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Topics - Spelguru

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Roll To Dodge / Logs from an IRC RTD
« on: September 30, 2008, 04:52:19 pm »
Warning, contains massive wall of text. This is the logs of an IRC RTD. Sometimes it gets kind of fuzzy but it's all good. I appereantly joined after the game had stopped for a break for some reason for an unknown amount of time. For those not wanting to read all of it, basically:

Shandrunn and Makrond managed to escape in an insane spikyheaded McPimperson in an transport ship breaking the speed limit the most in the last few years. This Pimperson might or might not be incurably insane and Makrond was wounded.

I and Nuk managed to escape from our respective cells and did battle for a brief while, during which I tripped twice and landed on me head, though this was directly after Nuk had tamed and unleashed a Tentacle Monster aboard the Alien Space Station. Two guards appeared and Nuk disposed of his by first managing to explode his weapon by accident and then tore him apart, while I disabled and stole my guard's weapon and accidently emptied the entire powercell in him, cooking him.

Later on after a brief stop at the armory in which I geared up and Nuk just followed me along through (he was on auto-follow from leaving), he did not take any weapons since he was wielding an severed spine... Nice. We get directions from an annoyed techie for the power core, we make our way there traumatizing an poor officer in the process, I unleash Nuk as an distraction and he proceeds to slaughter people. I managed to royally bullshit a passing guard squad and get one to lead me to the power core control center, and then I unleash the weapons I got in the armory, killing everyone and breaking almost everything and then royally fail to cause the core to detonate.

As I was preparing to leave more guards appear, not really being that easy to trick with me being covered in blood and all so I just open fire, managed to dodge or absorb incoming return fire and then Nuk appears, wounded but still batshit insane. He proceeds to kill some guards and then with my advice proceeds to break the controls for the power-core, causing it to overload. We both follow the emergency signs for the exit and meet an guard squad awaiting us that open fire. We both once again survive while Nuk leaps into combat killing and biting and maiming and oh my. I leap into an escape pod and close the door and manage to expertly deal with an save throw vs guilt (rolled a 5 ;D) for abandoning my trustworthy companion and then. Station goes kablooie. Nuk did survive tho on another pod.

