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Topics - Pan

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1
DF Gameplay Questions / DF2012 to .40 - What to expect?
« on: October 22, 2014, 08:39:16 am »
Hello gents,

 So I've been away from DF for awhile, and the last time I touched DF was just before .40's release. What are the major, real game changing stuff in Fort mode? Any game breaking bugs, or major deviations I should expect? There any major bug fixes, like for the healthcare system?

 Anyway just for the record, I have read the change-log but I'd just like to hear the community's version of things.

2
DF Dwarf Mode Discussion / No physical attributes
« on: April 04, 2013, 09:26:54 pm »
All my migrants have nothing for physical attributes (strong, weak, clumsy etc), whereas my original 7 do. This is distressing since I sort of need to be on the lookout for strong or weak dwarves for the military and all that. Anyone else have anything similar?

3
*=*=* Akil Bukog - An LFR Succession Fortress *=*=*


 Uzol glanced up from writing his log, and still found himself on the Western pass. A cold, inhospitable (to overland beings) stretch of rocky wasteland that stretched on far as the eye can see, inhabited only by small lizards and the mud colored beetles they feed on. Another cold wind ruffled and flapped the deep wolf cloak Uzol huddled in, and he wrapped it harder against himself. Around him, dwarves milled about aimlessly. He again tried to recall how he wound up in this miserable predicament.

____________________________________________________________________________________

Uzol, former lord of the Eastern Pass, former lieutenant of the Rooms of Obeying's army, had been put in command of the penal army through the Central Marches into the Wester Riverlands. Numbering almost 50 strong, the penal battalion consisted of soldiers from his household guard that had remained loyal and consequently condemned with him and other political prisoners that were unfortunate enough to have served under the legendary vampire general Stegeth CityChants.









 Stegeth Citychants had taken over sometime in the year of 300 when the last general was devoured by Rano the dragon in the middle of one of his campaigns against the bog trolls, Stegeth had filled in the vacancy, and finished the war. His victories were so great, the bog trolls, towards the end, did not even have troops to oppose the might of The Rooms of Obeying. However, right after his triumph, his dark identity was discovered. By dwarven justice, the good does not wash out the bad, and the fallen general had been quick to be condemned and hammered. However, he had managed to escape, plotting vengeance.



 His departure had fueled a series of power seizures by those who would seek to be general. One amongst the top few of the vampire general’s lieutenants, Uzol had commanded many friends and loyalties, yet made no move and took no part in the power struggle the others fought through verbal court battles or shady underhanded agreements. Even now, Uzol cursed his stupid honor back then; his inability then to realize that there is no middle ground in games of power. True to that, the new general that won over the king and was appointed was a shrewd noble who had imprisoned all who had commanded officer positions under the vampire general for fear of betrayals. This ill considered move led to fighting across the street of the capital as loyalists moved to put down the factions of different supporters that had risen up. Loyalty had stayed with Uzol right to the end even as they kicked down his door and announced he was now a prisoner in his own land. He had been framed for reporting military strength and troop movements to the anonymous and unnamed ‘enemies of the state’. His ranks and titles has been stripped and he had been publicly disgraced and denounced. His 'chance of redemption' (so the court had put it) had came when he was drafted into the penal squad. In reality, this equates to nothing but hard labor.

 Condemned to this grueling fate, Uzol had rode alongside the impenetrable mountains with the other 20 penal dwarves he commanded and some dwarven guardsmen commanded by a green captain, a certain Lord Bomrek. The young brash lord’s beard had barely seen thirty winters, yet his position as a prominent nobleman’s get rose him quickly in military command. His ego had been quick to follow the ascent, and the dwarf had the look of avarice and arrogance about him despite how this is but his first expedition. The expedition, the Lord Bomrek had announced, was to construct a mighty fortress on the mountainside, tentatively named 'Akil Bukog'. (It translate roughly to 'The Point of Crossing', and many have taken to calling it the 'Western Crossing') The recent weeks had seen caravans passing through the Western Riverlands to be reported missing, and the high command has comissioned this one among many outposts to be constructed and garrisoned on the Western Riverlands, to protect subsequent caravans and search and destroy the threat. The armed escorts will garrison it, and the penal battalion will labor on it. What had been closing off the pass, however, was not known to them, but they intended to find out.

 It had been the 53rd day of the march when the company called halt, where they were close to the area where caravans had been lost contact. Something had gone terribly wrong. As they had marched through the night, there had been a distant crack, quickly followed by a yell and a scream. Judging from the sound, it was to the southwest. As for the victim himself, Uzol believed it must be one of the many dwarven rangers that were screening the company's movements.

There was another yell, then a horrifying screech of pain. The soldiers stood at the ready for close to an hour before Bomrek took it upon himself to act. He intended to ride out at first light, sure that their quarry was close at hand. Uzol had advised him against that, but Bomrek had been determined to prove himself, and left Uzol with instructions to build the fortress right here. Uzol had again tried to advise him - this was nowhere near the mountains that a traditional dwarven fortress would be set upon, merely an area they had stopped when the commotion appeared. Besides, the original orders was not at this area (although close). But the lord Bomrek would hear nothing of it, and had left Uzol with a skeleton crew before marching south after the source of the noise with the entire company (and most of the penal workers).

