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Topics - Funkadelic Jive Turkey

Pages: [1] 2 3
1
DF Gameplay Questions / Changes since I last played?
« on: June 13, 2013, 02:09:38 pm »
Ok - it's been quite a while so I'm not asking for a full list. Essentially I've semi-lurked but haven't really played in at least a year! Now I saw Gnomoria on Steam and said "F-ck dat, I need the straight dope yo!". But now comes the daunting task of relearning everything, so if someone could maybe tell me what in their opinion are the biggest changes I should (and might already) be aware of that'd be just swell!  ;D

Also: My biggest issue back when I last played was being too much of a spend-thrift to just magma junk 90% of items and then having far too much crap for caravans and a near crippling amount of hauling jobs (plus excess items probably clogging my comp speed). I was wondering if this is still a common problem and if so, how do you cope? Do I *really* need to just set all invader items straight to magma junk?

2
DF Modding / Help running 40d9 on OS X
« on: February 24, 2009, 04:15:20 pm »
Hey folks, just got a macbook pro and I'd like to run 40d9 on it. Got the 40d from the website running fine but I'd like to see if d9 would make my game faster. Alas I don't understand what I must do with SDL and what is the script I should be running; frankly I'm just at a loss. Pardon me if such documentation already exists, but I've been unable to find it.
Eagerly awaiting your help,
    Thanks, FJTurkey

3
DF Suggestions / Clear Area
« on: July 18, 2008, 02:23:03 pm »
Hey all, long time no post, sorry if this has been suggested in my absence, Toady amazing as usual, yada yada.

I was thinking, rather than have to designate things for dumping, have a clear area command. Something like an anti-stockpile, that you'd designate an area and the dwarfs would remove all items from it, to the border of the designation.

I think it seems pretty simple and pretty useful, opinions?

4
DF Modding / Common or....?
« on: February 26, 2008, 09:07:00 pm »
From the entities file, an example:

[ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]

Now what are my options for change here?

I ask because I don't want to totally disallow the goblins ranged weapons, but I'm tired of large bow goblin squads till ranged weaponry is brought into check. Also I can make goblin clothing less frequent without removing it altogether. Kinda more in line with how I see them, they should have assorted rags. Not every goblin needs two socks and it'll help cut down on post-siege clutter.


5
DF Adventure Mode Discussion / What the hell is a swallowman?
« on: October 30, 2007, 02:45:00 am »
So I found my first new cave, which deserves commendation unto itself (self-high-five!), and I am currently fighting a cave swallowman, so umm, yeah, see topic title.

6
DF Dwarf Mode Discussion / Magma vents and temperature.
« on: November 04, 2007, 08:29:00 pm »
Turning it off just gave me a 20 fps boost!, I think the lag they cause is related to the heat they emanate. Maybe I'll turn it back on for sake of game play when I get near the vent or something, but for now it's a huge boon. Just thought I'd share, since many report lag on these maps.

7
DF Dwarf Mode Discussion / King Cobra Snakeman and the River of Horrors!
« on: November 03, 2007, 11:01:00 pm »
I just had one Snake man bring down 3 dwarves and a dog in the blink of an eye before I drafted the fortress on him. Apparently he had amazing stats, Mighty, etc., I forgot what exactly. And after inspecting the river...so do all the nasties down there, and there are a lot of 'em!

Random example, taken IG:
Frogman:
Ultra-Mighty
Agile
Unbelievably Tough

Edit: fixed kill #

Edit 2: Just had a great miner + snakeman go toe to toe and pierce each other's hearts!
[ November 04, 2007: Message edited by: Funkadelic Jive Turkey ]

[ November 04, 2007: Message edited by: Funkadelic Jive Turkey ]


8
DF Dwarf Mode Discussion / Red Wounds Healing, I've Proof!
« on: June 13, 2007, 05:19:00 am »
Err, I don't know how to post images, but I will if somebody tells me how and wants to see.

The fightin' dwarves of Limules "Goldcleared" had just switched from wrestling to some newly crafted obsidian shortswords. They were all excited about having jan-u-wine, real weapons, but alas it was still an army of conscripts. The only armor they had was what they brought, or perhaps a randomly issued shell helm, perhaps some bone greaves too. Rowdy young recruits, no armor, and deadly new weapons; a straight line to tragedy.

And sure enough, despite the dwarven dreams of vanquishing werewolves, inspired by the mediocre engravings of Athel Quakestrikes, (a trapper upset about being forced to abandon his career as a hunter,) the first blood spilled by their swords would be their own. Poor Olin Roomglazed, got his upper body mangled in a spar gone terribly wrong. True to his name, his blood glazed the barrack floor. Luckily for him, he produced enough of it to appease Armok, and the sword did not puncture his organs in search of more.

The dwarves of Limules are poor record keepers, but this event must've transpired mid-late 1052. Somehow, Olin managed to rest inspite of the pain and the periodic lapses in his consciousness. Though Olin is not a notably tough dwarf by any means, his heart is to be commended. During the past three years he has been attempting to recover, he has not complained much about the noise of the overcrowded barracks, or not having a room of his own. When the noise would get to be to much for Olin, he would find his way on his own, not wishing to trouble a nurse, to an unoccupied bed in a room not yet made or claimed.

The dwarves of Limules have seen their military swell in these past three years, though moreso in skill and numbers, rather than the armory. A few have even choked to death on their own blood, which proceeded to drain out of the barracks, into the hall, and finally into the nearby trade depot; between this and being offered horse skulls as parting gifts, suffice to say the elves have not been pleased.)