And I got aspirin for my bumped head! :D

Session Start: Tue Sep 30 20:19:35 2008
Session Ident: #RTD
[20:19] * Now talking in #RTD
[20:19] * Topic is 'Alien Station'
[20:19] * Set by Prometheus on Tue Sep 30 19:39:55
[20:19] <Prometheus> Unfortunately all the other players are inactive.
[20:20] <Spelguru> Me vs an npc goblin mebbe?
[20:20] <Prometheus> Shandrunn is propably coming back later, though.
[20:20] <Prometheus> The setting is space, but I suppose.
[20:20] <Spelguru> Any prep time or starting gear before I'm set upon?
[20:20] * Nuk has joined #RTD
[20:21] <Prometheus> Adding more players is kind of tricky now, as originally players were supposed to start at the cell block of an alien space station.
[20:21] <Prometheus> Unfortunately nemppu is there currently and AFK and I dislike playing characters for their players
[20:21] <Nuk> make him knocked unconscious or something
[20:22] <Prometheus> Hmmh.
[20:22] <Prometheus> He passed out due to the vapor
[20:22] <Nuk> yea
[20:22] <Prometheus> He re-entered the cell block from the deck below by melting his way through the floor of a cell
[20:22] <Prometheus> Vaporizing roughly 60% of the cell's occupant
[20:22] <Prometheus> He took a whiff and fell unconscious.
[20:22] <Prometheus> Hmm
[20:23] <Prometheus> Do you guys want to start in separate cells?
[20:23] <Nuk> Spelgu?
[20:23] <Spelguru> Sorry, back
[20:24] <Spelguru> Sure, seperate cells.
[20:24] <Prometheus> Okay.
[20:24] <Prometheus> roll 1d6
[20:24] <Rollbot> Prometheus rolled 1d6 --> [ 1d6=3 ]{3}
[20:24] <Prometheus> roll 1d6
[20:24] <Rollbot> Prometheus rolled 1d6 --> [ 1d6=1 ]{1}
[20:24] <Prometheus> Oh snap
[20:24] <Nuk> what
[20:24] <Prometheus> Spelguru, you start in the same cell as a tentacle monster.
[20:24] <Prometheus> okay, no
[20:24] <Nuk> O_o
[20:24] <Spelguru> Groovy... wait what?
[20:25] <Prometheus> In the cell next to it.
[20:25] <Nuk> And me?
[20:25] <Prometheus> Your cellmates are grouchy, but at least they haven't tried to kill you.
[20:25] <Prometheus> Anyway
[20:25] <Prometheus> A while back the alarms went off.
[20:25] <Spelguru> What kind of limits are there on reality bending?
[20:25] <Prometheus> It's quite limited.
[20:26] <Prometheus> Conservation of mass is in effect
[20:26] <Prometheus> although you can do some rather interesting tricks.
[20:26] <Spelguru> Like meditating into the universe to be able to warp the structure of reality and summon horribly evil beings that start working as telemarketers!
[20:26] <Prometheus> No
[20:26] <Prometheus> Definitely not
[20:26] <Spelguru> Awww phooey. My company needed more marketers.
[20:26] <Nuk> Okay
[20:26] <Nuk> what do we do now
[20:27] <Spelguru> Anyways, do we start clothed, and what kind of cells are these?
[20:27] <nemppu2> someone can play my maniac character if they want
[20:27] <Nuk> No
[20:27] <nemppu2> i was in middle of rallying all the prisoners and arming them to take over the ship
[20:27] <Nuk> you play
[20:28] <nemppu2> i got a league match
[20:28] <Prometheus> Ah, okay
[20:28] <Prometheus> Nemppu, you got KO'd
[20:28] <Prometheus> Because of the vapor
[20:28] <Prometheus> From that prisoner you vaporized accidentally
[20:28] <nemppu2> whatr vapor
[20:28] <nemppu2> o
[20:28] <Prometheus> :D
[20:28] <nemppu2> so im unconcious
[20:28] <nemppu2> ?
[20:28] <Prometheus> yeah
[20:29] <Prometheus> So
[20:29] <nemppu2> anyway i freed the other prisoners before that happened?
[20:29] <Prometheus> No
[20:29] <nemppu2> k
[20:29] <Prometheus> You guys wake in cells
[20:29] <Prometheus> You aren't bound to the walls or anything
[20:29] <Prometheus> You're wearing prisoner jumpsuits
[20:29] <Spelguru> Are we talking laser fence? Metal doors? Energy shield wall?
[20:30] <Prometheus> Metal door.
[20:30] <Nuk> Who goes first?
[20:30] <Prometheus> Let's go by user list
[20:30] <Prometheus> So nuk first
[20:30] <Nuk> yay
[20:30] <Prometheus> but wait
[20:30] <Prometheus> There's been happenings
[20:30] <Nuk> :/
[20:30] <Prometheus> A while back the alarms went off
[20:30] <Spelguru> How about we reverse the turn list every turn, so first turn it's nuk, guru and turn 2 its guru, nuk
[20:30] <Prometheus> guards rushed in and got mauled by two humans
[20:30] <Nuk> but you get 2 turns in a row
[20:31] <Prometheus> At least that's what you gathered
[20:31] <Nuk> allowing you to do chain reaction without stuff happenin
[20:31] <Prometheus> It was difficult getting a clear picture
[20:31] <Spelguru> So do you nuk, turn 2 guru nuk, turn 3 nuk guru
[20:31] <Prometheus> There's also environment checks every turn
[20:31] <Prometheus> To see if you notice anything or if you run into anyone if you're moving
[20:31] <Nuk> Lets let Prometheus decide
[20:32] <Prometheus> It'll be easier if we do a static 1 2 1 2 pattern
[20:32] <Prometheus> Anyway
[20:32] <Prometheus> After the sounds of combat died you heard some noise from outside the cell block
[20:32] * Prometheus changes topic to 'Cell Block'
[20:32] * Prometheus changes topic to 'Brig'
[20:32] * Prometheus changes topic to 'Cell Block'
[20:33] <Spelguru> Nuk, make your move.
[20:33] <Prometheus> A while after that
[20:33] <Nuk> I would want to but Prometheus is saying epilogue or something
[20:33] <Prometheus> there was a small explosion from one of the cells across the corridor
[20:33] <Prometheus> prologue, actually
[20:33] <Nuk> stupid czech teacher
[20:33] <Prometheus> you heard someone coughing and a thud
[20:33] <Prometheus> Then silence.
[20:34] <Prometheus> You both get the idea that that section of wherever you are is in disarray.
[20:34] <Prometheus> Your memories are a bit fuzzy.
