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Topics - daego

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1
DF Suggestions / Add confirmation screen to delete burrows
« on: July 16, 2010, 09:50:02 pm »
Setting up a burrow that contains your interior fort can be a royal pain, depending on the shape of your fort. It would be nice to see a confirmation message on the burrow delete screen, as I can't count how many times I've deleted the damn burrow. I could count, but my people lack numbers over 10. If I cold count, it would probably be 11 times.

2
DF Dwarf Mode Discussion / World gens lacking elves
« on: June 25, 2010, 09:40:53 pm »
It seems most of my recent custom worlds that I've been generating with high variability (to maximize the number of biomes in an embark) seem to kill off, or never generate, elves -- exporting the world history at the end of map gen show no elves at all.

What do I have to do to guarantee elves? Do elves have to be listed in Neighbors on the embark screen to have trade options?

Code: [Select]
[WORLD_GEN]
[TITLE:CUST 2 MED]
[DIM:129:129]
[EMBARK_POINTS:10000]
[END_YEAR:1050]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:2400:2400]
[RAINFALL:0:100:2400:2400]
[TEMPERATURE:45:75:2400:2400]
[DRAINAGE:0:100:2400:2400]
[VOLCANISM:0:100:3200:3200]
[SAVAGERY:0:75:200:200]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:170:0:100000]
[DEMON_NUMBER:28]
[GOOD_SQ_COUNTS:25:251:503]
[EVIL_SQ_COUNTS:25:251:503]
[PEAK_NUMBER_MIN:12]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:3]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:0]
[RIVER_MINS:150:150]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:100]
[NON_MOUNTAIN_CAVE_MIN:100]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:80]
[TOTAL_CIV_POPULATION:15000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]


3
DF General Discussion / Changing the number of initial dwarves?
« on: June 25, 2010, 02:46:32 pm »
Is it possible to change the number of initial embark dwarves? I'm looking for a challenge -- embarking near the population cap and killing off any new immigrants (they're gonna take my dwarves' jobs!) and embarking almost no food/drink. I seem to do OK at 7 dwarves, but 7 makes for a dull fort if I kill off the immigrants each season...

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