Now, they are entering the Winter of 1055, and the first vile force of darkness descends upon Limules. Though they have made fortifications, and a few traps, largely the dwarves had not set up any kind of strong defenses, and all that would stand between the goblins and their children was themselves. A trapper was caught before he could make it across the river, at least he managed to break the arms of a macegoblin before he fell to the swarm. Next, a fool craftsdwarf who decided to loiter in the entryway just inside the fortress took an arrow to the heart, our marksdwarves ran to the fortifications and made the goblins pay in kind. The goblins rushed for inside, seeking cover from the arrows, not realizing the inside was fortified not only with arrow slits, but some nasty falling rocks and dogs.

As the fight currently stands, in progress, the goblins have killed two dogs, a marksdwarf has been shot dead through the fortifications, a broken leg inflicted on another dwarf. The melee military is rushing to engage the goblins amongst the traps, and the goblins are wavering amongst the increasing corpses of their foes. Victory is ours, this is now certain.

I have stopped to examine the carnage and I see a blinking dwarf toward me rear line. I stop and see that it is none other than Olin! His body has not yet fully healed, and his weaponskills therefore have not progressed these past years, but it is now merely broken rather than mangled, and inspite of his injury he is charging toward the front to join his brethren in battle! Fight on brave Olin! Fight on!

So I've a screen of him injured in bed, and another of him amidst this siege, with his body only yellow. The stockpile wall by the trade depot has  been detailed in the time in between, proving the order of events. Now time to hit spacebar (or hold '.') to see if he lives through this!

Edit: Well, Olin made it to the front line, and not only did he live without further injury, he gave the coup de etat to a goblin spearman. (Although he seems to have taken no joy in this slaughter. Probably because he should've been resting.)

I think the final score-card is roughly Dwarven dead 1 civ, 1 military, 2 fortress guard, 2 war 1 regular dogs. Injuries: 1 minor spine injury for a swordsdwarf, 1 broken leg on axe\wrestler. Goblins: 12 dead, 1 heavily injured spear, and lightly injured bowman managed to flee. A swordsdwarf knocked a goblin about 15-20 tiles upward, and this proved a major distraction for half my military chased a flying corpse, allowing the 2 gobbies to escape.

[ June 13, 2007: Message edited by: Funkadelic Jive Turkey ]


9
DF Gameplay Questions / What is killing my creatures?
« on: November 03, 2007, 07:18:00 pm »
Random animals, mostly chasm and river monsters, keep dying. Is there some kind of war going on that I don't know about, or is this a bug?

Edit: And does anyone know if they repopulate?

[ November 03, 2007: Message edited by: Funkadelic Jive Turkey ]


10
DF Gameplay Questions / Come goblins, come!
« on: November 02, 2007, 05:08:00 pm »
Anybody figured out how to get the goblins to attack yet? Will they at least go away eventually?

These goblins have been standing at the edge of my map for nearly an entire season. I don't have the man(dwarf?)power to come and face their archers in the open, can I lure them in? Suggestions?


11
DF Gameplay Questions / Help please, dwarves won't give food!
« on: June 14, 2007, 03:27:00 am »
I don't want to post in bug-reports before I'm SURE it is, but I've had several injured in the last siege, and some tantruming dwarf took out a bridge. Now everything is up and running, but  I'm getting spammed by "cancels Give Food: No food available.", but my stores are pretty damn stocked! I don't know wtf is going on, but one of my injured is a good mason with a broken leg from a hippo, I want him to live but he's now unhappy due to hunger. I don't know why they don't realize we've food and drink a plenty.

Edit: Nevermind, I didn't realize my dwarves had managed to create 650 units of syrup and eat everything else.

[ June 14, 2007: Message edited by: Funkadelic Jive Turkey ]


12
DF Gameplay Questions / Will defragmenting make DF run faster?
« on: June 13, 2007, 09:19:00 pm »
I really would like to keep temperature and weather on, but my fortresses start to slow to 20-30 fps when they hit 115+ or so. I can't upgrade my PC right now, and I want to have a large fortress. Will defragmenting, or any other such process, help? (Freeing more HD space? etc.)

13
DF Gameplay Questions / Animal Caretaking
« on: June 12, 2007, 03:08:00 pm »
The point of this skill is?

Just wondering if animals recover, anytime I've had one injured and not killed, it's been permanent injuries, poor dog with no eye going unconscious, etc., but now I've a dog with a mangled paw and head (which I don't expect any progress on) and a broken leg. It's been 2, maybe 3 seasons and no progress, wondering if it's possible to heal yellow or worse on pets.

Edit: This should be in a new thread but whatever. Where do your printscreen screenshots go? I've just had a mangled body recruit actually get to rest, first time I've seen a red-wound rest. I've taken a screenshot, and will take another if he recovers.

[ June 12, 2007: Message edited by: Funkadelic Jive Turkey ]


14
DF Gameplay Questions / Rough vs Smooth roads
« on: May 22, 2007, 11:39:00 am »
Any differences other than asthetic?

15
DF Gameplay Questions / What does he want!?!
« on: November 01, 2007, 06:22:00 pm »
I've a Weaponsmith in a strange mood, his only other notable craft skill is stonecrafting. I've a forge and crafts workshops built but he won't claim a shop, any ideas anybody?

(P.S.-He might already be a goner at this rate, and if he's not making artifact weaponry I don't care, but I'm curious what he wants.)


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