[20:34] <Prometheus> Action starts now
[20:34] <Nuk> I jump at the metal door with my leg stretched out, hoping to get through
[20:34] <Prometheus> Spelguru?
[20:35] <Spelguru> I carefully study the door and wall next to it to figure out the best spots to apply extreme pressure to force it open.
[20:35] <Prometheus> roll 1d6 Nuk
[20:35] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=5 ]{5}
[20:35] <Prometheus> roll 1d6 Spelguru
[20:35] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=5 ]{5}
[20:36] <Prometheus> Nuk, you kick the metal door so hard it bends outwards. They're normally supposed to slide, so it's jammed now.
[20:36] <Spelguru> Hehehe
[20:36] <Nuk> Can I pass through ?
[20:36] <Nuk> :D
[20:36] <Prometheus> Spelguru, you figure out a good spot to bash the door
[20:36] <Prometheus> +1 on breaking attempts on that door
[20:36] <Nuk> Please say "Take your action" every time I am supposed to
[20:38] <Spelguru> Nuk... "Take your action"
[20:38] <Nuk> Okay
[20:38] <Nuk> that was probably stupid
[20:38] <Nuk> Anyway, to my action...
[20:38] <Nuk> I rush at the door trying to bash trough
[20:38] * Spelguru notes to self: 1. Find power cord. 2. Find Nuk. 3. Apply Cord on Nuk's Neck. 4. Apply pressure. 5. Profit.
[20:38] <Nuk> :(
[20:39] <Spelguru> Thankfully his character is blissfully unaware of my evil schemes.
[20:39] <Prometheus> Nuk, the door was already passable
[20:39] <Spelguru> Right, I apply brute force upon the weak spots on the door in an effort to open the door, not to jam it.
[20:39] <Spelguru> If the door is sent flying, that's acceptable too :P
[20:39] <Prometheus> You'd have to somehow force the door to slide upwards
[20:40] <Prometheus> It jammed for Nuk because a bent door can't really slide into the slot it's supposed to go to when closed, but it was open
[20:40] <Nuk> I don't care, I use brute force to get through.
[20:40] <Nuk> :P
[20:40] <Spelguru> What about kicking it off it's sliding thingies?
[20:40] <Prometheus> But you're already through, Nuk.
[20:40] <Prometheus> That would work, but the door wouldn't be there anymore, so technically it would be broken
[20:41] <Prometheus> Not that 'jammed' doesn't mean 'closed'. It just means not being able to close or open.
[20:41] <Prometheus> In any case, Nuk, action
[20:41] <Nuk> oh
[20:41] <Nuk> ok
[20:41] <Nuk> Do I see the tentacle monster?
[20:41] <Prometheus> tentacles curl around a nearby cell's barred window
[20:42] <Nuk> I try to tame the monster. I am badass.
[20:42] <Prometheus> roll 1d6 Nuk
[20:42] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=5 ]{5}
[20:42] <Prometheus> roll 1d6 Spelguru
[20:42] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=6 ]{6}
[20:42] <Prometheus> Spelguru
[20:42] <Spelguru> Flying door ftw?
[20:43] <Nuk> I think the door will go straight into me
[20:43] <Prometheus> You focus on the pressure point, draw a deep breath then using every possible muscle in your body focused on that one movement kick the door. It is bent out of shape and detached from its railing, impacting the wall opposite.
[20:43] <Prometheus> It makes a deafening crash
[20:43] <Spelguru> Hopefully the crash agitates the monster :P
[20:43] <Prometheus> Fortunately Nuk wasn't nearby
[20:43] <Spelguru> Awwww...
[20:43] <Prometheus> It does
[20:43] <Prometheus> But it doesn't matter, since Nuk managed to avoid being raped.
[20:44] <Nuk> :P
[20:44] <Nuk> Did I tame the monster?
[20:44] <Prometheus> The creature within looks at you imploringly. It needs to get out. At least that's what you think.
[20:44] <Nuk> Hehehe.
[20:44] <Spelguru> Go ahead, let the tentacled monstrosity roam free.
[20:45] <Prometheus> The door panel has been removed.
[20:45] <Spelguru> Nuk, take your action
[20:45] <Nuk> I let the tentacled monstrosity roam free!
[20:45] <Prometheus> Note that all player actions take place roughly simultaneously
[20:45] <Prometheus> There's no door panel.
[20:45] <Nuk> hmm
[20:45] <Prometheus> But it must be openable from somewhere.
[20:45] <Nuk> Is it jailed?
[20:45] <Nuk> What is it behind
[20:45] <Prometheus> A metal door like the one you were behind
[20:46] <Nuk> I apply brute force to open it.
[20:46] <Prometheus> Spelguru?
[20:46] <Spelguru> I attempt to charge and intercept/tackle Nuk in an effort to both ground him and disrupt his action.
[20:46] <Prometheus> roll 1d6 Spelguru
[20:46] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=1 ]{1}
[20:46] <Spelguru> :(
[20:47] <Nuk> :)
[20:47] <Prometheus> You trip and hit your face on the grated floor.
[20:47] <Nuk> :)
[20:47] <Spelguru> Ow.
[20:47] <Prometheus> You tripped on a corpse.
[20:47] <Nuk> !
[20:47] <Spelguru> Loot loot loot!
[20:47] <Prometheus> It's one of your captors. Whose face has imploded.
[20:47] <Spelguru> Oh well, his action now. Want to see if he unleashes the beast.
[20:47] <Spelguru> Hopefully not.
[20:48] <Nuk> PLEASE GOD
[20:48] <Prometheus> They are lithe humanoids with clawed feet, otherwise humanlike faces except they have no nasal cartilage (meaning no nose, just nostrils right on the face) and bony ridges in the place of hair.
[20:48] <Prometheus> roll 1d6 Nuk
[20:48] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=3 ]{3}
[20:48] <Nuk> damn
[20:48] <Prometheus> You kick the door, which dents.
[20:48] <Prometheus> +1 on next breaking attempt
[20:49] <Nuk> I bash the shit out of the door
[20:49] <Prometheus> Spelguru, what do you do?
[20:49] <Spelguru> Right, my action is to loot anything and everything is of use to me except generic clothes. I pay special attention to any weaponry and keys/keycards or such devices.
