly slow, supply of the highest quality giant cave spider silk, thus avoiding the much feared "shoes frenzy".
You should now totally litter cage traps all around the caverns, because it's going to pay off. Multiple spiders would, of course, be optimal. Also, if you are feeling a little sadistic today, the spider's pit can double as a handy way to dispose of the web-covered, but mostly unharmed kitty later.

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DF Dwarf Mode Discussion / Water / magma submarine
« on: May 02, 2010, 06:56:04 pm »
IN CASE ANYONE SEES THIS THREAD NOW: No, it is not possible.

A quick search turned up some topics about this, but none very recent, so I decided to start a new one.

Well, you read it in the topic name: submarines. The basic idea is quite simple (well...): create a submarine over the surface of an ocean or a magma vent, move lots of booze and food in there and then... channel out the tile holding it to solid ground.
There are, however - as always - problems. The first problem is that constructions deconstruct upon falling. This can be counteracted by making the submarine out of cast obsidian, which counts as a natural wall (and, as an added bonus, can be farmed on, thus potentially making the submarine truly self-sufficient). Natural walls don't deconstruct when they fall. This still doesn't seem to do the trick, though. I have so far done very little testing on the subject, but it seems that when a chunk of falling stone hits the ground, any walls that are supported only from the side move down until they hit a floor, squashing any and all dwarves underneath them in the process. This picture might explain the problem better:
Spoiler (click to show/hide)
I have since been wondering about ways to avoid this problem. If you could somehow keep even ONE dwarf inside a large falling lump of stone alive, it would be possible to build an entire fortress on the bottom of the lava sea, which would be... well, awesome.

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