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Topics - Deus Machina

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1
DF General Discussion / Borderlands 3 references DF.
« on: September 30, 2019, 07:47:39 am »
Just because they're two of my favorite games.
There's an optional enemy called Urist McEnforcer.
He drops the  Crossbow.
https://borderlands.fandom.com/wiki/Crossbow

2
DF Dwarf Mode Discussion / Constant deaths digging moat.
« on: March 17, 2019, 08:28:42 pm »
So I dig a dry moat. Channel a big ring around the fortress. And the dorfs keep dying, like they're falling or something is falling on them from a great height.
I'm only channeling one layer at a time, it's not dug out from below, and there's no reason and scant possibility they can be falling from the ground layer. It doesn't appear that another dwarf is digging the ground out from under them.
What gives here? Is fall damage/damage from falling stones that overpowered now that a one-level drop as they finish a channel and possible boulder spam does this so consistently? Is there another stupid dwarf quirk I'm unfamiliar with?

3
DF Dwarf Mode Discussion / Current shield vs buckler in regards to hands.
« on: January 03, 2019, 01:41:31 am »
So previously I've given most melee dorfs shields and all crossbowdorfs bucklers, on info that may now be outdated or originally false.
The premise being that bucklers allow dwarves to carry bolts in their offhand, or use that hand to two-hand a weapon when they would otherwise be too weak/small to single-hand it.
Unfortunately I can't at all find anything that says this is wrong or right, or even where I originally read it. Or even anything on the usage of hands otherwise holding shields/bucklers on the wiki. It's possible I'm a failure in my search-fu master's eyes.

So to clarify my knowledge: Can dwarves holding a shield or buckler also use anything in that hand? Do bucklers offer any benefits in that regard, or are they the same and thus worthless because of shields' greater chance to block?

4
DF Dwarf Mode Discussion / At what point is Armor User 'high enough'?
« on: December 27, 2018, 09:45:40 pm »
Playing with setting up training and then professional squads.
The training ones get the cheaper armor, or at least less of it--the basic mail shirt, helm, gauntlets, and high boots. And cloaks, since they seem to do well protecting from basic wildlife and offer some minor protection to the face.
Once they're high enough to get transferred to a different squad, since they're good enough with their weapons by then anyway, and also get issued greaves and breastplates. Maybe extra layers, when I can spare the metal.
The question is, what makes that skill 'good enough'? At what point do they begin moving at near normal? Proficient? All the way at legendary?
I mean, I do remember a few legendary crutch users that moved faster with one leg than they did with both.

5
DF Dwarf Mode Discussion / Capturing rain?
« on: December 02, 2018, 06:35:53 pm »
Embarked in an evil biome for the first time in a year, on the border of 'untamed wild' mountains and a haunted forest. Anxiously awaiting the first sign of weather.
Rumors (and I think an old memory) include rains of alcohol, and heck yes I would kill for pools of sweet free sky-booze.
But even barring that? Yup, I'd love to capture and overturn some barrels of syndrome-causing sludge or even elf blood onto a stockpile of bolts to greet the gobbos with.
Of course I remember draining a pool into a cistern and letting it refill with normal boring essential hydrating rain, but are there ways to get all the fun stuff into barrels?

6
DF Dwarf Mode Discussion / Fastest current way to train?
« on: November 16, 2018, 01:01:50 am »
Third year of a fort, and my military dwarves have gone up to level 2 or 3 in their respective weapons.
Most of the crossbowdwarfs--that didn't start as experienced hunters--are notable lower.
I remember this being notable faster in the past. What can I really improve on?

The squad training sessions are set at 2 dorfs minimum, melee is set to train 2 months on then 1 month off. Ranged is 1:1, after reading about the bug that would have them train when they were off, rather than on, and them being useful elsewhere.
I don't even have any invaders to capture or appreciable influx of worthwhile critters for live training. This will of course change in time or across forts. So far the best I can manage is sending them to rampage against the occasional group of troglodytes, and even then my little derps are only alive after that because I have them covered in steel.

7
DF Dwarf Mode Discussion / Do necromancers HAVE to be bad guys?
« on: June 05, 2018, 01:25:44 am »
Yearly now, the local necromancers show up. It's a farmer and her consort. They walk to the top of the mountain alone, chill by the pond, and the second the military gets close enough to see them and charge, they sprint off not to be seen again until next year.
They seem a little more cautious then. They don't bring undead hordes, they haven't raised anything, they don't even have weapons or armor.
Maybe they're just misunderstood. It seems more like we scare them off from their picnic than we're protecting ourselves from an invasion.