[20:49] <Spelguru> Afk 2-3 mins
[20:50] <Spelguru> back
[20:50] <Prometheus> The only thing immediately of value is the bloody-faced guard's padded armor
[20:50] <Prometheus> roll 1d6
[20:50] <Rollbot> Prometheus rolled 1d6 --> [ 1d6=3 ]{3}
[20:51] <Prometheus> roll 1d6 spelguru
[20:51] <Rollbot> Prometheus rolled 1d6 spelguru --> [ 1d6=4 ]{4}
[20:51] <Nuk> I got a 4
[20:51] <Prometheus> Nuk, you manage to bend the door enough for someone to crawl out.
[20:52] <Prometheus> The tentacle monster also has leverage now. It bends the door further and surges out. It flees toward the end of the cellblock.
[20:52] <Nuk> noooo
[20:53] <Prometheus> You hear surprised yells
[20:53] <Prometheus> And the tentacle monster roaring.
[20:53] <Prometheus> Action!
[20:53] <Spelguru> So I have a padded armor. Worn or in my hands?
[20:53] <Prometheus> you can wear it if you want
[20:53] <Spelguru> What kind of stats does it give?
[20:54] <Prometheus> +1 against blunt damage.
[20:54] <Prometheus> Not that it helped its previous owner
[20:54] <Prometheus> It's also slightly bloodstained
[20:55] <Prometheus> Now, actions please
[20:55] <Spelguru> Right, I charge against Nuk (again) and use the padded armor as an improvised tackling tool to help shield me against any damage from collisions.
[20:55] <Prometheus> Nuk, action
[20:56] <Spelguru> You have to say that phrase he demanded or else his triggers won't summon him
[20:56] <Prometheus> take your action
[20:56] <Nuk> I kick Spelguru in the legs, hopefully breaking a bone or two
[20:56] <Prometheus> roll 1d6 spelguru
[20:56] <Rollbot> Prometheus rolled 1d6 spelguru --> [ 1d6=1 ]{1}
[20:56] <Prometheus> roll 1d6 nuk
[20:56] <Rollbot> Prometheus rolled 1d6 nuk --> [ 1d6=1 ]{1}
[20:56] * Prometheus facepalms
[20:57] <Prometheus> Nuk, you kick the wall and sprain your leg.
[20:57] <Spelguru> Smooth move, ADOM-Player :P
[20:57] <Prometheus> Spelguru, you trip on the other corpse and fall flat on your face.
[20:57] <Nuk> lol
[20:57] <Prometheus> Your face hurts.
[20:57] <Nuk> Twice in da face.
[20:57] <Prometheus> And you think your nose is bleeding
[20:57] <Spelguru> Who keeps strewing corpses in my path?
[20:57] <Prometheus> the previous players
[20:57] <Nuk> Blood for the corpse god!
[20:58] <Nuk> I try to break Somagu's legs
[20:58] <Spelguru> Right, my action is, enraged by this setbacks I grap the corpse by its torso armor/clothes and hurl it with all my might at Nuk.
[20:58] <Spelguru> "GURU RAGE! RAAAWR"
[20:58] <Prometheus> Note that the objective isn't "kill all the other players"
[20:59] <Prometheus> You have more pressing matters.
[20:59] <Prometheus> roll 1d6 environment roll
[20:59] <Rollbot> Prometheus rolled 1d6 environment roll --> [ 1d6=2 ]{2}
[20:59] <Spelguru> Oh, but Nuk and I have an ancient vendetta?
[20:59] <Prometheus> Whatever
[20:59] <Prometheus> roll 1d6 Nuk
[20:59] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=2 ]{2}
[20:59] <Prometheus> roll 1d6 Spelguru
[20:59] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=1 ]{1}
[20:59] <Nuk> :(
[20:59] <Nuk> HA
[20:59] <Prometheus> Rollbot disagrees
[20:59] <Rollbot> Prometheus rolled disagrees --> error: malformed expression
[20:59] <Spelguru> Hehe
[21:01] <Spelguru> So when do we get fancy flavor text?
[21:02] <Prometheus> Nuk misses. Spelguru picks up the surprisingly light corpse, turns around, swings, misses, ends up spinning and falls on his back, hitting the back of his head on the floor. And the corpse falls on you.
[21:02] <Nuk> epic corpse fail
[21:03] <Nuk> I jump on top of Spelguru's legs
[21:03] <Nuk> In other words, I crush them.
[21:03] <Spelguru> Grrrr. Right, I rise to my feet quickly, pushing the corpse out of the way, and just try to calm down and gather focus.
[21:03] <Prometheus> roll 1d6 environment
[21:03] <Rollbot> Prometheus rolled 1d6 environment --> [ 1d6=5 ]{5}
[21:04] <Prometheus> roll 1d6 Spelguru
[21:04] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=4 ]{4}
[21:04] <Prometheus> roll 1d6 Nuk
[21:04] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=1 ]{1}
[21:04] <Nuk> shit
[21:05] <Spelguru> I hope yer legs snap!
[21:05] <Prometheus> Nuk slips on blood and topples down on top of Spelguru, who pushes you and the corpse away, gets up and is about to commence brutalizing you, when "HOLD IT RIGHT THERE CRIMINAL SCUM"
[21:05] <Spelguru> I have violated the law and must surrender my stolen goods and pay the court a fine or serve my sentence?
[21:05] <Prometheus> Two aliens in heavy armour are pointing at you with weapons.
[21:06] <Nuk> ....
[21:06] <Nuk> Oooookay
[21:06] <Nuk> Hmmm
[21:07] <Nuk> Are they conservative?
[21:07] <Spelguru> I hit the deck (that is to say, jump and lie down on it) in such a manner that Nuk is between me and the guards.
[21:07] <Prometheus> "RAISE YOUR HANDS ABOVE YOUR HEADS!"
[21:07] <Nuk> well
[21:07] <Spelguru> And I yell "Don't taze me bro" while doing it.
[21:07] <Nuk> I jump at one of the aliens and try to steal his weapon.
[21:07] <Prometheus> roll 1d6 Spelguru
[21:07] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=5 ]{5}
[21:07] <Prometheus> roll 1d6 Nuk
[21:07] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=6 ]{6}
[21:07] <Prometheus> Oh man
[21:08] <Nuk> On attacking Spelguru I suck
[21:08] <Nuk> but attacking someone other? hell yes
[21:08] <Spelguru> I think the rolls are fixed :P
[21:09] <Prometheus> Spelguru, your yelling distracts the guards for long enough for Nuk to leap at the guard. You grip the weapon with such force in the wrong point that the power cell within pops halfway out just as the guard pulls the trigger. The mishandling results in a small explosion.
