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Topics - thijser

Pages: [1] 2
1
DF Suggestions / Mining skill
« on: April 05, 2012, 01:50:49 am »
I can't be the only one who thinks it's strange that dabbling miners destroy stone. So my idea is that instead of making the mining skill determine the chance of finding anything useful in the material make it decide the weight of the stone found (sort of like checking for purity). So that a highly skilled miner will only mine out the gold while a dabbling miner will mine out all the useless material around it. Once it is made into something it's weight will go back to the normal value. It would tie in nicely with the current minecarts thing as a dabbling miner would leave very heavy rocks which are almost impassible to move.

2
DF Modding / Adding new creature
« on: February 06, 2011, 09:11:55 am »
I'm not really good at modding yet and I found that the wildlife in my area was a bit bland so I wanted to add the snow fox I copied the normal fox to the creature_large_tundra changed the isolation value the biome and the color but they do not appear in the arena list for testing am I doing something wrong?

Code: [Select]
[CREATURE:snow_FOX]
[DESCRIPTION:A small carnivorous animal found in temperate climates.  It has orange fur and is known for its cleverness.]
[NAME:snow fox:snow foxes:snow fox]
[CASTE_NAME:fox:foxes:fox]
[CHILD:1][GENERAL_CHILD_NAME:fox pup:fox pups]
[CREATURE_TILE:'f'][COLOR:7:0:1]
[NATURAL]
[PETVALUE:50]
[PET]
[LARGE_ROAMING]
[POPULATION_NUMBER:10:20]
[CLUSTER_NUMBER:1:1]
[BIOME:GLACIER]
[BIOME:TUNDRA]
[BONECARN]
[BENIGN]
[GRASSTRAMPLE:0]
[PREFSTRING:cunning]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:SKULL:4TOES_FQ:4TOES_RQ:MOUTH:GENERIC_TEETH_WITH_LARGE_EYE_TEETH:RIBCAGE]
[BODYGLOSS:PAW]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:500]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:600]
[BODY_SIZE:1:0:3000]
[BODY_SIZE:2:0:6000]
[BODY_APPEARANCE_MODIFIER:LENGTH:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:10:20]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:STANCE:BY_CATEGORY:ALL:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[DIURNAL]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[MUNDANE]
[CASTE:FEMALE]
[FEMALE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:BROWN:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:BROWN:1:BURNT_UMBER:1:CINNAMON:1:COPPER:1:DARK_BROWN:1:DARK_PEACH:1:DARK_TAN:1:ECRU:1:PALE_BROWN:1:PALE_CHESTNUT:1:PALE_PINK:1:PEACH:1:PINK:1:RAW_UMBER:1:SEPIA:1:TAN:1:TAUPE_PALE:1:TAUPE_SANDY:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_BROWN:1]
[TLCM_NOUN:eyes:PLURAL]

3
DF Modding / would this utility work?
« on: October 31, 2010, 11:46:01 am »
The basic idea is a trading utility. I have seen so many people complain about the trade screen that I wonder why there doesn't seem to be a trader utility yet.
This would be able to filter and sort all goods based on type specific item material quality ect.

I'm not skilled enough to make something like this so maybe someone else could pick it up?

4
DF Suggestions / Adventure embark
« on: October 30, 2010, 11:08:14 am »
I tried to search but found nothing.
The idea is quite simple: allow adventures to start a fortress. Once this happens you are brough to a screen where you can select how large your fortress area is going to be. Once you are done you start a fortress you can't select any new skills for your dwarfs or new items you have to bring everything yourself. You can bring companions in order to allow more dwarfs in your starting fortress. This might be a nice way to incorporate your adventurer in your new fortress.

This would also give you a strong sense of involved as preporation to an embark aswell as to allow the player to have a story behind the embark with minimal cost to toady time aswel!