8
DF Dwarf Mode Discussion / Trouble with various new features.
« on: December 19, 2017, 12:13:21 am »
Noticed it with the new civilization screen, but also with display cases.
At the bottom, where it says 'You civilization,' 'world', etc., and in a couple other new menus, the commands that would have letters beside them to open them just have a green ?, so I can't do anything.
Bug? Issue with raws? Using Peridexis LNB 44.02-r04.

9
DF Dwarf Mode Discussion / Trying to figure out a teleporting werebeast.
« on: December 18, 2017, 03:06:27 am »
Fort got attacked by a werejaguar. I hate werebeasts, what with the biting and such.
Thankfully the only dwarf that got bit (and didn't immediately die) got spinal damage. Down for the count, until the full moon.
So while he's down, I have the others wall him in. A single space within a wooden walls, and I floor over the empty hole at the top.
The full moon comes by, I expect a trapped werejaguar... and he's chasing cats and fisherdwarves outside it.
Do they move, regardless of blockages, when they transform? I'm puzzled here.

10
My search-fu fails again!
When using 'individual choice: melee' in the uniforms to save time, is a dwarf more likely to grab a weapon based on their skill or whatever's shiniest?
Also, for some reason I couldn't find anything... cloaks vs robes. Enough of a difference to switch out the cloaks? I do issue high boots in the uniform, which take care of the lower leg covering, but cloaks have been a surprising help with everything else. Should I add hoods?

11
DF Dwarf Mode Discussion / Enthusiasticly religious dwarf?
« on: May 20, 2017, 03:40:57 am »
Just because I'm failing to find anything else on it.
Finally built a temple (this is my first fort in months that lasted more than a year thanks to werebeasts) and notice one particular dwarf...
Everyone else in the temple is engaged in 'Worship' and 'meditate on caverns' or 'pray to Olnen Mindfulmonk', but Solon Ribaredem here has spent an entire season alternating between 'Meditate on Trade!' and 'Worship!'.
So... is there actually some sort of difference? In mood or activities, or is he just choosing to direct his praise with, like, excessive eye shadow and loud guttural chants?

12
DF Dwarf Mode Discussion / Assigning armor.
« on: August 01, 2016, 12:19:29 am »
Alright, been a long time since I've played. Back to editing the uniforms as needed before/because I can't yet specialize production.
And my google-fu fails me again. When assigning 'headwear,' 'legwear,' and the like, does a dwarf automatically choose the best available armor?
Like, will they favor greaves over leggings if both are sitting around, and wear gloves if Urist, Urist, and Urist grabbed all the gauntlets?

13
DF Dwarf Mode Discussion / Caps lock reversed?
« on: July 31, 2016, 03:08:13 pm »
Not sure it counts as a bug report, since it might be my computer and something I'm missing.
But start DF on my laptop, it demands I have caps lock on. 'd' doesn't do anything without it on, and shift+d doesn't, either. Caps lock must be on. Trying to move the embark location grows it, even when holding shift, unless I have caps lock on.
Super annoying because I usually have other windows open and switching between them does weird things with it on.

EDIT: Nevermind, apparent an issue with the USB numpad. Updates and three reboots seem to have it fixed.

14
DF Dwarf Mode Discussion / Do rivers thaw by season or temperature?
« on: December 18, 2011, 01:19:43 am »
First time playing with temp off, to save FPS. Might turn weather off next time, if it's that big of a jump.

Found a nice sheer 9-level waterfall, but the supply side is frozen! Does that thaw with temp off, or not?

15
Alright, this is sort of a sleep-deprived thought, but I just thought it amusing, to put the the situations we subject dorfs to, into their point of view.

For instance, I just finished my first danger room. So the first thing I do is tell a squad to go there, stuffing 10 dorfs into a 1x4 room.

"So... what are we doing here, anyway?"
"Some kina trainin' exorcism, 'e said."
"Exercise, ya mean."
"No' in 'ere, there's nay room."
"Dunno, I had to leave my dog in the hall."
"I don' trus' this. I'ma go gedda drink... Oi, the door's locked."
"Huh? Whadda mean, the door's--OH COR!"

And thus begins the dodge training, as a broom closet packed with spears and midgets clammering over each other raises an unholy racket of clattering armor and cursing, and complaints of Urist's beard getting tangled with Catten's.

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