[21:09] <Prometheus> roll 1d6 Nuk
[21:09] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=2 ]{2}
[21:09] <Prometheus> roll 1d6 Guard 1
[21:09] <Rollbot> Prometheus rolled 1d6 Guard 1 --> [ 1d6=4 ]{4}
[21:09] <Spelguru> Hehehe
[21:09] <Prometheus> roll 1d6 guard 2
[21:09] <Rollbot> Prometheus rolled 1d6 guard 2 --> [ 1d6=4 ]{4}
[21:09] <Nuk> Ohforf
[21:09] <Prometheus> Nuk gets singed by the burst of electricity, while the guards are protected by their armor
[21:09] <Prometheus> roll 1d6
[21:09] <Rollbot> Prometheus rolled 1d6 --> [ 1d6=2 ]{2}
[21:09] <Prometheus> Nope, you don't tough it out
[21:09] <Prometheus> You yelp in pain
[21:10] <Nuk> :/
[21:10] <Spelguru> Since it was electricity he should collapse too
[21:10] <Nuk> Atleast I tried
[21:10] <Prometheus> You fall over.
[21:10] <Prometheus> Actions!
[21:10] <Spelguru> But anywho, since I'm on the floor I attempt to do a sort of rolling motion at the guard with a functioning gun in an effort to grab his legs.
[21:11] <Prometheus> Nuk, what do you do?
[21:11] <Prometheus> You're on the floor, -1 to any actions
[21:11] <Spelguru> I'ma test something
[21:11] <Spelguru> roll 1d6+1
[21:11] <Rollbot> Spelguru rolled 1d6+1 --> [ 1d6=4 ]{5}
[21:11] <Nuk> I let out a mighty roar
[21:11] <Prometheus> Yes, that works
[21:11] <Spelguru> neato
[21:11] <Nuk> and punch both guards into the faces
[21:11] <Prometheus> roll 1d6-1 Nuk
[21:11] <Rollbot> Prometheus rolled 1d6-1 Nuk --> [ 1d6=4 ]{3}
[21:12] <Prometheus> roll 1d6 Spelguru
[21:12] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=6 ]{6}
[21:12] <Spelguru> Say goodbye to yer legs, guardy!
[21:12] <Prometheus> Nuk, you manage a scream of agony.
[21:12] <Prometheus> Spelguru, you do crazy ninja moves and reach the guard before he can react much
[21:12] <Prometheus> roll 1d6 dodge
[21:12] <Rollbot> Prometheus rolled 1d6 dodge --> [ 1d6=5 ]{5}
[21:13] <Spelguru> I should atleast get a partial hit due to the superior roll :P
[21:13] <Prometheus> He barely avoids having his kneecap explode from your chop
[21:13] <Prometheus> YEah
[21:13] <Prometheus> You dislocate the kneecap instead.
[21:13] <Spelguru> Ouch.
[21:13] <Nuk> I had no partial hit due to superior roll :(
[21:13] <Prometheus> He falls down in pain.
[21:13] <Prometheus> Superior roll is only when you get 6
[21:13] <Nuk> I had a 6?
[21:13] <Prometheus> Did you?
[21:14] <Prometheus> Hold on
[21:14] <Nuk> [21:09] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=2 ]{2}
[21:14] <Prometheus> that's not a 6
[21:14] <Prometheus> that's a 2
[21:14] <Spelguru> I think he meant when he attempted to steal the weapon.
[21:14] <Prometheus> That resulted in an overshot
[21:14] <Spelguru> Basically, a 6 is overkill. Overkill is bad when dealing with explosive things
[21:14] <Prometheus> You succeeded, but you made the weapon's power source explode
[21:15] <Prometheus> hell, it normally wouldn't even explode
[21:15] <Prometheus> But the timing was just so bad
[21:15] <Nuk> oh
[21:15] <Nuk> no wait
[21:15] <Spelguru> Since it was midfire n all
[21:15] <Prometheus> Half-connected power source on a high-tech stunner rifle while being activated
[21:15] <Prometheus> anyway, let's continue
[21:15] <Nuk> [21:07] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=5 ]{5}
[21:15] <Nuk> [21:07] <Prometheus> roll 1d6 Nuk
[21:15] <Nuk> [21:07] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=6 ]{6}
[21:15] <Nuk> [21:07] <Prometheus> Oh man
[21:15] <Nuk> this is the roll
[21:15] <Nuk> ok continue
[21:15] <Spelguru> Take your action?
[21:16] <Prometheus> Take your actions
[21:16] <Prometheus> Environmental check autofails in combat
[21:16] <Prometheus> take actions
[21:16] <Spelguru> Is it some sort of foe-generating alarm?
[21:16] <Prometheus> Oh wait
[21:16] <Prometheus> The guards
[21:16] <Nuk> I kick the other guard in face
[21:16] <Spelguru> Also, what did guard1 do?
[21:16] <Nuk> fall to ground in pan
[21:16] <Nuk> pain
[21:16] <Prometheus> Well, the one guard left tries to fiddle with the power source
[21:17] <Spelguru> Guard2 is understandbly distracted :P
[21:17] <Prometheus> roll 1d6
[21:17] <Rollbot> Prometheus rolled 1d6 --> [ 1d6=2 ]{2}
[21:17] <Prometheus> But doesn't manage to fix his gun
[21:17] <Prometheus> Spelguru, what are you doing?
[21:18] <Spelguru> Anywho, my action is that I forcefully (but not stomp) put my foot on Guard2's torso to pin him to the ground while I take his weapon. The functioning one.
[21:19] <Prometheus> roll 1d6 Spelguru
[21:19] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=1 ]{1}
[21:19] <Prometheus> roll 1d6 Nuk
[21:19] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=3 ]{3}
[21:19] <Spelguru> What was his action?
[21:19] <Prometheus> Nuk attempts to kick the guard in the face
[21:19] <Prometheus> roll 1d6 dodge
[21:19] <Rollbot> Prometheus rolled 1d6 dodge --> [ 1d6=5 ]{5}
[21:19] <Prometheus> But he evades
[21:20] <Prometheus> Damn, I've forgotten to give these guys a defense bonus from the armor
[21:20] <Prometheus> Oh well
[21:20] <Prometheus> roll 1d6
[21:20] <Rollbot> Prometheus rolled 1d6 --> [ 1d6=5 ]{5}
[21:20] <Prometheus> Oh, and the guard rolls away from your foot and you stumble.
[21:20] <Prometheus> you hit your head on the wall
[21:21] <Prometheus> Because of all your cranial trauma, you get -1 to concentration and mental actions
[21:21] <Nuk> Man, he is gonna be dumb for sure
[21:21] <Prometheus> Oo, Shandrunn is coming back
[21:22] <Nuk> I punch the dude in chest so hard I make him vomit or cough blood
[21:22] <Prometheus> Spelguru?