5
DF Gameplay Questions / Chetchula has arived beware of it's lag powers
« on: October 30, 2010, 12:31:53 am »
In my currend game I had acces to the caverns. Having a reasonable sized fortress (70 dwarfs ) and a good fps (75-80) thing were doing well. Until a fb arrived named chetchula. My fps quickly dropped to about 2. He is currently sitting inside the water in the caverns and since I rely on traps for my defense I can't kill it there. Does anybody know why my fps dropped so strongly the moment chetchula arived or what I can do against it?

6
DF Wiki Discussion / DF wiki research list
« on: October 27, 2010, 02:01:30 pm »
Maybe we could create a list with all the tests that have been done in df so far. things like how effective weapons are ext. I believe there have been dozens of tests. So why can't we collect them on one place? This would become a long list of links which point to each of the researches with info on type of test and version of test.

7
DF Suggestions / Alternative pathfinder
« on: September 12, 2010, 07:44:59 am »
This is basically about a new way to get the pathfinder to work.

Currently the pathfinder will calculate a new path each time a dwarf wants to go from one place to another.
This is inneffiecent and not very realistic.
I think we should chance it in this way: the first time a dwarf has to go to a certain stockpile from a certain workshop and back he searches for a path he does this manually so he walks in the general dirrection and with a bit of randomness he will hopefully find a way. This way is then written down and saved. If this dwarf talks to another dwarf there is a chance they mention this path and that they will share their pathing information. If this is done both dwarfes will know eachother paths and will use them. Dwarfs who aren't doing anything can be set to explore new roads between workshops where they have tasks enabled.

The advantages would be:
1 A higher FPS
2 A more realistic system (dwarfs don't magically know that a certain road will work)

disavantages
1 Need to be coded
2 Will make the start of a fort even more difficult

Addinally a system could be added that makes them try to find a path that crosses their old path if their path is blocked.

8
DF Gameplay Questions / Glass raws
« on: August 19, 2010, 03:53:30 am »
I'm wondering how glass is as a weapon and I want the raws. However when I look in the raws I can't find glass. So does anybody know what the raws of glass are?

9
Life Advice / Any grip on HP?
« on: August 18, 2010, 08:53:19 am »
I'm looking for a way to force HP to replace a damaged ram in my computer it was still under waranty and we called to them. they said that they would send a replacement and that we could insert it ourselfs (not difficult). However HP somehow "forgot" to order the part when we called for it again.  So they "ordered' it and told us that 10 days later they would have the part. Apperently it's really easy at HP service to "forget" about orders because they did it again. We called again (this is a paid number) and HP told us that they had forgotten to "order" the new part again. Now I highly doubt HP is going to order that part anytime soon. Even trough it's a very basic 8 gb RAM stick so does anybody have any good way to force them to replace the part.
And a good advice from me don't buy HP hardware it's about as bad as dell.

10
DF Gameplay Questions / Peace with the golbins?
« on: August 15, 2010, 09:54:53 am »
I used to be at war with the goblins but they haven't attacked me recently. When I go to the civ screen there is a green P next to the goblins does this mean I'm now at peace with them? And if so is there anyway to declare war on them. Currently goblins are one of the few ways I can get iron so I would like them to keep attacking me.

11
DF Suggestions / Mechanical problem
« on: August 13, 2010, 04:01:44 am »
The idea is simple: add a chance that a mechanisms fails based on it's quility.

Now there are 3 ways something can go wrong:
1 The mechanism blocks and doesn't work doesn't need to be repaired and will probably funcion next time.
2 Damaged part: the mechanism gets damaged and will need to be repaired by a mechanic.
3 Destoyed mechanic, the system cannot be repaired and is lost.

It might also be a good idea to make it less likely to break down based on the materials used. I think that in general metals should be better then stone. But it should probably be based on material properties.

I think it's also fair to make ☼masterful☼ never break. That way we can at least have some things that we know will funcion.
What do you think?

