Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Terisuke

Pages: [1]
1
Autumn has arrived on the calendar.  The troops of gorillas meander through the countryside. 

Goblins march towards a small, squat construction, trailing the last of the fleeing dwarves as they fly towards shelter. 

A cascade of magma appears from the sky, scorching the flesh from their bones.

Spoiler (click to show/hide)

COMPLETE: Building volcano tap.
COMPLETE: Build initial reservoir.
ACTIVE: Build A-ring reservoirs. (5/6)
ACTIVE: Build A-ring pumping stations / lever functionality. (5/6)
ACTIVE: Build A-ring pipes. (5/5)
ACTIVE: ENABLE A-RING. (5/6)
ACTIVE: Build B-ring reservoirs. (3/13)
ACTIVE: Build B-ring pumping stations / lever functionality. (3/13)
ACTIVE: Build B-ring pipes. (6/11)
ACTIVE: ENABLE B-RING. (3/11)
PENDING: Build C-ring reservoirs.
PENDING: Build C-ring pumping stations / lever functionality.
PENDING: Build C-ring pipes.
PENDING: ENABLE C-RING.

July 27 - I'm putting the magma network on hold while I throw together a complementary water network to supply my reservoirs for the cave-in gun.  I'm going to do this a bit differently than the magma networks - because water has a faster flow rate, and because of the intricacies of building a "non-stick" dispenser for the water (i.e., one that won't support the obsidian as it forms, blocking the pipe) I'm going to be using a very large reservoir in the center of the hex with small feeder tubes going to each of the magma reservoirs.  The end of the tubes will look as follows:


X|~|
X|~|
X|~|
 |~|
  ~|
 ---


Where the X is the existing magma reservoir, the | denotes the sides of the tube.  I'm hoping the downward tubing gives the water a bit of horizontal momentum when it exits through the opening.  Regardless, it will impact the side of the magma flow and form obsidian.  To prevent aggregations of formed obsidian on the end of the pipe, I'm considering composing it mostly of bridges.  The z-level of the pump opening will look as follows, tentatively. 


.....
XXXXX
.=~=.
.===.
.....


Equals signs denote bridges, three of them together.  All use the back wall as an anchor.  The sides of the tubes will open to the left and right as is appropriate, and will be closed during operation to form the side walls.  The middle bridge will extend from the back across the center of the tube and under the opening to form the bottom of the chute, and will remain open during operation.  As a general precaution, I'm going to make them all magma-safe, because that seems like just the sort of thing that might happen this close to a magma dispenser. 

It'll be a bit before I have it up and running - my water source is a brook on the edge of the map, and I"m only half done with the 46-pump stack needed to bring it up to the right z level.  The ducting is made easier by the ability to build over top of my existing magma network.  All water piping is done in stylish microcline. 

Hopefully sometime next week I'll have gotten things to the point where I can test out a single reservoir and work out the kinks in the system.  After that, I'll deploy it to hexes radiating out from the central hex, and will expand the network as it seems appropriate. 


July 23

Spoiler (click to show/hide)

July 18
Spoiler (click to show/hide)

July 17
Spoiler (click to show/hide)

July 16.
Spoiler (click to show/hide)


2
DF Dwarf Mode Discussion / Funny Obsidian Cave-ins
« on: June 16, 2010, 07:24:15 pm »
So, I'm trying to build a temple to Armok on top of this magma pipe I have, and the first step is, of course, to roof over the pipe with obsidian so I can slap a building on there.  I've got a stream of water pumped down over it, and it's going fine but for one problem - the water spills out haphazardly, causing cavern collapses as obsidian forms and then plummets, unsupported.  The falling obsidian wouldn't be a problem except for that it splashes up magma, which interacts with the water I have on top to form obsidian walls above the original z-plane of the magma pipe.

This is where things get strange.

The small obsidian pillars that result normally don't interfere with the formation of a solid obsidian roof - they're just obsidian sitting on top of more obsidian.  However, when I mine them out (using dig, on the same level as the pillar), they collapse, spraying magma and bits of my diggers all over the place.  The obsidian is fully cooled, it's sitting on top of solid and fully supported obsidian - wtf is causing it to collapse like that?  Is this just a bug?

3
DF Dwarf Mode Discussion / Uhh... Okay, now what?
« on: June 16, 2010, 12:18:51 am »


Suggestions on what to do with this guy?  Will he die if I sic my adamantine killing squad on him?  Or am I better off just dumping his cage into the water and waiting for the freeze to kill him?  This is actually the first time I've run across one, and I've heard they're nigh unkillable (I'm out of wamblers to throw at it), so those of you with colossus-killing experience would be appreciated if you offered some suggestions.

4
DF Dwarf Mode Discussion / Strange Names
« on: June 14, 2010, 11:52:22 pm »
So, when your dwarves kill five notables they get an addition to their name, in the format of "Urist McDwarf the Something of Something."

For a Siegemas present, the gobbos gave the sixth of seven dwarves in my epic death squad his new name, but it's lacking something.  The first five in my squad were as follows:

Edzul Wheelbronze the Blazes of Evisceration
Ast Roottools the Worthy Shadows of Defense
Urist Ragpuzzle the Square Glade of Metal
Adil Pagesalve the Duties of Law
Dishmab Domainstaff the Elevated Face of Fists

Now, these are some pretty hardcore names.  Most of these guys have a FB to their name, and by definition they've all taken out more than 5 notables without dying, so that's a credit to their adamantine balls as well.  However...

Urvad Graniteseizure the Moist Torch of Permanency

Urvad, wtf.  This does not do you justice.  Perhaps it's referring to his burning will to stay alive against the odds, like a flaming torch in a rainstorm.  Perhaps the word "moist" doesn't belong anywhere near the battlefield. 

Have you had a dwarf with a very unsuitable name before?

Pages: [1]