[21:22] <Spelguru> I give into Guru-Rage and just start beating and kicking the crap out of Guard2.
[21:22] <Prometheus> roll 1d6 Nuk
[21:22] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=5 ]{5}
[21:22] <Prometheus> roll 1d6 Spelguru
[21:22] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=1 ]{1}
[21:22] <Spelguru> sigh...
[21:23] <Prometheus> roll 1d6 dodge
[21:23] <Rollbot> Prometheus rolled 1d6 dodge --> [ 1d6=3 ]{3}
[21:23] <Prometheus> The guard fails to dodge
[21:23] <Prometheus> roll 1d6
[21:23] <Rollbot> Prometheus rolled 1d6 --> [ 1d6=6 ]{6}
[21:23] <Prometheus> Nevermind that last one
[21:23] <Nuk> He gets 2 dodge rolls?
[21:23] <Prometheus> You punch him in the chest and he falls over
[21:23] <Prometheus> I said never mind that
[21:24] <Prometheus> By the gurgling coming from his (her?) helmet, I'd say pretty badly damaged
[21:24] <Prometheus> Oh, and Spelguru manages to kick himself.
[21:24] <Prometheus> Pain
[21:24] <Spelguru> In the head of course?
[21:24] <Prometheus> Not head
[21:24] <Prometheus> No
[21:24] <Spelguru> Well that's a first...
[21:24] <Spelguru> I try to rip guard2's weapon from him
[21:25] <Nuk> I go all out
[21:25] <Prometheus> roll 1d6 guard2
[21:25] <Rollbot> Prometheus rolled 1d6 guard2 --> [ 1d6=1 ]{1}
[21:25] <Nuk> and bash the guard with my big body
[21:25] <Prometheus> roll 1d6 Nuk
[21:25] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=3 ]{3}
[21:25] <Prometheus> You jump on top of the guard, but he isn't harmed
[21:25] <Prometheus> roll 1d6 Spelguru
[21:25] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=6 ]{6}
[21:25] * Shandrunn has joined #RTD
[21:26] <Shandrunn> Hai gaiz
[21:26] <Prometheus> you not only rip the gun from his hand, but also accidentally flip it to overdrive and shoot the guard.
[21:26] <Prometheus> Which causes an unpleasant cooking effect.
[21:26] <Spelguru> Thank goodness for some luck
[21:26] <Spelguru> Mmmmm, roasty toasty.
[21:26] <Prometheus> Plus drains the rest of the weapon's battery
[21:26] <Nuk> hi Shan
[21:26] <Prometheus> Hay
[21:26] <Nuk> Am I still on top of the guard?
[21:26] <Spelguru> How big is the weapon? Gun? Rifle?
[21:26] <Prometheus> Rifle.
[21:26] <Prometheus> Yes, Nuk
[21:26] <Prometheus> Except
[21:26] <Prometheus> roll 1d6 Guard 1
[21:26] <Rollbot> Prometheus rolled 1d6 Guard 1 --> [ 1d6=4 ]{4}
[21:27] <Prometheus> yeah, he's struggling
[21:27] <Nuk> :/
[21:27] <Nuk> I break his spine
[21:27] <Prometheus> roll 1d6 Nuk
[21:27] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=3 ]{3}
[21:27] <Spelguru> my turn?
[21:27] <Spelguru> You forgot my move before you rolled him :P
[21:27] <Prometheus> You manage to break a few ribs.
[21:27] <Prometheus> roll 1d6 Spelguru
[21:27] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=5 ]{5}
[21:27] <Spelguru> But... I didn't specifify a move?
[21:27] <Prometheus> Wait, you didn't specify an action.
[21:27] <Prometheus> Yes
[21:27] <Spelguru> Can I keep that roll? :P
[21:27] <Prometheus> THANKS A FUCKING LOT >:(
[21:27] <Prometheus> No
[21:28] <Prometheus> Now, what do you do?
[21:28] <Spelguru> awww, anyways my move is that I hold the rifle by the barrel (or barrel equivalent) and attempt to bash Guard One's head in with the weapon, taking some but not alot of care to avoid hitting Nuk.
[21:28] <Prometheus> Right
[21:28] <Prometheus> Shandrunn, what do you do?
[21:29] <Prometheus> You're in the cockpit of what you *think* is a transport ship. You just fried the computer system
[21:29] <Shandrunn> I hit random buttons trying to start it.
[21:29] <Prometheus> Oh, and Makrond is wounded and unconscious on the hangar floor
[21:29] <Prometheus> roll 1d6 Spelguru
[21:29] <Rollbot> Prometheus rolled 1d6 Spelguru --> [ 1d6=4 ]{4}
[21:30] <Prometheus> You hit the guard in the head with the rifle. This plus the pain from his broken leg cause him to pass out
[21:30] <Prometheus> roll 1d6 shandrunn
[21:30] <Rollbot> Prometheus rolled 1d6 shandrunn --> [ 1d6=4 ]{4}
[21:30] <Prometheus> You manage to turn something on
[21:30] <Shandrunn> Like what? Engines? Shields? CD player?
[21:30] <Nuk> I try to break his spine more!
[21:30] <Prometheus> something hums.
[21:31] <Prometheus> roll 1d6 Nuk
[21:31] <Rollbot> Prometheus rolled 1d6 Nuk --> [ 1d6=6 ]{6}
[21:31] <Spelguru> I start jogging in the direction the Tentacle Monster went. Surely there's bound to be corpses to loot there.
[21:31] <Prometheus> You grab the guard in rage, lift him above your head and rip him in half! Bone shards and gore splatter all over!
[21:31] <Nuk> FINALLY
[21:32] <Spelguru> And if I trip and fall on my head again I'm going to sit down and cry. Cry til another RTD player blows up the station.
[21:32] <Prometheus> Spelguru, you come to the cell block's control room. It also has an armory and a storage for what looks like to be confiscated stuff
[21:32] <Spelguru> *angelic fanfare*
[21:32] <Prometheus> Shandrunn, your action!
[21:33] <Shandrunn> I check if there's anything like a control stick or a wheel or pedals or something
[21:33] <Prometheus> roll 1d6
[21:33] <Rollbot> Prometheus rolled 1d6 --> [ 1d6=6 ]{6}
[21:33] <Spelguru> Dude, you just learned the heck out of that ship :P
[21:34] <Shandrunn> I move it over next to Makrond so I can pick him up without going to far outside the ship.
[21:34] <Prometheus> After looking at the controls, you suddenly understand how to fly the damn thing. At least once you get it moving. You press a few buttons which you think turns on the engines. After a while the engine starts humming louder. You realize that the ship's jets are burning up the back wall of the hangar.
[21:34] <Spelguru> :D