12
DF Suggestions / Different tantrum
« on: August 11, 2010, 04:03:11 pm »
Currently whenever a dwarf is sad he will start hitting people at random even his own frends after which he gets sad about their death. Which doesn't really make sense.

Now this doesn't really make sense and a more logical system would make sense.
First of all unhappy dwarfs work slower this is quite simple. Secondly unhappy dwarfs will make other dwarfs unhappy when they talk to them, work with them or come close to them (saw a depressed dwarf recently). If enough dwarfs are unhappy enough they will act. There are multiple ways they can act. first they can blame a group which mean they will take a random group of dwarfs and kill them. This will generate happy thoughs for every dwarf who helped (recently rid the fort of unworthy dwarfs). Secondly they can decide that they want to get rid of the nobility. They will form a group and kill of all the noble dwarfs some happy dwarfs/soldiers will try to defend them which might end in a lot of blood this generates a happy though aswell (has recently overtrown the governement). Lastly they can decide they want independance which will basically declare war on the dwarfs and passibly declares war on other races aswell. This has a chance of making peace with the enemies of your fort.

If on the other hand important nobles get unhappy they will "just" start demanding and mandating a lot more. A very happy fat noble isn't going to do much while a noble who feels things are going the wrong way will act and try to chance things.

Ofcourse during any of these things they will be destoying stuff they find on their way. And parts of the military will be trying to stop this from happing passibly killing most of your fort in the procces.

13
DF Suggestions / MOVED: tempreture
« on: August 11, 2010, 01:56:52 pm »

14
DF Suggestions / temperature
« on: August 11, 2010, 01:04:21 pm »
Currently tempreture is only beeing used for burning and melting. However this is done at the cost of a lot of fps. I think that since we have this great system we should use it.

1 Tempreture affecting eveporation. It's quite simple if the tempreture is very low then eveporation is almost non existend while if the tempreture is high then water will only last very short. This could replace the currend setting of eveporation to only affect 1/7. Magma could be affected in reverse with low tempretures making it dissapear while high tempretures will make it last longer.
2 Plant growth this could even be a start of the addition of a few new types of seed. Some plants might grow better at high tempretures and I think this should be reflexted by the harvest. It might even lead to some funny mechanisms to increase harvest with magma.
3 Having heat affect healing. If a wound gets to cold or to hot it affects the speed of healing.
4 A hot area should affect how much a dwarf needs to drink because of how much the sweat. This would mean that a dwarf working with magma in a desert would need huge amouts of liquid. In addition very cold conditions would make more food needed in order to compensate for the energy lost in keeping warm.
5 happy/unhappy thoughs from very cold or very hot areas because it's not very pleasant.
6 Actually calculating tempreture for the whole map and using it to freeze/thaw the ice.

15
DF Suggestions / Kindom mode
« on: August 10, 2010, 01:59:42 pm »
Currently we have a great world generations which will generate tousands of years of history complete with a map that's huge. However after that's it's not shown again. There are plans for expanding this system and I think we should add a kingdom mode.

This is a new game mode that allows the player to control his or her own civilization. Think about it how cool would it be if we could control our own civilization. This could make a unique game where most things are done automatically (the game already does most things automaticaly).

Now the main thing we need to discuss is what players should/shouldn't control.
1 armies
1.1 What the armies get equipt with.
1.2 Where armies will attack.
1.3 Leading armies in the battle.
1.4 How the armies are going to get supplies.

2 economy 
2.1 Tax rate
2.2 Placement of new settlements.
2.3 Production of goods.
2.4 Trade routes.
2.5 Construction of city improvement temples churges ext.

3 diplomacy
3.1 War
3.2 Trade agreements
3.3 Gifts

4 Effects on base of culture.
4.1 Changing ethics.
4.2 Scientific advance.
4.3 Appointment of important figures (noble).

This seems to be most of the things that need to be discussed I will wait to post my opionion on them until a few others have posted about them.

If this is a succes I will add it to the ethernal vote.

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