 Sitting on the wagon at sunrise, the dust still settling from the company's march, he dourly inspected the men and supplies he had been left with. All but one of the supply wagons were taken, and he found bars of metal within instead of arms and armor. He expected these were to be forged in the fortress itself. Two of the dwarves were soldiers of his old guard who remained loyal enough to follow him to exile, but the rest he did not know anything but their profession:

Miner
Spoiler (click to show/hide)

Miner
Spoiler (click to show/hide)

Mason
Spoiler (click to show/hide)

Farmer
Spoiler (click to show/hide)


[The above are up for dwarfings! It'll be easier if people dwarfed them before I write :) )

At least the assorted beasts that had been brought along were reliable, and many of the exotic cave beasts look like they can put up quite a good fight.

Spoiler (click to show/hide)

Another late winter wind picked up, and Uzol sighed. He realised that it was the first day of a new year. A new year to begin the ending chapter of his life. He hefted up a pick, and took a view of his surroundings.


Time to strike the earth. But where?


____________________________________________________________________________________

4
My military dwarves always try to do the last order even if I have given an order to move elsewhere. This means they would often wander out to areas outside the fortress or deeper into the caverns where I had last ordered them in a sally or a cavern search and destroy. This not only wastes time, but also puts them at risk.

And besides, wasn't this fixed the last version?

5
DF Dwarf Mode Discussion / 'Propelled away by the force of the blow'
« on: June 01, 2012, 11:32:23 pm »
 No screens, but a marksdwarf shot a naked mole dog with a steel bolt, and the naked mole dog was 'propelled away by the force of the blow'! This is so cool! Never happened since 40d!

 Anyway, what causes this to happen? What can I do (modding or otherwise) to make this affect appear on, say, goblins? Would heavier ammunition, lighter enemies help?

6
DF Modding / Cavern Races
« on: May 27, 2012, 08:17:19 am »
So I hear from different mods that different cavern races can ambush and siege from the caverns? Is this true? How can this be done?

7
DF Dwarf Mode Discussion / Foreign Dwarves
« on: April 21, 2012, 01:05:51 am »
Can I get migrant dwarves that come from a different dwarven civilization?

8
DF Modding / Infected Nails
« on: April 16, 2012, 01:56:45 am »
These are often problems. Infected nails, ears and noses. Is there a way to mod these out, but keep their respective functions?

9
DF Dwarf Mode Discussion / Military and Clothes
« on: April 12, 2012, 09:28:11 am »
So I heard some time ago that the military would tantrum as they cannot put their clothes on with armor on? How can I avert that for my military in future?

10
DF Dwarf Mode Discussion / 'Grand' Staircases
« on: March 12, 2012, 06:49:09 am »
Really, am I the only one out there who dislikes these 'grand' staircase designs? Think about it - What's grand about a large staircase? Besides, how do they even work? DF staircase are like elevators, and when viewed in Stonesense, the flights of staircases look so weird.

Is there anyone else who dislike staircase shaft fortresses, and instead prefer using ramps, or non shaft staircase designs?

11


Although thinking on it, these are pretty cool to own. Still, I want to confirm - this guy isn't vampire just because of this, is it? Cuz there's this other guy with a crown made of jaguar hair, and is also a marksdwarf. Must be like, a ritual ceremony or something, or just me being an unlucky sob and getting two vampires in one go?

12
DF Dwarf Mode Discussion / Fixing old bugs!
« on: March 08, 2012, 06:54:57 am »
Quote
We're going to start mixing in fixes for older problems to these releases now

Fingers crossed that the clothing bug gets fixed! The days of nudist forts where I abandon in disgust will soon be over, as will the days of obsolete textile industries!

13
DF Dwarf Mode Discussion / Vampires blaming crimes on animals
« on: February 23, 2012, 10:12:22 pm »
So I read that the bugfix was there to stop that from happening. Anyone else think that would be hilarious, though?

14
DF Gameplay Questions / Spotlight FPS increase
« on: February 02, 2012, 08:41:02 am »
Quote
Mac OSX: Spotlight indexes files on your mac. Since DF constantly changes files, spotlight will keep indexing them using 60-70% of your CPU. Exclude DF in system preferences: spotlight's privacy settings and you can get a factor of two in FPS. This can easily provide benefits of over 30 FPS, even on multicore computers that do not need to worry about CPU.

The 'Maximizing Framerate' page states this. I was rather ecstatic at the mention of FPS increase, but have no idea what this means. Can I get some help on this? I get the DF changes files part (switches folders in the saves and raws and stuff, yeah?) but I have no idea what the rest means. Spotlight indexes? Milticore computer? Huh?

Anyway, help will be appreciated. I honestly feel my biggest let down in DF is the forts having a rather foreboding expiration date at the top. Anyone thing DF will not keep having us die FPS deaths in the future?

15
DF Dwarf Mode Discussion / Increasing Rainfall
« on: January 29, 2012, 12:44:18 am »
In my forts, contaminants above ground is a big annoyance as dwarves never clean them up. They do not look aesthetically pleasing and may be a drain on my fps. While dfclean is an option, I'm sort of hoping for a more vanilla solution. (also, I use mac for some fortresses, and dfclean is not an option)

Is there any way to increase a world's rainfall in the world creation parameters?

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