2
Other Games / UT2004: Air Buccaneers
« on: August 24, 2008, 11:17:16 am »
Since this subforum is for gamepimpin, I'm gonna pimp this great mod: Air Buccaneers (for Unreal Tournament 2004).

http://ludocraft.oulu.fi/airbuccaneers/

Basically it's an team deathmatch with slighty varying objectives, though the main part of it is team deathmatch. The two teams fight eachother either for points, for barrels of treasure or for controlling various points in the map. However, you can't simply walk to the enemy base. Well, you can... but as you walk towards it evil fungus will spawn and spit death at you. And if you touch water, some evil finnish lake demon will drain your soul.

The main part of the game is spent in the air, riding pretty flippin awesome air balloons. Neither blimp nor zeppelin fits since it's like they removed the guard railing from an normal air balloon and stuck a big old cannon on it instead. An ideal crew for a small balloon is 2-3, though it's still very possible to do it solo. One guy steers the balloon, another aims the cannon, which has 270 arc, meaning the pilot has some leniency if he messes up. The third guy loads the cannon with a cannon ball and then puts a torch to it. Hopefully the aimer will land a hit on some neat enemy balloon.

The other ship class is the battleship, which each team has but one of. It's longer like a viking ship minus the guard railing and + some cannons. It's ideally manned by 5-6 people, one for steering and 2 per cannon with a spare. Unless you're going to get it into battle on both sides at once, since then you have a total of 4 cannons to man :/

It becomes a bit more difficult to reliably destroy your enemies if they are nearby, since all players have a grappling hook that they can use by simply pressing space while flying, and it hooks up to *any* nearby balloon or battleship, and they can scurry up the rope and board the ship. And then engage in good old fashioned sword-fightin'. Or they can drop a few lit bags of powder and jump off to hang under the vessel as the powder bags explode, clearing the deck by either forcing the others to jump off or die. And hey, if you're lucky the ship doesn't explode and you can board it again, hopefully without any foes left on it or boarding. You got a new ship, camophlaged in their colours too. If it does explode and you survive the fall, scroll up to see what happens to people in the wilderness between bases :)

The game is fairly simple in objectives, either its simple killing, or simple killing and grabbing the treasure balloons (why they put their treasures on mini-emergency balloons I don't know) for points, or dominate a location for a certain time. This location may be a giant flying structure that hovers closer to the enemy base the closer you are to winning.



However, it's sad that the mod has mostly fallen out of use. People used to play organized games every sunday around 18-19 GMT, but I don't know if they still do. I'll find out shortly though. Meanwhile, it would be neat if some other people would start playing this, although the bots are a bit silly, varying between ignorable dummies to ridicoulous threats.

3
Forum Games and Roleplaying / Corrupt a wish!
« on: April 11, 2007, 10:27:00 pm »
This one seems rather popular on forums, and after glancing at the pages of history and old topics in the various nonsense I couldn't see one. So I'm making one!

Basically it goes like this. The first poster, which is me, states a wish.
Example: I wish I had a million dollars!
And the next poster corrupts the wish, and then posts a wish of his/her own.
Example: But the million dollars were stolen from a bank and you end up in jail!
I wish I had some pie!

And so on and on. Ready? Let's start corrupting!

I wish I won the top prize at the swedish lottery.


4
DF Suggestions / Fortress Assignments
« on: April 21, 2007, 01:26:00 pm »
As it is now, you're not really building a fortress. You're building a city. Something that would be nice would be for the player to choose assignments for fortresses he creates, although ingame it will be claimed the king/queen gave you the assignment.

Basically, first you have the vanilla type, a Dwarf City like now. Basically, you do everything. Here are some other assignments you could get:

Dwarf Fortress/Outpost: You get a miner and some minor craftworkers. And soldiers, alot of those. Your goal is merely to survive and impose your reign on the surrounding area. Small scale invasions and raids are much more likely. You aren't too likely to grow food or make items yourself, these are supplied by the dwarven resupply caravans. These will be heavily guarded now, and immigration only comes with those. I think it was the Baron that would give the ability to send out patrols and the likes, so you could get one of those in the second on third year to begin turning the area less hostile. Reach a certain quota and the lands are considered conquered. Fortress ends (but is not destroyed or abandoned) and becomes like the dwarven cities on the map.

Mining Colony: This is like the above, but instead of focusing on the warfare aspect, you focus on the mining/metal aspect. Your goal is to churn out metal bars, and alot of it. Food is probably given through caravans, as is clothes and other stuff. You can also get some craftdwarves to start a weak economy too, but nothing too fancy. This type of fortresses probably takes place in a more civilized area of the world. Or it might come coupled with one of the above fortresses and you supply that one with weaponry and armor, making you the middle-stop before the resupply caravans reach the dwarven frontier.

Dwarven Supply City: The region is ripe with wildlife, good soil (underground that is) and other features. Your goal is to set up a city meant to supply large amounts of leather/silk/food and other crafts to the rest of the nation(s). You could also get supply caravans from dwarven mining colonies supplying you with gems and metals for your skilled labour to convert into riches for the king/queen. These are the breeding ground for middle-level nobles.

Dwarven Capital: A most suitable spot has been located for a dwarven megacity. I mean, the current dwarven capital ONLY has triple-engraved walls and MERELY platinum statues at every corner with rare gems encrusted to them. You will be heavily supplied by all the dwarven nation: Your goal is to merely build the best your resources can supply. Nobles will flock like flies to this place, and the weight of their demands can drive lesser players insane! The endgame could take place in such a way that once you've reached the king/queen and have amassed a certain level of loot and value(which most of the upper segment of the nobles will demand for you to increase, coupled with their standard demands), the endgame arrives. 2-3 megabeasts, atleast one of these will be a dragon, have come to visit (read plunder and conquer). With them they brought some of their friends, a *large* gathering of goblins (probably coupled with trolls and beakdogs and other evil pets), and human mercenaries. *IF* you can survive this, which is *highly* unlikely (if this is implemented in one form or the other, toady will probably have fixed various cheap defense methods such as magmaflooding and crushing drawbridges), the fortress ends in a good way. You can now visit this place as an adventurer, wander through the smoothed and engraved hallways, visit the numerous shops of crafts, buy weaponry from the greatest smiths this dwarven nation has, etc etc etc.

Hey, come with your own ideas for specialized dwarven fortresses! I'm sure there's plenty I haven't thought of.


5
How do nobles make money? Well some of them actually perform some task, such as bookkeeping, managing the workforce, working their dwarven butts off in the smelter/forge, etc. They should get payment from the dwarven civilization (aka your fortress), along with the standard free room(s). Yes, they should actually have accounts and have to PAY for goods.

Any second now you will ask "but what about all the currently useless nobles?".
But what about all the currently useless nobles?
Glad you asked, mysterious unknown person! Basically, nobles make money through taxes. It's kind of realistic that at the moment they can quite literally steal from their own kingdom. Since the goods that aren't in a shop yet are owned by the fortress, they are quite literally owned by the king. The Grand Daddy of all Dwarves (not literally.)  I'm pretty sure that stealing from your own king carried a harsh punishment in ye olde times. However, if they were to pay for the goods they pilfer, it would make more sense, as well as bring a better sense of economy into game.

So, my suggestion (that may and/or may not be flawed) is that all dwarves that immigrate are tied to a noble house. I don't mean family ties, more like serfs. The King gives land and whatever to the nobles in exchange for taxes. The nobles give land and whatever to the serfs for taxes. So basically all the dwarves that arrive (including the starting ones) belong to one of the nobles. Since the dwarves cannot actually own land at the moment, they have to borrow the workshops from the nobles. So let's say Kol the smith is serfed to Bob the Baron. Every season he has to pay taxes to Baron Bob for using the materials the King Elvis has given Baron Bob, the workshop, live on the kingdoms land that the nobles have a kind of strange joint claim too etc etc. So basically every season poor Kol has to pay... say 200☼ to Baron Bob. Baron Bob then has to pay King Elvis money too.

Although this would require a rather harsh rework of the intra-fortress economy. Let's say 200 in taxes, 900 (300 per month?) for a nice bedroom, 200-400 for let's say 2 pieces of clothing, considering how expensive that is, then add to that food and booze. The poor dwarf would have to pull 28 hour shifts. Or the economy could get a little more realistic prices. Unless I go out to buy some super-expensive designer shirt, I usually don't have to pay a months rent for a shirt.

Anyways: summing it up. All dwarves (or most dwarves) are tied to a noble they pay taxes too (for either a concrete, silly or just plain crazy reason). Thus the noble gets some cash he can actually pay things with. The nobles also pay taxes to the king.

A bunch of "also"s:
Also, this could help with mandates. A noble would have to quite literally pour money out of his nose to pay for a star sapphire item.
Also, nobles might have abstracted dwarves in other fortresses that pay taxes to them, to help nobles that have few/no serfs.
Also, the tax system helps bring money back to the fortress. While the money technically belongs to the king, it would just be abstracted into the appereantly limitless fortress account.
Also, nobles that have big accounts from start (barons, counts and such come to mind), could quite possible bring a mule carrying a chest full o coin with them.
Also, you might be required to produce and export coin to the kingdom to actually pay taxes.

And finally: all of this doesn't matter if you are one of those that never turn the economy on!  :)


6
DF General Discussion / Save The Toady One!
« on: August 22, 2007, 04:36:00 am »
The ToadyOne has fallen under a dark curse (kidney infection), cast by the evil goblin shamans. Only the love (sympathy posts and "hope you feel better" posts) of random strangers across the world can help! Also the charity of said strangers would be nice too. *HINT HINT*

*goes off to donate*

Hope ya feel better tomorrow Toady. Take some time off from DF til the kidney infection (sounds gooey) goes away. And let's "håll i tummarna" (ummm... hard to explain really, you just hold on to your thumbs) that you got the right antibiotics.


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